首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2495篇
  免费   237篇
电工技术   20篇
综合类   1篇
化学工业   986篇
金属工艺   33篇
机械仪表   43篇
建筑科学   106篇
矿业工程   9篇
能源动力   56篇
轻工业   455篇
水利工程   28篇
石油天然气   14篇
无线电   119篇
一般工业技术   406篇
冶金工业   208篇
原子能技术   2篇
自动化技术   246篇
  2024年   12篇
  2023年   56篇
  2022年   227篇
  2021年   217篇
  2020年   98篇
  2019年   114篇
  2018年   115篇
  2017年   118篇
  2016年   129篇
  2015年   101篇
  2014年   102篇
  2013年   197篇
  2012年   157篇
  2011年   208篇
  2010年   126篇
  2009年   127篇
  2008年   108篇
  2007年   109篇
  2006年   83篇
  2005年   47篇
  2004年   40篇
  2003年   42篇
  2002年   30篇
  2001年   19篇
  2000年   15篇
  1999年   18篇
  1998年   26篇
  1997年   7篇
  1996年   19篇
  1995年   7篇
  1994年   8篇
  1993年   5篇
  1992年   9篇
  1991年   3篇
  1990年   6篇
  1989年   2篇
  1988年   6篇
  1987年   1篇
  1986年   4篇
  1984年   1篇
  1983年   1篇
  1982年   4篇
  1980年   2篇
  1979年   2篇
  1977年   2篇
  1976年   1篇
  1973年   1篇
排序方式: 共有2732条查询结果,搜索用时 21 毫秒
21.
This work describes a neural network based architecture that represents and estimates object motion in videos. This architecture addresses multiple computer vision tasks such as image segmentation, object representation or characterization, motion analysis and tracking. The use of a neural network architecture allows for the simultaneous estimation of global and local motion and the representation of deformable objects. This architecture also avoids the problem of finding corresponding features while tracking moving objects. Due to the parallel nature of neural networks, the architecture has been implemented on GPUs that allows the system to meet a set of requirements such as: time constraints management, robustness, high processing speed and re-configurability. Experiments are presented that demonstrate the validity of our architecture to solve problems of mobile agents tracking and motion analysis.  相似文献   
22.
ABSTRACT

Aesthetic techniques are increasingly used by marketeers to create enticing digital products. In this paper, I work with the aesthetic experiences of one audience group to consider the psychological impact of living in a culture where digital devices are deliberately designed to influence behaviour. I argue that aesthetic encounters can help with understanding the impact of the interplay between visual stimulus, affect and digital culture, in ways that may support situated understandings of mental distress in a digital age. I show how audiences respond to the artist-led research project Are We All Addicts Now? arguing that they generate ideas connected to submersion and being overwhelmed as a means of reporting on their own personal experiences of living in a digital culture that seeks to influence behaviour. The findings may have value for designers, curators and artists invested in understanding the experiential impact of digital devices.  相似文献   
23.
In this paper we propose a nonlinear control approach for the path‐tracking of an autonomous underactuated airship. A backstepping controller is designed from the airship nonlinear dynamic model including wind disturbances, and further enhanced to consider actuators saturation. Control implementation issues related to airship underactuation are also addressed, namely control allocation and an attitude reference shaping to obtain a faster error correction with smoother input requests. The results obtained demonstrate the capacity of an underactuated unmanned airship to execute a realistic mission including vertical take‐off and landing, stabilization and path‐tracking, in the presence of wind disturbances, with a single robust control law. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   
24.
This study deals with interoperability testing of protocol implementations. The objective is to define a method for automatic test derivation based on formal definitions. First, the notion of interoperability criteria is introduced. They formally describes the conditions that two implementations must verify in order to be considered interoperable. Then, based on the equivalence of two of the defined interoperability criteria, we propose a method to derive automatically interoperability test cases that avoids the state-space explosion problem.  相似文献   
25.
Computational Visual Media - Accurate and temporally consistent modeling of human bodies is essential for a wide range of applications, including character animation, understanding human social...  相似文献   
26.
27.
This paper reports the experimental findings on the tensile behavior of strain-hardening cement-based composites (SHCC). The composites were subjected to the combined effects of elevated temperatures and internal moisture condition. Uniaxial tensile tests on dumbbell-shaped SHCC specimens with in situ temperature control were performed at 22, 60 and 100 °C. In addition, the effect of the internal humidity of SHCC (95, 50, 20 and 0%) coupled to the elevated temperatures was investigated. It was shown that the tensile strength decreases and the strain capacity increases with an increase in temperature. The influence of the internal moisture conditions was more significant in high temperatures. The strain capacity reduced significantly with a decrease in the humidity level. The crack pattern of the SHCC specimens was determined. Furthermore, single fiber pullout tests were performed under the considered high temperatures condition. Finally, the results are discussed based on the thermogravimetry analysis of the PVA fiber, alterations on its microstructure and surface coating.  相似文献   
28.
Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second Life) and a text-chat learning environment without visuals (TeachNet) were investigated. A mixed method of code frequencies, coherence graphs, interviews, and a survey was used. The results revealed that the TeachNet debates included more cognitive presence codes that indicate higher levels of cognitive processing than in SL debates. The teams were significantly different from each other in the collaboration style for developing arguments and in the ways to use utterances associated with cognitive, social, and teaching presences, and the groups’ collaboration style became more established with more experience with the tasks. The three critical factors–tool, tasks and group cohesion–that affect cognitive, teaching, and social presence are discussed.  相似文献   
29.
This study investigated the online practices of students enrolled in graduate-level distance education courses. Using interviews and a questionnaire as data sources, the study sought to: (a) identify common practices that students adopt in asynchronous discussions, and (b) gain an understanding of why students adopt them. An analysis of the data suggests that many of the practices are coping mechanisms developed to help students more easily meet course participation requirements. Some of these are time saving strategies designed to reduce information overload (e.g., skimming messages rather than reading them carefully). Other strategies are designed to help students project an image of themselves as knowledgeable and collaborative course participants. It is argued that although these practices provide students with a level of efficiency in terms of meeting course requirements, they may inadvertently undermine learning.  相似文献   
30.
Translating between dissimilar languages requires an account of the use of divergent word orders when expressing the same semantic content. Reordering poses a serious problem for statistical machine translation systems and has generated a considerable body of research aimed at meeting its challenges. Direct evaluation of reordering requires automatic metrics that explicitly measure the quality of word order choices in translations. Current metrics, such as BLEU, only evaluate reordering indirectly. We analyse the ability of current metrics to capture reordering performance. We then introduce permutation distance metrics as a direct method for measuring word order similarity between translations and reference sentences. By correlating all metrics with a novel method for eliciting human judgements of reordering quality, we show that current metrics are largely influenced by lexical choice, and that they are not able to distinguish between different reordering scenarios. Also, we show that permutation distance metrics correlate very well with human judgements, and are impervious to lexical differences.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号