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51.
Motion Panoramas     
In this paper we describe a method for analysing video sequences and for representing them as mosaics or panoramas. Previous work on video mosaicking essentially concentrated on static scenes. We generalize these approaches to the case of a rotating camera observing both static and moving objects where the static portions of the scene are not necessarily dominant, as it has been often hypothesized in the past. We start by describing a robust technique for accurately aligning a large number of video frames under unknown camera rotations and camera settings. The alignment technique combines a feature‐based method (initialization and refinement) with rough motion segmentation followed by a colour‐based direct method (final adjustment). This precise frame‐to‐frame alignment allows the dynamic building of a background representation as well as an efficient segmentation of each image such that moving regions of arbitrary shape and size are aligned with the static background. Thus a motion panorama visualizes both dynamic and static scene elements in a geometrically consistent way. Extensive experiments applied to archived videos of track‐and‐field events validate the approach. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
52.
This paper compares the performances of vibration-powered electrical generators using a piezoelectric ceramic and a piezoelectric single crystal associated to several power conditioning circuits. A new approach of the piezoelectric power conversion based on a nonlinear voltage processing is presented, leading to three novel high performance power conditioning interfaces. Theoretical predictions and experimental results show that the nonlinear processing technique may increase the power harvested by a factor of 8 compared to standard techniques. Moreover, it is shown that, for a given energy harvesting technique, generators using single crystals deliver 20 times more power than generators using piezoelectric ceramics.  相似文献   
53.
Measurement of optic nerve head (ONH) deformations could be useful in the clinical management of glaucoma. Here, we propose a novel three-dimensional tissue-tracking algorithm designed to be used in vivo. We carry out preliminary verification of the algorithm by testing its accuracy and its robustness. An algorithm based on digital volume correlation was developed to extract ONH tissue displacements from two optical coherence tomography (OCT) volumes of the ONH (undeformed and deformed). The algorithm was tested by applying artificial deformations to a baseline OCT scan while manipulating speckle noise, illumination and contrast enhancement. Tissue deformations determined by our algorithm were compared with the known (imposed) values. Errors in displacement magnitude, orientation and strain decreased with signal averaging and were 0.15 µm, 0.15° and 0.0019, respectively (for optimized algorithm parameters). Previous computational work suggests that these errors are acceptable to provide in vivo characterization of ONH biomechanics. Our algorithm is robust to OCT speckle noise as well as to changes in illumination conditions, and increasing signal averaging can produce better results. This algorithm has potential be used to quantify ONH three-dimensional strains in vivo, of benefit in the diagnosis and identification of risk factors in glaucoma.  相似文献   
54.
55.
Weak gels of biopolymers are frequently used in food applications. Dynamic rheological measurements, performed at low strain in the linear domain are useful to characterize the network properties, e.g. gelation, ageing and mechanical recovery after shearing. However, the rupture properties of these gels are also of great interest to complete their characterization.Several weak gels containing carrageenan, xanthan–locust bean gum, pectin or alginate–pectin were investigated. The behaviour of these gels under large strain was studied either in dynamic mode or under constant low shear rate conditions. In many cases, a strain-hardening behaviour was observed: above the upper limit of the linear domain, the stress increased more than proportionally to the strain. A good agreement in stress–strain variations was observed between the results from dynamic and constant shear rate modes.This hardening effect, generally associated with a large deformability, gave to these gels a large resistance to rupture, with regards to their modulus. This can be related to the functionality of the biopolymer systems in terms of texture or suspension properties. As an example, in fluid gels, it allows the suspension of particles with a very weak network (typically a modulus of 1 Pa).  相似文献   
56.
