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排序方式: 共有638条查询结果,搜索用时 15 毫秒
41.
Jun-ichiro Furukawa Tomoyuki Noda Tatsuya Teramae Jun Morimoto 《Advanced Robotics》2015,29(7):505-514
This paper proposes a fault tolerant framework for biosignal-based robot control with multiple sensor electrodes. In this approach, to cope with sensor faults, a reliable joint torque estimation model is selected from a group of estimation models based on sensor failure classifiers. The correlation among the electromyography (EMG) signal streams is used as input feature vectors for fault detection. To validate our proposed method, we artificially disconnect an EMG electrode or detach one side of an EMG probe from the skin surface during elbow-joint torque estimation experiments with five participants. When one EMG sensor electrode experiences one of the problems, the experimental results show that the joint torque can be estimated with significantly fewer errors using our proposed approach than a joint torque estimation method without sensor fault detection or than a method with a conventional sensor fault detection algorithm. Furthermore, we controlled a mannequin-arm-attached one-DOF exoskeleton based on the estimated torque profiles by generating movements with the estimated torque derived from the selected model. 相似文献
42.
Skylight for Interior Lighting Design 总被引:2,自引:0,他引:2
Yoshinori Dobashi Kazufumi Kaneda Takanobu Nakashima Hideo Yamashita Tomoyuki Nishita Kastumi Tadamura 《Computer Graphics Forum》1994,13(3):85-96
It is inevitable for indoor lighting design to render a room lit by natural light, especially for an atelier or an indoor pool where there are many windows. This paper proposes a method for calculating the illuminance due to natural light, i.e. direct sunlight and skylight, passing through transparent planes such as window glass. The proposed method makes it possible to efficiently calculate such illuminance accurately, because it takes into account both non-uniform luminous intensity distribution of skylight and the distribution of transparency of glass according to incident angles of light. Several examples including the lighting design in an indoor pool, are shown to demonstrate the usefulness of the proposed method. 相似文献
43.
Masanori Kakimoto Kaoru Matsuoka Tomoyuki Nishita Takeshi Naemura Hiroshi Harashima 《Computer Graphics Forum》2005,24(2):185-193
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a 2D Fourier transform of the image of given apertures or obstacles. In conventional methods, the shapes of glare images are categorized according to their source apertures, such as pupils and eyelashes and their basic shapes (e.g. halos, coronas, or radial streaks) are manually generated as templates, mainly based on statistical observation. Realistic variations of these basic shapes often depend on the use of random numbers. Our proposed method computes glare images fully automatically from aperture images and can be applied universally to all kinds of apertures, including camera diaphragms. It can handle dynamic changes in the position of the aperture relative to the light source, which enables subtle movement or rotation of glare streaks. Spectra can also be simulated in the glare, since the intensity of diffraction depends on the wavelength of light. The resulting glare image is superimposed onto a given computer‐generated image containing high‐intensity light sources or reflections, aligning the center of the glare image to the high‐intensity areas. Our method is implemented as a multipass rendering software. By precomputing the dynamic glare image set and putting it into texture memory, the software runs at an interactive rate. 相似文献
44.
45.
Manar Lashin Mohamed Fanni Abdelfatah M. Mohamed Tomoyuki Miyashita 《International Journal of Control, Automation and Systems》2018,16(1):39-54
This paper affords dynamic modeling and control for a new 3D pantograph manipulator. The new manipulator possesses pure decoupled translational motions and it is characterized by large workspace to size ratio, high speed, rigidity, and accuracy. Euler-Lagrange first type method is used to get the dynamic model. However, the resulted dynamic model is too complex to be used in model-based control techniques. Therefore, a simplified nominal plant is proposed. It allows the inverse dynamic solution efficiently. However, an explicit form of the nominal Coriolis and centrifugal matrix cannot be obtained due to the complicated kinematic terms. Considering these dynamic characteristics as well as the required robust trajectory tracking performance of the manipulator, a new controller is proposed. The new controller is called inverse optimal PID with Feed-Forward Control which is designed in H∞ framework. The new controller has the following merits; robustness, optimality, simple implementation, and efficient execution without the need of explicit forms of dynamic matrices. The extended disturbance in the proposed controller is smaller than that in the inverse optimal PID control (IPID) and contains one type of error contrary to the nonlinear robust motion controller (NRIC). The performance of the proposed controller is compared with those of IPID and NRIC controllers for different trajectories and payloads. The dynamic simulation results via co-simulation of MSC-ADAMS® and MATLAB®/Simulink software prove the robustness of the proposed controller against speed/payload variations. The proposed controller is found to have higher performance compared with IPID and NRIC controllers. These results assure the feasibility of the 3D pantograph manipulator with the proposed controller for pure translational tracking applications. 相似文献
46.
