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991.
In this article, a novel single negative metamaterial (MTM) transmission line (TL) consisting of a Hilbert‐shaped complementary ring resonator (H‐CRR) on the ground plane is initially presented and studied in depth. Then based on the proposed MTM TL, a novel six‐section Hi‐Lo microstrip low‐pass filter (LPF) with a cut‐off frequency 2.5 GHz is developed, fabricated, and measured. Measurement results indicate that: by integrating H‐CRR, the selectivity has been significantly improved which is 77.3 dB/GHz due to the single negative permittivity; by etching a crown square on low‐impedance section, the bandwidth characterized by 20 dB return loss was obviously enhanced by 26.2% and the maximal sidelobe level of in‐band return loss was reduced from 22 to 24.6 dB. What' more, the developed LPF achieved a 36.3% size reduction with respect to its conventional counterpart. The design concept, which was confirmed by the measurement data, is of practical value and can be popularized in other microwave devices where high selectivity is requested. © 2011 Wiley Periodicals, Inc. Int J RF and Microwave CAE, 2011.  相似文献   
992.
Approximate closed‐form expression is derived for the scattering from dipole arrays based on the equivalent circuit theory. Then, a method is proposed for synthesis of dipole arrays to produce desired scattering pattern using genetic algorithm (GA). In the synthesis method, the element positions in an array are considered as the optimization parameter and the derived expression is used to evaluate the fitness function of GA. To assess the validity and efficiency of the proposed method, several linear dipole arrays are designed to obtain scattering pattern with low sidelobe level (SLL). A good agreement between the patterns calculated using the expression and simulated by FEKO validates the accuracy of the presented expression. In addition, the numerical results show that the maximum SLL of the scattering pattern is considerably reduced by optimization. © 2011 Wiley Periodicals, Inc. Int J RF and Microwave CAE, 2011.  相似文献   
993.
This paper is concerned with the global exponential synchronization of stochastic delayed switching networks via hybrid control. The network under investigation is quite general to reflect the reality, where the network topology consists of r modes and switches from one mode to another according to a Markovian chain with known transition probability. Parameter uncertainties, time varying delay and stochastic disturbances are all taken into account in this study. Based on the Lyapunov functional method and stochastic analysis techniques, some new criteria for the global robust synchronization via hybrid control are established. Finally, one example with numerical simulation is given for illustration. Copyright © 2010 John Wiley and Sons Asia Pte Ltd and Chinese Automatic Control Society  相似文献   
994.
孟彬  蒋俊  易婷  洪志良 《计算机工程》2010,36(6):230-232
介绍一种用于混合信号处理器的嵌入式微控制器(MCU)系统。针对系统可重构的要求,采用将存储在片外EEPROM中的指令存取到片内指令SRAM中的方法,由MCU系统读取指令并执行所需要的操作。经过SMIC 0.18 µm CMOS混合信号工艺流片,芯片面积为 1.06 mm2,工作电源电压为1.8 V。测试结果表明,该系统能正确执行指令,产生符合SPI总线协议的数据对处理器进行配置,完成所需要的功能。  相似文献   
995.
旅行商问题(traveling salesman problem, TSP)具有很强的理论研究和工程应用价值. 在定义离散状态变量和局部适应度的基础上, 分析了TSP优化解的微观特征; 将自组织临界(self-organized criticality, SOC)的概念引入到组合优化领域, 提出了一种基于极值动力学的自组织优化算法. 该算法利用快速下降和间断涨落的动态搜索过程, 高效地遍历解空间中的局部最优解. 针对TSPLIB中典型实例, 计算结果表明其求解效率和优化性能均优于模拟退火和遗传算法等优化方法. 文中算法提供了一种全新的思路, 有助于从系统角度理解组合优化问题的复杂性, 并分析合理的优化动力学过程.  相似文献   
996.
基于时间部署的无线传感器网络密钥管理方案   总被引:1,自引:0,他引:1  
提出一种基于时间部署的随机密钥管理方案.该方案采用了特殊的两级随机密钥预分配和清除机制以及按时间顺序的成组部署方法:每个传感器节点从多个密钥池中随机选择密钥并在一定条件下删除相关的密钥;所有传感器节点被组织成部署组并按时间顺序被部署到网络中.与经典的随机密钥管理方案相比,该方案在为成对密钥的生成提供了较高的节点连通度的同时,提高了节点资源利用率并且增强了网络抵抗节点受损攻击的能力.  相似文献   
997.
Many times, even if a crowd simulation looks good in general, there could be some specific individual behaviors which do not seem correct. Spotting such problems manually can become tedious, but ignoring them may harm the simulation's credibility. In this paper we present a data‐driven approach for evaluating the behaviors of individuals within a simulated crowd. Based on video‐footage of a real crowd, a database of behavior examples is generated. Given a simulation of a crowd, an analog analysis is performed on it, defining a set of queries, which are matched by a similarity function to the database examples. The results offer a possible objective answer to the question of how similar are the simulated individual behaviors to real observed behaviors. Moreover, by changing the video input one can change the context of evaluation. We show several examples of evaluating simulated crowds produced using different techniques and comprising of dense crowds, sparse crowds and flocks.  相似文献   
998.
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but require careful and tedious input from the user. Others need little user input however they are sensitive to user input and need a postprocessing step to smooth the generated jaggy cutting contours. The popular geometric snake can be used to optimize the cutting contour, but it cannot deal with the topology change. In this paper, we propose a geodesic curvature flow based framework to overcome all these problems. Since in many cases the meaningful cutting contour on a 3D mesh is locally shortest in the sense of some weighted curve length, the geodesic curvature flow is an ideal tool for our problem. It evolves the cutting contour to the nearby local minimum. We should mention that the previous numerical scheme, discretized geodesic curvature flow (dGCF) is too slow and has not been applied to mesh segmentation. With a careful observation to dGCF, we devise here a fast computation scheme called fast geodesic curvature flow (FGCF), which only needs to solve a smaller and easier problem. The initial cutting contour is generated by a variant of random walks algorithm, which is very fast and gives reasonable cutting result with little user input. Experiment results on the benchmark mesh segmentation data set show that our proposed framework is robust to user input and capable of producing good results reflecting geometric features and human shape perception.  相似文献   
999.
We present a new intuitive UI, which we call cross‐boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our system automatically returns a best cut running through all the strokes. By the different natures of part components (i.e., semantic parts) and patch components (i.e., flatter surface patches) in general models, we design two corresponding brushes: part‐brush and patch‐brush. These two types of brushes share a common user interface, enabling easy switch between them. The part‐brush executes a cut along an isoline of a harmonic field driven by the user‐specified strokes. We show that the inherent smoothness of the harmonic field together with a carefully designed isoline selection scheme lead to segmentation results that are insensitive to noise, pose, tessellation and variation in user's strokes. Our patch‐brush uses a novel facet‐based surface metric that alleviates sensitivity to noise and fine details common in region‐growing algorithms. Extensive experimental results demonstrate that our cutting tools can produce user‐desired segmentations for a wide variety of models even with single strokes. We also show that our tools outperform the state‐of‐art interactive segmentation tools in terms of ease of use and segmentation quality.  相似文献   
1000.
By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small‐scale phenomena that occur when a fluid spreads out at the interface of another fluid. We model the pressure at the interfaces between fluids with Darcy's Law and represent the viscous fingering phenomenon in which a fluid interface spreads out with a fractal‐like shape. We use hybrid grid‐based simulation and smoothed particle hydrodynamics (SPH) to simulate intermolecular diffusion and attraction using particles at a computable scale. We have produced animations showing fluids mixing and objects dissolving.  相似文献   
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