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11.
Axel Carlier Amaia Salvador Ferran Cabezas Xavier Giro-i-Nieto Vincent Charvillat Oge Marques 《Multimedia Tools and Applications》2016,75(23):15901-15928
There has been a growing interest in applying human computation – particularly crowdsourcing techniques – to assist in the solution of multimedia, image processing, and computer vision problems which are still too difficult to solve using fully automatic algorithms, and yet relatively easy for humans. In this paper we focus on a specific problem – object segmentation within color images – and compare different solutions which combine color image segmentation algorithms with human efforts, either in the form of an explicit interactive segmentation task or through an implicit collection of valuable human traces with a game. We use Click’n’Cut, a friendly, web-based, interactive segmentation tool that allows segmentation tasks to be assigned to many users, and Ask’nSeek, a game with a purpose designed for object detection and segmentation. The two main contributions of this paper are: (i) We use the results of Click’n’Cut campaigns with different groups of users to examine and quantify the crowdsourcing loss incurred when an interactive segmentation task is assigned to paid crowd-workers, comparing their results to the ones obtained when computer vision experts are asked to perform the same tasks. (ii) Since interactive segmentation tasks are inherently tedious and prone to fatigue, we compare the quality of the results obtained with Click’n’Cut with the ones obtained using a (fun, interactive, and potentially less tedious) game designed for the same purpose. We call this contribution the assessment of the gamification loss, since it refers to how much quality of segmentation results may be lost when we switch to a game-based approach to the same task. We demonstrate that the crowdsourcing loss is significant when using all the data points from workers, but decreases substantially (and becomes comparable to the quality of expert users performing similar tasks) after performing a modest amount of data analysis and filtering out of users whose data are clearly not useful. We also show that – on the other hand – the gamification loss is significantly more severe: the quality of the results drops roughly by half when switching from a focused (yet tedious) task to a more fun and relaxed game environment. 相似文献
12.
13.
Xavier Suau Javier Ruiz-Hidalgo Josep R. Casas 《Computer Vision and Image Understanding》2013,117(3):281-288
End-effectors are usually related to the location of limbs, and their reliable detection enables robust body tracking as well as accurate pose estimation. Recent innovation in depth cameras has re-stated the pose estimation problem. We focus on the information provided by these sensors, for which we borrow the name 2.5D data from the Graphics community. In this paper we propose a human pose estimation algorithm based on topological propagation. Geometric Deformable Models are used to carry out such propagation, implemented according to the Narrow Band Level Set approach. A variant of the latter method is proposed, including a density restriction which helps preserving the topological properties of the object under analysis. Principal end-effectors are extracted from a directed graph weighted with geodesic distances, also providing a skeletal-like structure describing human pose. An evaluation against reference methods is performed with promising results. The proposed solution allows a frame-wise end-effector detection, with no temporal tracking involved, which may be generalized to the tracking of other objects beyond human body. 相似文献
14.
Prostate cancer accounts for one-third of noncutaneous cancers diagnosed in US men and is a leading cause of cancer-related
death. Advances in Fourier transform infrared spectroscopic imaging now provide very large data sets describing both the structural
and local chemical properties of cells within prostate tissue. Uniting spectroscopic imaging data and computer-aided diagnoses
(CADx), our long term goal is to provide a new approach to pathology by automating the recognition of cancer in complex tissue.
The first step toward the creation of such CADx tools requires mechanisms for automatically learning to classify tissue types—a
key step on the diagnosis process. Here we demonstrate that genetics-based machine learning (GBML) can be used to approach
such a problem. However, to efficiently analyze this problem there is a need to develop efficient and scalable GBML implementations
that are able to process very large data sets. In this paper, we propose and validate an efficient GBML technique——based on an incremental genetics-based rule learner. exploits massive parallelisms via the message passing interface (MPI) and efficient rule-matching using hardware-implemented
operations. Results demonstrate that is capable of performing prostate tissue classification efficiently, making a compelling case for using GBML implementations
as efficient and powerful tools for biomedical image processing. 相似文献
15.