The statistical information processing can be characterized by the likelihood function defined by giving an explicit form
for an approximation to the true distribution. This mathematical representation, which is usually called a model, is built
based on not only the current data but also prior knowledge on the object and the objective of the analysis. Akaike2,3) showed that the log-likelihood can be considered as an estimate of the Kullback-Leibler (K-L) information which measures
the similarity between the predictive distribution of the model and the true distribution. Akaike information criterion (AIC)
is an estimate of the K-L information and makes it possible to evaluate and compare the goodness of many models objectively.
In consequence, the minimum AIC procedure allows us to develop automatic modeling and signal extraction procedures. In this
article, we give a simple explanation of statistical modeling based on the AIC and demonstrate four examples of applying the
minimum AIC procedure to an automatic transaction of signals observed in the earth sciences.
Genshiro, Kitagawa, Ph.D.: He is a Professor in the Department of Prediction and Control at the Institute of Statistical Mathematics. He is currently
Deputy Director of the Institute of Statistical Mathematics and Professor of Statistical Science at the Graduate University
for Advanced Study. He obtained his Ph.D. from the Kyushu University in 1983. His primary research interests are in time series
analysis, non-Gaussian nonlinear filtering, and statistical modeling. He has published over 50 research papers. He was awarded
the 2nd Japan Statistical Society Prize in 1997.
Tomoyuki Higuchi, Ph.D.: He is an Associate Professor in the Department of Prediction and Control at the Institute of Statistical Mathematics. He
is currently an Associate Professor of Statistical Science at the Graduate University for Advanced Study. He obtained his
Ph.D. from the University of Tokyo in 1989. His research interests are in statistical modeling of space-time data, stochastic
optimization techniques, and data mining. He has published over 30 research papers. 相似文献
47.
48.
Tetsuya Takahashi Yoshinori Dobashi Issei Fujishiro Tomoyuki Nishita Ming C. Lin 《Computer Graphics Forum》2015,34(2):493-502
We propose a stable and efficient particle‐based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit integration, our method uses an implicit formulation to improve the robustness of viscosity integration, therefore enabling use of larger time steps and higher viscosities. We use Smoothed Particle Hydrodynamics to solve the full form of viscosity, constructing a sparse linear system with a symmetric positive definite matrix, while exploiting the variational principle that automatically enforces the boundary condition on free surfaces. We also propose a new method for extracting coefficients of the matrix contributed by second‐ring neighbor particles to efficiently solve the linear system using a conjugate gradient solver. Several examples demonstrate the robustness and efficiency of our implicit formulation over previous methods and illustrate the versatility of our method. 相似文献
49.
To create a character animation, a 3D character model is often needed. However, since humanlike characters are not rigid bodies, to deform the character model to fit each animation frame is tedious work. Therefore, we propose an easy-to-use method for creating a set of consistent 3D character models from some hand-drawn sketches while keeping the projected silhouettes and features of the created models consistent with the input sketches. Since the character models possess vertexwise correspondences, they can be used for frame-consistent texture mapping or for making character animations. In our system, the user only needs to annotate the correspondence of the features among the input-vector-based sketches; the remaining processes are all performed automatically. 相似文献
50.
Tomoyuki Nishita Hiroshi Iwasaki Yoshinori Dobashi Eihachiro Nakamae 《Computer Graphics Forum》1997,16(3):C357-C364
The display of natural scenes such as mountains, trees, the earth as viewed from space, the sea, and waves have been attempted. Here a method to realistically display snow is proposed. In order to achieve this, two important elements have to be considered, namely the shape and shading model of snow, based on the physical phenomenon. In this paper, a method for displaying snow fallen onto objects, including curved surfaces and snow scattered by objects, such as skis, is proposed. Snow should be treated as particles with a density distribution since it consists of water particles, ice particles, and air molecules. In order to express the material property of snow, the phase functions of the particles must be taken into account, and it is well-known that the color of snow is white because of the multiple scattering of light. This paper describes a calculation method for light scattering due to snow particles taking into account both multiple scattering and sky light, and the modeling of snow. 相似文献