首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   5210篇
  免费   206篇
  国内免费   13篇
电工技术   88篇
综合类   30篇
化学工业   1517篇
金属工艺   97篇
机械仪表   95篇
建筑科学   323篇
矿业工程   23篇
能源动力   99篇
轻工业   422篇
水利工程   42篇
石油天然气   2篇
无线电   318篇
一般工业技术   1090篇
冶金工业   496篇
原子能技术   40篇
自动化技术   747篇
  2023年   38篇
  2022年   49篇
  2021年   85篇
  2020年   75篇
  2019年   68篇
  2018年   83篇
  2017年   100篇
  2016年   142篇
  2015年   102篇
  2014年   165篇
  2013年   249篇
  2012年   222篇
  2011年   326篇
  2010年   247篇
  2009年   254篇
  2008年   248篇
  2007年   239篇
  2006年   238篇
  2005年   203篇
  2004年   174篇
  2003年   136篇
  2002年   112篇
  2001年   87篇
  2000年   91篇
  1999年   102篇
  1998年   119篇
  1997年   86篇
  1996年   95篇
  1995年   72篇
  1994年   71篇
  1993年   78篇
  1992年   74篇
  1991年   58篇
  1990年   59篇
  1989年   56篇
  1988年   60篇
  1987年   54篇
  1986年   46篇
  1985年   45篇
  1984年   54篇
  1983年   39篇
  1982年   48篇
  1981年   49篇
  1980年   31篇
  1979年   29篇
  1978年   35篇
  1977年   31篇
  1976年   35篇
  1975年   37篇
  1973年   31篇
排序方式: 共有5429条查询结果,搜索用时 15 毫秒
91.
The numerical discretization of thin shell structures yields ill-conditioned stiffness matrices due to an inherent large eigenvalue spectrum. Finite element parametrization that depends on shell thickness, like relative displacement shells, solid shells and other solid finite elements even add to the ill-conditioning by introducing high eigenmodes.To overcome this numerical issue we present a scaled thickness conditioning (STC) approach, a mechanically motivated preconditioner for thin-walled structures discretized with continuum based element formulations. The proposed approach is motivated by the scaled director conditioning (SDC) method for relative displacement shell elements. In contrast to SDC, the novel STC approach yields a preconditioner for the effective linear system. It is applicable independently of element technology employed, coupling to other physical fields, boundary conditions applied and additional algebraic constraints and can be easily extended to multilayer shell formulations.The effect of the proposed preconditioner on the conditioning of the effective stiffness matrix and its eigenvalue spectrum is studied. It is shown that the condition number of the modified system becomes almost independent from the aspect ratio of the employed elements. The improved conditioning has a positive influence on the convergence behavior of iterative linear solvers. In particular, in combination with algebraic multigrid preconditioners the number of iterations could be decreased by more than 85% for some examples and the computation time could be reduced by about 60%.  相似文献   
92.
Let G be a connected Lie group with Lie algebra g and Σ=(G,D) a controllable invariant control system. A subset AG is said to be isochronous if there exists a uniform time TA>0 such that any two arbitrary elements in A can be connected by a positive orbit of Σ at exact time TA. In this paper, we search for classes of Lie groups G such that any Σ has the following property: there exists an increasing sequence of open neighborhoods (Vn)n≥0 of the identity in G such that the group can be decomposed in isochronous rings Wn=Vn+1Vn. We characterize this property in algebraic terms and we show that three classes of Lie groups satisfy this property: completely solvable simply connected Lie groups, semisimple Lie groups and reductive Lie groups.  相似文献   
93.
Evolving Teams of Predictors with Linear Genetic Programming   总被引:1,自引:0,他引:1  
This paper applies the evolution of GP teams to different classification and regression problems and compares different methods for combining the outputs of the team programs. These include hybrid approaches where (1) a neural network is used to optimize the weights of programs in a team for a common decision and (2) a realnumbered vector (the representation of evolution strategies) of weights is evolved with each term in parallel. The cooperative team approach results in an improved training and generalization performance compared to the standard GP method. The higher computational overhead of team evolution is counteracted by using a fast variant of linear GP.  相似文献   
94.
