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21.
It has recently shown how a constant dc offset between two low-quality test signals can be used to test the integral nonlinearity
(INL) of A/D converters (ADCs) without an accurate test stimulus, and how the same method can be used to test the INL of D/A
converters (DACs) as well. We propose here an on-chip offset generator for producing the constant offset and analyse its limitations.
Experimental tests on the 122 × 22 μm2 offset generator fabricated in 130 nm CMOS process show that it can be used to test the INL of 12-b DACs and ADCs. The generator
is rail-to-rail capable so that almost the whole input/output range of converters can be tested. Moreover, if the proposed
offset generator is used in a ratiometric test setup as proposed here as well, the influence of a reference voltage drift
on measurement accuracy is cancelled out. Because of its small size, simple design, rail-to-rail capability and immunity to
reference voltage changes, the proposed offset generator is well suited for built-in self-test usage. 相似文献
22.
Panu Tanninen Ville Leminen Sami Matthews Mika Kainusalmi Juha Varis 《Packaging Technology and Science》2018,31(5):369-376
Three‐dimensional forming of paperboard is commonly done by a press forming process, which has been widely researched. However, the process cycle of the press forming of paperboard trays has not yet been completely optimized due to limited adjustability and unsophisticated mechanical structure of commonly used forming equipment. The object of this study is to optimize the force curve of stroke to improve product quality without compromising the production rate using LUT Adjustable Packaging Line prototype for practical evaluation of formability and multibody dynamics software MSC Adams for simulation. Several process parameters were investigated with different process cycles to study their effect on the quality of the formed products. With optimized male mould speed, acceleration and speed of the blank could be reduced, which led to significantly reduced rupturing tendency without compromising the production speed. It was also found that a constant blank holding force should be used to achieve acceptable tray quality, although this results in a significantly increased surface pressure applied to the formed substrate. It was also discovered that a novel male mould attachment, which included a pressing force adjustment system that utilized a spring set with an adjustable preload, made it possible to control the force distribution between different forming tools during the dwelling phase of the process cycle in an improved way. Utilization of the method used in this paper leads to a better tray quality without compromising the production efficiency. Furthermore, this can increase the number of possible package applications for sustainable materials, such as paperboard. 相似文献
23.
Jari Rosti Juha Koivisto Paola Traversa Xavier Illa Jean-Robert Grasso Mikko J. Alava 《International Journal of Fracture》2008,151(2):281-297
The dynamics of a “peeling front” or an elastic line is studied under creep (constant load) conditions. Our experiments show
in most cases an exponential dependence of the creep velocity on the inverse force (mass) applied. In particular, the dynamical
correlations of the avalanche activity are discussed here. We compare various avalanche statistics to those of a line with
non-local elasticity, and study various measures of the experimental avalanche-avalanche and temporal correlations such as
the autocorrelation function of the released energy and aftershock activity. From all these we conclude, that internal avalanche
dynamics seems to follow “line depinning”-like behavior, in rough agreement with the depinning model. Meanwhile, the correlations
reveal subtle complications not implied by depinning theory. Moreover, we also show how these results can be understood from
a geophysical point of view. 相似文献
24.
Kati Huttunen Anna J. Wlodarczyk Jenni Tirkkonen Santtu Mikkonen Martin Tubel Esmeralda Krop Jos Jacobs Juha Pekkanen Dick Heederik Jan‐Paul Zock Anne Hyvrinen Maija‐Riitta Hirvonen Rachel Adams Tim Jones Ralf Zimmermann Kelly BruB 《Indoor air》2019,29(2):299-307
Exposure to moisture‐damaged indoor environments is associated with adverse respiratory health effects, but responsible factors remain unidentified. In order to explore possible mechanisms behind these effects, the oxidative capacity and hemolytic activity of settled dust samples (n = 25) collected from moisture‐damaged and non‐damaged schools in Spain, the Netherlands, and Finland were evaluated and matched against the microbial content of the sample. Oxidative capacity was determined with plasmid scission assay and hemolytic activity by assessing the damage to isolated human red blood cells. The microbial content of the samples was measured with quantitative PCR assays for selected microbial groups and by analyzing the cell wall markers ergosterol, muramic acid, endotoxins, and glucans. The moisture observations in the schools were associated with some of the microbial components in the dust, and microbial determinants grouped together increased the oxidative capacity. Oxidative capacity was also affected by particle concentration and country of origin. Two out of 14 studied dust samples from moisture‐damaged schools demonstrated some hemolytic activity. The results indicate that the microbial component connected with moisture damage is associated with increased oxidative stress and that hemolysis should be studied further as one possible mechanism contributing to the adverse health effects of moisture‐damaged buildings. 相似文献
25.
