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91.
Nicolas?PécheuxEmail author Alexandre?Allauzen Jan?Niehues Fran?ois?Yvon 《Language Resources and Evaluation》2016,50(2):375-410
In Statistical Machine Translation (SMT), the constraints on word reorderings have a great impact on the set of potential translations that is explored during search. Notwithstanding computational issues, the reordering space of a SMT system needs to be designed with great care: if a larger search space is likely to yield better translations, it may also lead to more decoding errors, because of the added ambiguity and the interaction with the pruning strategy. In this paper, we study the reordering search space, using a state-of-the art translation system, where all reorderings are represented in a permutation lattice prior to decoding. This allows us to directly explore and compare different reordering schemes and oracle settings. We also study in detail a rule-based preordering system, varying the length and number of rules, the tagset used, as well as contrasting with purely combinatorial subsets of permutations. We carry out experiments on three language pairs in both directions: English-French, a close language pair; English-German and English-Czech, two much more challenging pairs. We show that even though it might be desirable to design better reordering spaces, model and search errors seem to be the most important issues. Therefore, improvements of the reordering space should come along with improvements of the associated models to be really effective. 相似文献
92.
Jean‐David Génevaux Eric Galin Adrien Peytavie Eric Guérin Cyril Briquet François Grosbellet Bedrich Benes 《Computer Graphics Forum》2015,34(6):198-210
We introduce a compact hierarchical procedural model that combines feature‐based primitives to describe complex terrains with varying level of detail. Our model is inspired by skeletal implicit surfaces and defines the terrain elevation function by using a construction tree. Leaves represent terrain features and they are generic parametrized skeletal primitives, such as mountains, ridges, valleys, rivers, lakes or roads. Inner nodes combine the leaves and subtrees by carving, blending or warping operators. The elevation of the terrain at a given point is evaluated by traversing the tree and by combining the contributions of the primitives. The definition of the tree leaves and operators guarantees that the resulting elevation function is Lipschitz, which speeds up the sphere tracing used to render the terrain. Our model is compact and allows for the creation of large terrains with a high level o detail using a reduced set of primitives. We show the creation of different kinds of landscapes and demonstrate that our model allows to efficiently control the shape and distribution of landform features. 相似文献
93.
94.
A new type of velocimeter, capable of local velocity measurements in conducting fluids, is introduced. The principle of the "magnetic-distortion probe" is based on the measurement of the induced magnetic field by the flow of a conducting fluid in the vicinity of a localized magnetic field. The new velocimeter has no moving parts, and can be enclosed in a sealed cap, easing the implementation in harsh environments, such as liquid metals. The proposed method allows one to probe both the continuous part and fluctuations of the velocity, the temporal and spatial resolution being linked to the actual geometric configuration of the probe. A prototype probe has been tested in a gallinstan pipe flow and in a fully turbulent flow of liquid gallium generated by the counter rotation of two coaxial impellers in a cylinder. The signals have been compared to a reference potential probe and show very good agreement both for time-averaged velocities and turbulent fluctuations. The prototype is shown to detect motion from a few cm s(-1) to a few m s(-1). Moreover, the use of the magnetic-distortion probe with large-scale applied magnetic field is discussed. 相似文献
95.
This article addresses the output feedback control for discrete‐time Markov jump linear systems. With fully known transition probability, sufficient conditions for an internal model based controller design are obtained. For the case where the transition probabilities are uncertain and belong to a convex polytope with known vertices, we provide a sufficient LMI condition that guarantees the norm of the closed‐loop system is below a prescribed level. That condition can be improved through an iterative procedure. Additionally, we are able to deal with the case of cluster availability of the Markov mode, provided that some system matrices do not vary within a given cluster, an assumption that is suitable to deal with packet dropout models for networked control systems. A numerical example shows the applicability of the design and compares it with previous results. Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
96.
Batch sequencing and cooperation 总被引:1,自引:0,他引:1
Game theoretic analysis of sequencing situations has been restricted to manufacturing systems which consist of machines that can process only one job at a time. However, in many manufacturing systems, operations are carried out by batch machines which can simultaneously process multiple jobs. This paper aims to extend the game theoretical approach to the cost allocation problems arising from sequencing situations on systems that consist of batch machines. To analyze the allocation problem at hand, it focusses on the existence of core elements, convexity, and the Shapley value. 相似文献
97.
Françoise Détienne Béatrice Cahour Marie-Christine Legout Bernard Gourvennec Marc Relieu Gilles Coppin 《Cognition, Technology & Work》2013,15(4):445-455
Based on the analysis of “real” Second Life meetings data, in educational and professional settings, our objective is to understand the actual uses of this kind of Virtual World and more particularly, the interactive frames constructed in SL meetings and their interrelation with uses of communication media. The originality of our analytical framework stems from the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users’ reports on their experience in SL. Our results highlight: boundaries between serious and recreational registers; avatar’s expression and attribution of feelings to the person “behind”; spatial positioning as indicators and constructors of roles and engagement; management of communication fluidity and joint focus; narrowing of communication media used for task focus content; emerging mediation role for management of fractured exchanges. 相似文献
98.
Esen Gökçe Özdamar 《Digital Creativity》2013,24(3):206-212
ABSTRACTThis exhibition review focuses on the quest for weaving boundaries between body-form-space-and material relationship using immersive technologies. Emerging as an architectural counterpoint, Universal Everything: Fluid Bodies exhibition held in Borusan Contemporary focuses on how we perceive the motion and form in relation to it, as well as fusing senses of kinaesthetic and synaesthetic through a data driven and motion-based visual representation. Through these algorithms, the exhibition displays how neuroarchitecture reminds us of the senses of perception. The architectural counterpoint, intention as an interaction and encounter of the body with ‘the machine’ as the ‘voyeur body’ and how this observational dialogue becomes a research methodology in understanding the nature of movement in space through digital tools. 相似文献
99.
Multicamera people tracking with a probabilistic occupancy map 总被引:1,自引:0,他引:1
Fleuret F Berclaz J Lengagne R Fua P 《IEEE transactions on pattern analysis and machine intelligence》2008,30(2):267-282
Given two to four synchronized video streams taken at eye level and from different angles, we show that we can effectively combine a generative model with dynamic programming to accurately follow up to six individuals across thousands of frames in spite of significant occlusions and lighting changes. In addition, we also derive metrically accurate trajectories for each one of them.Our contribution is twofold. First, we demonstrate that our generative model can effectively handle occlusions in each time frame independently, even when the only data available comes from the output of a simple background subtraction algorithm and when the number of individuals is unknown a priori. Second, we show that multi-person tracking can be reliably achieved by processing individual trajectories separately over long sequences, provided that a reasonable heuristic is used to rank these individuals and avoid confusing them with one another. 相似文献
100.
Children, teenagers, and adults abundantly use the Web to search for information. Yet this high frequency of use stands in marked contrast with the users’ relatively low awareness and mastery of metacognitive skills to search the Web effectively and efficiently. This paper provides a review of five different studies that sought to overcome these skill deficiencies by various kinds of instructional and environmental support. Following a discussion on the use of cognitive models of the search process in designing Web searching instruction and support, the studies’ findings are considered in view of their aim and approach in supporting metacognition. 相似文献