Automatic cluster detection in Kohonen's SOM.   总被引:1,自引:0,他引:1  
Kohonen's self-organizing map (SOM) is a popular neural network architecture for solving problems in the field of explorative data analysis, clustering, and data visualization. One of the major drawbacks of the SOM algorithm is the difficulty for nonexpert users to interpret the information contained in a trained SOM. In this paper, this problem is addressed by introducing an enhanced version of the Clusot algorithm. This algorithm consists of two main steps: 1) the computation of the Clusot surface utilizing the information contained in a trained SOM and 2) the automatic detection of clusters in this surface. In the Clusot surface, clusters present in the underlying SOM are indicated by the local maxima of the surface. For SOMs with 2-D topology, the Clusot surface can, therefore, be considered as a convenient visualization technique. Yet, the presented approach is not restricted to a certain type of 2-D SOM topology and it is also applicable for SOMs having an n-dimensional grid topology.  相似文献   
95.
Providing appropriate methods to facilitate the analysis of time-oriented data is a key issue in many application domains. In this paper, we focus on the unique role of the parameter time in the context of visually driven data analysis. We will discuss three major aspects - visualization, analysis, and the user. It will be illustrated that it is necessary to consider the characteristics of time when generating visual representations. For that purpose we take a look at different types of time and present visual examples. Integrating visual and analytical methods has become an increasingly important issue. Therefore, we present our experiences in temporal data abstraction, principal component analysis, and clustering of larger volumes of time-oriented data. The third main aspect we discuss is supporting user-centered visual analysis. We describe event-based visualization as a promising means to adapt the visualization pipeline to needs and tasks of users.  相似文献   
96.
Adoption research has largely ignored the dynamic impact of network effects on technology adoption and diffusion. For example, some technologies become more attractive the more social peers use them as well. But adoption at the same time increases the value for the peers and thereby their adoption decisions as well. Unfortunately, interdependencies like these make adoption and diffusion patterns very complex. Drawing on network effect theory, we develop an adoption and diffusion model that explicitly considers the role of direct and indirect network effects for individual technology adoption, using mobile commerce adoption as application example. By applying a simulation approach we can exemplify and analyze the fundamental adoption dynamics given rise to by network effects. We thereby propose a way of how to incorporate network effects into adoption research and disclose the role of the technology diffusion lifecycle for individual adoption.  相似文献   
97.
What is the impact of business process standardization on business process outsourcing (BPO) success? This paper argues that there is a direct impact of process standardization on BPO success, due to production cost economies, and also an indirect effect via improved contractual and relational governance resulting from better monitoring opportunities and facilitated communication and coordination. This threefold impact of standardization on BPO success is empirically confirmed using data from 335 BPO ventures in 215 German banks.  相似文献   
98.
99.
Human eye-head co-ordination in natural exploration   总被引:1,自引:0,他引:1  
During natural behavior humans continuously adjust their gaze by moving head and eyes, yielding rich dynamics of the retinal input. Sensory coding models, however, typically assume visual input as smooth or a sequence of static images interleaved by volitional gaze shifts. Are these assumptions valid during free exploration behavior in natural environments? We used an innovative technique to simultaneously record gaze and head movements in humans, who freely explored various environments (forest, train station, apartment). Most movements occur along the cardinal axes, and the predominance of vertical or horizontal movements depends on the environment. Eye and head movements co-occur more frequently than their individual statistics predicts under an independence assumption. The majority of co-occurring movements point in opposite directions, consistent with a gaze-stabilizing role of eye movements. Nevertheless, a substantial fraction of eye movements point in the same direction as co-occurring head movements. Even under the very most conservative assumptions, saccadic eye movements alone cannot account for these synergistic movements. Hence nonsaccadic eye movements that interact synergistically with head movements to adjust gaze cannot be neglected in natural visual input. Natural retinal input is continuously dynamic, and cannot be faithfully modeled as a mere sequence of static frames with interleaved large saccades.  相似文献   
100.
Since head mounted displays (HMD), datagloves, tracking systems, and powerful computer graphics resources are nowadays in an affordable price range, the usage of PC-based "virtual training systems" becomes very attractive. However, due to the limited field of view of HMD devices, additional modalities have to be provided to benefit from 3D environments. A 3D sound simulation can improve the capabilities of VR systems dramatically. Unfortunately, realistic 3D sound simulations are expensive and demand a tremendous amount of computational power to calculate reverberation, occlusion, and obstruction effects. To use 3D sound in a PC-based training system as a way to direct and guide trainees to observe specific events in 3D space, a cheaper alternative has to be provided, so that a broader range of applications can take advantage of this modality. To address this issue, we focus in this paper on the evaluation of a low-cost 3D sound simulation that is capable of providing traceable 3D sound events. We describe our experimental system setup using conventional stereo headsets in combination with a tracked HMD device and present our results with regard to precision, speed, and used signal types for localizing simulated sound events in a virtual training environment  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号