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151.
Atrial Fibrillation (AF) is the most common supraventricular tachyarrhythmia. Recently, it has been suggested that AF is partially organized on its onset and termination, thus being more suitable for antiarrhythmia and to avoid unnecessary therapy. Although several invasive and non-invasive AF organization estimators have been proposed, the organization time course in the first and last minutes of AF has not been quantified yet. The aim of this work is to study non-invasively the organization variation within the first and last minutes of paroxysmal AF. The organization was evaluated making use of sample entropy, which can robustly estimate electrical atrial activity organization from surface ECG recordings. This work proves an organization decrease in the first minutes of AF onset and an increase within the last minute before spontaneous AF termination. These results are in agreement with the conclusions reported by other authors who made use of invasive recordings.  相似文献   
152.
Abstract: The aim of this research was to compare classifier algorithms including the C4.5 decision tree classifier, the least squares support vector machine (LS-SVM) and the artificial immune recognition system (AIRS) for diagnosing macular and optic nerve diseases from pattern electroretinography signals. The pattern electroretinography signals were obtained by electrophysiological testing devices from 106 subjects who were optic nerve and macular disease subjects. In order to show the test performance of the classifier algorithms, the classification accuracy, receiver operating characteristic curves, sensitivity and specificity values, confusion matrix and 10-fold cross-validation have been used. The classification results obtained are 85.9%, 100% and 81.82% for the C4.5 decision tree classifier, the LS-SVM classifier and the AIRS classifier respectively using 10-fold cross-validation. It is shown that the LS-SVM classifier is a robust and effective classifier system for the determination of macular and optic nerve diseases.  相似文献   
153.
154.
Recent soft shadow mapping techniques based on back-projection can render high quality soft shadows in real time. However, real time high quality rendering of large penumbrae is still challenging, especially when multilayer shadow maps are used to reduce single light sample silhouette artifact. In this paper, we present an efficient algorithm to attack this problem. We first present a GPU-friendly packet-based approach rendering a packet of neighboring pixels together to amortize the cost of computing visibility factors. Then, we propose a hierarchical technique to quickly locate the contour edges, further reducing the computation cost. At last, we suggest a multi-view shadow map approach to reduce the single light sample artifact. We also demonstrate its higher image quality and higher efficiency compared to the existing depth peeling approaches.  相似文献   
155.
Optimal assembly plan generation: a simplifying approach   总被引:3,自引:0,他引:3  
The main difficulty in the overall process of optimal assembly plan generation is the great number of different ways to assemble a product (typically thousands of solutions). This problem confines the application of most existing automated planning methods to products composed of only a limited number of components. The presented method of assembly plan generation belongs to the approach called “disassembly” and is founded on a new representation of the assembly process, with introduction of a new concept, the equivalence of binary trees. This representation allows to generate the minimal list of all non-redundant (really different) assembly plans. Plan generation is directed by assembly operation constraints and plan-level performance criteria. The method was tested for various assembly applications and compared to other generation approaches. Results show a great reduction in the combinatorial explosion of the number of plans. Therefore, this simplifying approach of assembly sequence modeling allows to handle more complex products with a large number of parts.  相似文献   
156.
The performance of seven operational high-resolution satellite-based rainfall products – Africa Rainfall Estimate Climatology (ARC 2.0), Climate Hazards Group InfraRed Precipitation with Stations (CHIRPS), Precipitation Estimation from Remotely Sensed Information using Artificial Neural Networks (PERSIANN), African Rainfall Estimation (RFE 2.0), Tropical Applications of Meteorology using SATellite (TAMSAT), African Rainfall Climatology and Time-series (TARCAT), and Tropical Rainfall Measuring Mission (TRMM) daily and monthly estimates – was investigated for Burkina Faso. These were compared to ground data for 2001–2014 on a point-to-pixel basis at daily to annual time steps. Continuous statistics was used to assess their performance in estimating and reproducing rainfall amounts, and categorical statistics to evaluate rain detection capabilities. The north–south gradient of rainfall was captured by all products, which generally detected heavy rainfall events, but showed low correlation for rainfall amounts. At daily scale they performed poorly. As the time step increased, the performance improved. All (except TARCAT) provided excellent scores for Bias and Nash–Sutcliffe Efficiency coefficients, and overestimated rainfall amounts at the annual scale. RFE performed the best, whereas TARCAT was the weakest. Choice of product depends on the specific application: ARC, RFE, and TARCAT for drought monitoring, and PERSIANN, CHIRPS, and TRMM daily for flood monitoring in Burkina Faso.  相似文献   
157.
