全文获取类型
收费全文 | 94397篇 |
免费 | 10432篇 |
国内免费 | 5589篇 |
专业分类
电工技术 | 7716篇 |
技术理论 | 9篇 |
综合类 | 7609篇 |
化学工业 | 13947篇 |
金属工艺 | 5553篇 |
机械仪表 | 5790篇 |
建筑科学 | 7933篇 |
矿业工程 | 3177篇 |
能源动力 | 2777篇 |
轻工业 | 7140篇 |
水利工程 | 2283篇 |
石油天然气 | 4561篇 |
武器工业 | 1070篇 |
无线电 | 11272篇 |
一般工业技术 | 10476篇 |
冶金工业 | 3870篇 |
原子能技术 | 1217篇 |
自动化技术 | 14018篇 |
出版年
2024年 | 625篇 |
2023年 | 2104篇 |
2022年 | 4161篇 |
2021年 | 5433篇 |
2020年 | 3980篇 |
2019年 | 3084篇 |
2018年 | 3430篇 |
2017年 | 3767篇 |
2016年 | 3337篇 |
2015年 | 4619篇 |
2014年 | 5603篇 |
2013年 | 6486篇 |
2012年 | 7138篇 |
2011年 | 7424篇 |
2010年 | 6312篇 |
2009年 | 5957篇 |
2008年 | 5772篇 |
2007年 | 5277篇 |
2006年 | 4921篇 |
2005年 | 4062篇 |
2004年 | 2809篇 |
2003年 | 2242篇 |
2002年 | 2160篇 |
2001年 | 1810篇 |
2000年 | 1510篇 |
1999年 | 1347篇 |
1998年 | 1000篇 |
1997年 | 788篇 |
1996年 | 766篇 |
1995年 | 550篇 |
1994年 | 469篇 |
1993年 | 327篇 |
1992年 | 279篇 |
1991年 | 179篇 |
1990年 | 149篇 |
1989年 | 116篇 |
1988年 | 99篇 |
1987年 | 62篇 |
1986年 | 55篇 |
1985年 | 38篇 |
1984年 | 20篇 |
1983年 | 20篇 |
1982年 | 23篇 |
1981年 | 17篇 |
1980年 | 20篇 |
1979年 | 13篇 |
1976年 | 12篇 |
1975年 | 6篇 |
1959年 | 13篇 |
1951年 | 10篇 |
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
101.
The present study investigates the impact of the experience of role playing a violent character in a video game on attitudes towards violent crimes and criminals. People who played the violent game were found to be more acceptable of crimes and criminals compared to people who did not play the violent game. More importantly, interaction effects were found such that people were more acceptable of crimes and criminals outside the game if the criminals were matched with the role they played in the game and the criminal actions were similar to the activities they perpetrated during the game. The results indicate that people’s virtual experience through role-playing games can influence their attitudes and judgments of similar real-life crimes, especially if the crimes are similar to what they conducted while playing games. Theoretical and practical implications are discussed. 相似文献
102.
基于蚁群算法的网格资源发现模型研究 总被引:1,自引:0,他引:1
本文通过对传统的网格资源发现存在的问题进行分析,针对其不足,引入蚁群算法,提出基于蚁群算法的网格资源发现模型(AA_GRRM),设计并分析AA_GRRM的体系结构,并对其关键模块分析设计,以提高网格资源发现效率。 相似文献
103.
This article proposes an asymmetric topology for transmit/receive (T/R) switches and more importantly presents a comparative study of both LC‐tuned and resistive body‐floating techniques for improving the power‐handling capability of the T/R switches in the same 0.18‐μm triple‐well CMOS. It is shown from simulations and measurements that the switches adopting either technique achieve comparable performances. For instance, the switch employing the LC‐tuned body‐floating technique exhibits insertion loss of 1.5 dB, isolation of 23.5 dB, and power‐handling capability of 22.5 dBm at 5.2 GHz, whereas the switch using the resistive body‐floating technique exhibits insertion loss of 1.3 dB, isolation of 24 dB, and power‐handling capability of 22.2 dBm, respectively. Therefore, one can conclude that the asymmetric topology with the resistive body‐floating technique is more suitable for designing T/R switches for wireless local area network applications as it consumes smaller silicon area. © 2010 Wiley Periodicals, Inc. Int J RF and Microwave CAE, 2010. 相似文献
104.
105.
106.
媒体舆论引导仿真 总被引:1,自引:0,他引:1
使用multi-Agent的建模思想,以现实为基础建立了一个舆论涌现的仿真模型.该模型主要由个体和媒体以及它们之间的规则组成.个体的属性包括了个体之间的信任度、个体观点的可信度和个体的从众性;媒体的属性包括媒体的影响范围和权威度.规则包括个体交互规则和个体与媒体的交互规则.通过仿真证明了模型是合理的,并且用该模型来仿真媒体对舆论演化的引导作用,从媒体的数量和报道频率2个方面研究媒体在舆论形成过程中的引导作用,结果发现积极媒体的数量越多对舆论的引导作用越强,媒体的报道频率增加会对舆论的形成产生积极效果,但是超过一定次数时对舆论的影响作用有限.最后通过对模拟结果的分析,提出了通过媒体来引导舆论的方式. 相似文献
107.
在现有的基于傅里叶描绘子的CBIR系统中,为了提高检索速度,一般需要舍去物体轮廓经傅里叶变换后的大部分高频分量.当物体轮廓在细节部分具有较高能量时,此方法不具备有效性.为尽可能保证检索准确率并兼顾检索速度,在原有傅里叶描绘子上进行扩展,避免直接舍去高频分量,引入Fisher判别分析法将描绘子映射到子空间进行降维,并保证... 相似文献
108.
Preventive measures sometimes fail to defect malicious attacks. With attacks on data-intensive applications becoming an ever more serious threat, intrusion tolerant database systems are a significant concern. The main objective of such systems is to detect attacks, and to assess and repair the damage in a timely manner. This paper focuses on efficient damage assessment and repair in distributed database systems. The complexity caused by data partition, distributed transaction processing, and failures makes intrusion recovery much more challenging than in centralized database systems. This paper identifies the key challenges and presents an efficient algorithm for distributed damage assessment and repair. 相似文献
109.
3D object retrieval based on a graph model descriptor 总被引:1,自引:0,他引:1
110.
In this paper, we propose a general optimization-based model for classification. Then we show that some well-known optimization-based methods for classification, which were developed by Shi et al. [Data mining in credit card portfolio management: a multiple criteria decision making approac. In: Koksalan M, Zionts S, editors. Multiple criteria decision making in the new millennium. Berlin: Springer; 2001. p. 427–36] and Freed and Glover [A linear programming approach to the discriminant problem. Decision Sciences 1981; 12: 68–79; Simple but powerful goal programming models for discriminant problems. European Journal of Operational Research 1981; 7: 44–60], are special cases of our model. Moreover, three new models, MCQP (multi-criteria indefinite quadratic programming), MCCQP (multi-criteria concave quadratic programming) and MCVQP (multi-criteria convex programming), are developed based on the general model. We also propose algorithms for MCQP and MCCQP, respectively. Then we apply these models to three real-life problems: credit card accounts, VIP mail-box and social endowment insurance classification. Extensive experiments are done to compare the efficiency of these methods. 相似文献