Turkey has become one of the leading emerging economies in the world being second after China as the highes ecoonomically growing country with 8.9% economic growth rate in 2010. Forecasting impacts of this development in coming 10 years might have very important policy implications for the meat sector in the framework of 2013 vision of Turkey. In this study, annual time series data which contain several key variables of meat sector in last 26 years (1987–2012) are used to forecast the variables of the coming twelve years (2013–2024) to drive policy implications by considering the impacts of high economic growths, crises and major policy changes. Forecasted future values of the variables for 2023 in the sector are assessed and compared with recent national and international values to drive policy implications. The results show that the economic growth results in the increase in per capita income and thus increased demand for meat seemed to foster the meat sector. Therefore, these macroeconomic indicators need to be better in addition to improvements at micro level for establishing competitive meat sector and thus reaching aimed consumption level of meat. 相似文献
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students’ achievement and motivation and related implementation issues were examined through both quantitative and qualitative methods. An analysis of pre and post achievement tests showed that students made significant learning gains by participating in the game-based learning environment. When comparing their motivations while learning in the game-based learning environment and in their traditional school environment, it was found that students demonstrated statistically significant higher intrinsic motivations and statistically significant lower extrinsic motivations learning in the game-based environment. In addition, they had decreased focus on getting grades and they were more independent while participating in the game-based activities. These positive effects on learning and motivation, and the positive attitudes of students and teachers suggest that computer games can be used as an ICT tool in formal learning environments to support students in effective geography learning. 相似文献
When working with milling or polishing robots and large workpieces it is necessary to check not only the milling or polishing tool for collision, but it is also necessary to check the remaining arms of the robot for collision. In most of the cases the arms of the robot do not collide with the workpiece and so applying an existing collision detection algorithm to the arms of the robot slows the process down. In this paper, we present an algorithm for quickly assuring non-collisions, which is especially targeted at collisions of the arms of the robot with a workpiece. The algorithm is based on an extended voxel structure. More precisely, we extend a voxel structure by adding distance values to the corner of the voxels and by linking empty voxels to non-empty voxels to accelerate finding the desired voxel. This ensures that we only need to consider a small subset of the triangles describing the workpiece’s surface, namely those triangles that are close to the possible collision area. The triangles within each non-empty voxel are stored in a bsp-tree. For empty voxels, we save information about the distances to the mesh. This setup speeds up the point-to-mesh distance calculation, especially for points close to the mesh. The extra distance information in empty voxels enables a fast distance estimation and hence a fast early collision check. 相似文献
This experimental study explores how game experience differs between players with different gameplay histories within the same game universe. We are interested in how prolonged engagement with a game series affects the gameplay experience in relation to the most recent game version in the series. A total of 54 participants were divided into four groups depending on their gaming experience, namely non-gamers, new-gamers, old-gamers and core-gamers. They played the mobile version of Super Mario Run, and questionnaire data was collected after the gameplay session. The results of the study showed that not only the players’ personal gameplay history but also the length of experience or degree of familiarity with the game universe affected the experience of playing a new game in the same game universe. Additionally, familiarity with the game universe had a positive impact on the feeling of competence, immersion, emotions and flow.
Internet contributes to the development of science and facilitates scientific demeanors while it also serves as a ground for academic misdemeanors. Recent studies indicate that Internet facilitates and spreads academic dishonesty. The purpose of the current study is to investigate the extent of involvement of Turkish university students in academic dishonesty practices facilitated through Internet (i.e. e-dishonesty) and to question the conditions which lead to e-dishonesty. Three hundred and forty nine education faculty students from the most populated state university in Turkey were administered two Likert-Scale questionnaires developed by the researchers. After the reliability and validity conditions were met, two exploratory factor analyses were conducted. The first one revealed the factors constituting common types of e-dishonesty among undergraduate students which were fraudulence, plagiarism, falsification, delinquency, and unauthorized help. The second factor analysis exhibited individual and contextual factors triggering e-dishonesty which were named as individual factors, institutional policies and peer pressure. Results of both analyses are discussed and suggestions for further research are provided. 相似文献
In this paper, we found some exact solutions of the Cahn–Hilliard equation and the system of the equations by considering a modified extended tanh function method. A numerical solution to a Cahn–Hilliard equation is obtained using a homotopy perturbation method (HPM) combined with the Adomian decomposition method (ADM). The comparisons are given in the tables. 相似文献
In this study, we introduce the sets $\left[ V,\lambda ,p\right] _{\Updelta }^{{\mathcal{F}}},\left[ C,1,p\right] _{\Updelta }^{{\mathcal{F}}}$ and examine their relations with the classes of $ S_{\lambda }\left( \Updelta ,{\mathcal{F}}\right)$ and $ S_{\mu }\left( \Updelta ,{\mathcal{F}}\right)$ of sequences for the sequences $\left( \lambda _{n}\right)$ and $\left( \mu _{n}\right) , 0<p<\infty $ and difference sequences of fuzzy numbers. 相似文献
Sinter forging has been employed to improve critical current density of Bi-2223 bulks. After that, optimal post annealing is also very important to get good performance. Different annealing schedules have been used to produce Bi-2223 sinter-forged bulks in different atmospheres. In this paper, Bi-2223 long bulks were prepared by a combination of cold isostatic pressing (CIP) and sinter-forging techniques. The samples were undergone deformation rates from 50 to 90% totally. The effect of post annealing in atmosphere of 7.5% O2/N2 on critical current density Jc for such (Bi, Pb)2Sr2Ca2Cu3Oy long bulks was investigated. Their microstructure features and phase changes were also studied. 相似文献