The integration of different energy systems, e.g., industrial and municipal, is potentially important for the efficient utilization of energy. It is important that the tools for analysing this type of integration can handle the energy systems on different levels, e.g., regional, site, plant and process levels. In this work, a framework for investigating the cost-efficient integration of large-scale energy systems is presented and tested at the UPM-Kymmene Kaukas pulp and paper plant and in the municipality of Lappeenranta, Finland. In addition to the different levels, the framework also aims to take into account several sub-problems, e.g., fuel logistic, optimal heat exchanger network and overall efficiency versus flexibility. The case in question shows that the presented framework can be used as a systematic tool for analysing the potential of integrating large energy systems and that it is able to handle both the synthesis of flexible heat exchanger networks and analyse the cost-efficiency of changes to the existing systems. 相似文献
26.
The embedded-object concept, EOC, applies common object-oriented software methods to Lego-like hardware-software entities. These modular entities, representing objects in object-oriented design, function as electronic building blocks that can be assembled into new embedded systems. The goal of the EOC is to make embedded-system design faster and easier while preserving the commercial applicability of the resulting devices. 相似文献
27.
28.
We present an easy interaction technique for accessing location-based contextual data shown on a head-worn wearable computer
display. Our technique, called Context Compass, is based on a regular compass metaphor. Each object belonging to the user’s
current context is visualised on a linear compass shown on the screen. The object directly in front of the user is shown in
the middle of the compass and can be activated. Whenever the user turns his or her head, the objects on the screen move accordingly.
Therefore, an object can be selected by simply turning one’s head towards it. Context Compass consumes a minimal amount of
screen space, making it ideal for usage with see-through head-worn displays. An initial pilot study, applying a newly developed
usability method customised especially for Context Compass, revealed that Context Compass can be learned virtually immediately.
Further, the method itself proved to be successful in evaluating techniques such as Context Compass. 相似文献
29.
In many user interfaces with restricted input capabilities, a time-out is used to automatically change the user interface (UI) from one mode to another. In this paper, we study the learning of time-outs and the effect of feedback on it in the case of mobile phone text entry. The effects of three different feedback schemes (auditory/visual/no feedback) on the learning of two different time-out lengths were compared. We measured the response time (RT) from the time-out occurrence to the time of the users action. Error rates and the development of the RTs in different schemes were used as measures of learning. We also studied if the users learned to estimate the time-out lengths, or if they just reacted to the available feedback. There were three main findings. Without feedback, RTs had a great variation. Auditory feedback enabled faster RTs than visual feedback. Finally, we found evidence of short-term learning, but not much of a lasting effect. The possible application of adapting time-out length to user RT is discussed. 相似文献
30.
Giulio?IacucciEmail author Juha?Kela Pekka?Pehkonen 《Personal and Ubiquitous Computing》2004,8(2):100-109
Information technology research has mainly focussed on supporting visitors with guides, whilst a lot of opportunities for the development of technology for collecting, manipulating and re-travelling through material from the visits remain unexplored. On the basis of observations from a specific setting, we have developed prototype technology to combine multimedia content with position information. In particular, we developed mobile support to record and organise multimedia using the walked path in order to preserve more of the experience of the visit. We created tools to edit and store multimedia paths. Additional components make it possible to configure a mixed-media environment to navigate a multimedia path, using such physical interfaces as gesturing, and link the recorded media to other artefacts. When discussing field observations of current practices and prototype trials, we investigate what kind of functionality is needed to support the whole activity of collecting, manipulating and playing multimedia content in combination with position information. 相似文献