Bertout Antoine Goossens Joël Grolleau Emmanuel Jamil Roy Poczekajlo Xavier 《Real-Time Systems》2022,58(1):4-35
Real-Time Systems - Heterogeneous MPSoCs are being used more and more, from cellphones to critical embedded systems. Most of those systems offer heterogeneous sets of identical cores. In this... 相似文献
16.
Healing Effect of Controlled Anti‐Electromigration on Conventional and High‐Tc Superconducting Nanowires 下载免费PDF全文
Xavier D. A. Baumans Joseph Lombardo Jérémy Brisbois Gorky Shaw Vyacheslav S. Zharinov Ge He Heshan Yu Jie Yuan Beiyi Zhu Kui Jin Roman B. G. Kramer Joris Van de Vondel Alejandro V. Silhanek 《Small (Weinheim an der Bergstrasse, Germany)》2017,13(26)
The electromigration process has the potential capability to move atoms one by one when properly controlled. It is therefore an appealing tool to tune the cross section of monoatomic compounds with ultimate resolution or, in the case of polyatomic compounds, to change the stoichiometry with the same atomic precision. As demonstrated here, a combination of electromigration and anti‐electromigration can be used to reversibly displace atoms with a high degree of control. This enables a fine adjustment of the superconducting properties of Al weak links, whereas in Nb the diffusion of atoms leads to a more irreversible process. In a superconductor with a complex unit cell (La2?x Cex CuO4), the electromigration process acts selectively on the oxygen atoms with no apparent modification of the structure. This allows to adjust the doping of this compound and switch from a superconducting to an insulating state in a nearly reversible fashion. In addition, the conditions needed to replace feedback controlled electromigration by a simpler technique of electropulsing are discussed. These findings have a direct practical application as a method to explore the dependence of the characteristic parameters on the exact oxygen content and pave the way for a reversible control of local properties of nanowires. 相似文献
17.
Organ‐On‐A‐Chip: Biomechanical Strain Exacerbates Inflammation on a Progeria‐on‐a‐Chip Model (Small 15/2017) 下载免费PDF全文
18.
The metric reconstruction of a non-rigid object viewed by a generic camera poses new challenges since current approaches for Structure from Motion assume the rigidity constraint of a shape as an essential condition. In this work, we focus on the estimation of the 3-D Euclidean shape and motion of a non-rigid shape observed by a perspective camera. In such case deformation and perspective effects are difficult to decouple – the parametrization of the 3-D non-rigid body may mistakenly account for the perspective distortion. Our method relies on the fact that it is often a reasonable assumption that some of the points on the object’s surface are deforming throughout the sequence while others remain rigid. Thus, relying on the rigidity constraints of a subset of rigid points, we estimate the perspective to metric upgrade transformation. First, we use an automatic segmentation algorithm to identify the set of rigid points. These are then used to estimate the internal camera calibration parameters and the overall rigid motion. Finally, we formulate the problem of non-rigid shape and motion estimation as a non-linear optimization where the objective function to be minimized is the image reprojection error. The prior information that some of the points in the object are rigid can also be added as a constraint to the non-linear minimization scheme in order to avoid ambiguous configurations. We perform experiments on different synthetic and real data sets which show that even when using a minimal set of rigid points and when varying the intrinsic camera parameters it is possible to obtain reliable metric information. 相似文献
19.
Roberto Sanchez Geneviève Dauphin-Tanguy Xavier Guillaud Frédéric Colas 《Simulation Modelling Practice and Theory》2010,18(9):1185-1198
This paper proposes a model of a three phase electrical inverter with a LC output filter in delta connection used in a renewable energy supply system. The concept of inverse bond graph via bicausality is used for the control law design. The control law robustness is tested by connecting passive and active (induction machine) loads. 相似文献
20.
The modeling of uncertainty in continuous and categorical regionalized variables is a common issue in the geosciences. We present a hybrid continuous/categorical model, in which the continuous variable is represented by the transform of a Gaussian random field, while the categorical variable is obtained by truncating one or more Gaussian random fields. The dependencies between the continuous and categorical variables are reproduced by assuming that all the Gaussian random fields are spatially cross-correlated. Algorithms and computer programs are proposed to infer the model parameters and to co-simulate the variables, and illustrated through a case study on a mining data set. 相似文献