Bug fixing has a key role in software quality evaluation. Bug fixing starts with the bug localization step, in which developers use textual bug information to find location of source codes which have the bug. Bug localization is a tedious and time consuming process. Information retrieval requires understanding the programme's goal, coding structure, programming logic and the relevant attributes of bug. Information retrieval (IR) based bug localization is a retrieval task, where bug reports and source files represent the queries and documents, respectively. In this paper, we propose BugCatcher, a newly developed bug localization method based on multi‐level re‐ranking IR technique. We evaluate BugCatcher on three open source projects with approximately 3400 bugs. Our experiments show that multi‐level reranking approach to bug localization is promising. Retrieval performance and accuracy of BugCatcher are better than current bug localization tools, and BugCatcher has the best Top N, Mean Average Precision (MAP) and Mean Reciprocal Rank (MRR) values for all datasets.  相似文献   
158.
In this paper, a blind digital watermarking scheme for Portable Document Format (PDF) documents is proposed. The proposed method is based on a variant Quantization Index Modulation (QIM) method called Spread Transform Dither Modulation (STDM). Each bit of the secret message is embedded into a group of characters, more specifically in their x-coordinate values. The method exhibits experiments of two opposite objectives: transparency and robustness, and is motivated to present an acceptable distortion value that shows sufficient robustness under high density noises attacks while preserving sufficient transparency.  相似文献   
159.
The fragile base-class problem (FBCP) has been described in the literature as a consequence of “misusing” inheritance and composition in object-oriented programming when (re)using frameworks. Many research works have focused on preventing the FBCP by proposing alternative mechanisms for reuse, but, to the best of our knowledge, there is no previous research work studying the prevalence and impact of the FBCP in real-world software systems. The goal of our work is thus twofold: (1) assess, in different systems, the prevalence of micro-architectures, called FBCS, that could lead to two aspects of the FBCP, (2) investigate the relation between the detected occurrences and the quality of the systems in terms of change and fault proneness, and (3) assess whether there exist bugs in these systems that are related to the FBCP. We therefore perform a quantitative and a qualitative study. Quantitatively, we analyse multiple versions of seven different open-source systems that use 58 different frameworks, resulting in 301 configurations. We detect in these systems 112,263 FBCS occurrences and we analyse whether classes playing the role of sub-classes in FBCS occurrences are more change and–or fault prone than other classes. Results show that classes participating in the analysed FBCS are neither more likely to change nor more likely to have faults. Qualitatively, we conduct a survey to confirm/infirm that some bugs are related to the FBCP. The survey involves 41 participants that analyse a total of 104 bugs of three open-source systems. Results indicate that none of the analysed bugs is related to the FBCP. Thus, despite large, rigorous quantitative and qualitative studies, we must conclude that the two aspects of the FBCP that we analyse may not be as problematic in terms of change and fault-proneness as previously thought in the literature. We propose reasons why the FBCP may not be so prevalent in the analysed systems and in other systems in general.  相似文献   
160.
In this paper we present a novel image based algorithm to render visually plausible anti‐aliased soft shadows in a robust and efficient manner. To achieve both high visual quality and high performance, it employs an accurate shadow map filtering method which guarantees smooth penumbrae and high quality anisotropic anti‐aliasing of the sharp transitions. Unlike approaches based on pre‐filtering approximations, our approach does not suffer from light bleeding or losing contact shadows. Discretization artefacts are avoided by creating virtual shadow maps on the fly according to a novel shadow map resolution prediction model. This model takes into account the screen space frequency of the penumbrae via a perceptual metric which has been directly established from an appropriate user study. Consequently, our algorithm always generates shadow maps with minimal resolutions enabling high performance while guarantying high quality. Thanks to this perceptual model, our algorithm can sometimes be faster at rendering soft shadows than hard shadows. It can render game‐like scenes at very high frame rates, and extremely large and complex scenes such as CAD models at interactive rates. In addition, our algorithm is highly scalable, and the quality versus performance trade‐off can be easily tweaked.  相似文献   
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