Preparation and processing of conductive blends based on doped polyaniline (c‐PANI) or tetra‐aniline (c‐TANI) with epoxy resins is described. The dedoping of c‐PANI by the epoxy hardener, in the process of the blend curing, has been investigated by UV–vis–NIR spectroscopy. Classical amine hardeners lead to a quick increase of the blend resistivity during its processing, which can be correlated with the observed spectral features, characteristic of the deprotonation of c‐PANI. For these reasons, for further investigations, BF3‐amine complexes have been selected as curing agents. Using these hardeners and tuning the curing conditions (temperature and time), it is possible to obtain blends with resistivities down to 102 Ω·cm, depending on the type of the epoxy resin used. In general, resins with higher epoxy network densities give c‐PANI‐based blends of lower percolation thresholds. The effect of the c‐PANI processing solvent on the resistivity of the resulting blend is even more pronounced than the epoxy network density. In particular, blends processed from toluene show much higher resistivities than those processed from tetrahydrofuran (THF) of ethylacetate (EA). Above the percolation threshold, c‐TANI‐based epoxy blends show at least three orders of magnitude higher resistivities than their c‐PANI analogues. They are however technologically interesting, because they are not very sensitive to the processing/curing conditions and show lower percolation thresholds. © 2010 Wiley Periodicals, Inc. J Appl Polym Sci, 2011  相似文献   
57.
Lumped process models derived from first engineering principles are usually too detailed for control purposes where only the major dynamic characteristics of the system should be captured. Two common steps of simplifying dynamic process models, the steady-state variable removal and the variable lumping simplification steps are investigated in this paper, in order to show if they preserve the key properties: the structural controllability, observability and stability of the models. In order to enable the formal analysis, these simplification steps are represented as context sensitive graph transformations acting on the structure graphs of the dynamic process models. It is shown that the simplification transformations above preserve the structural controllability and observability of process models. But only the steady-state variable removal transformation has been found not to destroy their structural stability. The variable lumping structure simplification transformation is further specialized to the case of cascade process models. It is shown that the inverse of this transformation does exist in this case, and both transformations preserve structural controllability and observability.  相似文献   
58.
Developable surfaces have been extensively studied in computer graphics because they are involved in a large body of applications. This type of surfaces has also been used in computer vision and document processing in the context of three‐dimensional (3D) reconstruction for book digitization and augmented reality. Indeed, the shape of a smoothly deformed piece of paper can be very well modeled by a developable surface. Most of the existing developable surface parameterizations do not handle boundaries or are driven by overly large parameter sets. These two characteristics become issues in the context of developable surface reconstruction from real observations. Our main contribution is a generative model of bounded developable surfaces that solves these two issues. Our model is governed by intuitive parameters whose number depends on the actual deformation and including the “flat shape boundary”. A vast majority of the existing image‐based paper 3D reconstruction methods either require a tightly controlled environment or restricts the set of possible deformations. We propose an algorithm for reconstructing our model's parameters from a general smooth 3D surface interpolating a sparse cloud of 3D points. The latter is assumed to be reconstructed from images of a static piece of paper or any other developable surface. Our 3D reconstruction method is well adapted to the use of keypoint matches over multiple images. In this context, the initial 3D point cloud is reconstructed by structure‐from‐motion for which mature and reliable algorithms now exist and the thin‐plate spline is used as a general smooth surface model. After initialization, our model's parameters are refined with model‐based bundle adjustment. We experimentally validated our model and 3D reconstruction algorithm for shape capture and augmented reality on seven real datasets. The first six datasets consist of multiple images or videos and a sparse set of 3D points obtained by structure‐from‐motion. The last dataset is a dense 3D point cloud acquired by structured light. Our implementation has been made publicly available on the authors' web home pages. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
59.
60.
Path tracing is now the standard method used to generate realistic imagery in many domains, e.g., film, special effects, architecture etc. Path guiding has recently emerged as a powerful strategy to counter the notoriously long computation times required to render such images. We present a practical path guiding algorithm that performs product sampling, i.e., samples proportional to the product of the bidirectional scattering distribution function (BSDF) and incoming radiance. We use a spatial-directional subdivision to represent incoming radiance, and introduce the use of Linearly Transformed Cosines (LTCs) to represent the BSDF during path guiding, thus enabling efficient product sampling. Despite the computational efficiency of LTCs, several optimizations are needed to make our method cost effective. In particular, we show how we can use vectorization, precomputation, as well as strategies to optimize multiple importance sampling and Russian roulette to improve performance. We evaluate our method on several scenes, demonstrating consistent improvement in efficiency compared to previous work, especially in scenes with significant glossy inter-reflection.  相似文献   
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