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51.
Strain-induced crystallization of crosslinked natural rubber (NR) and its synthetic analogue, cis-1,4-polyisoprene (IR), both mixed with various amounts of stearic acid (SA), were investigated by time-resolved X-ray diffraction using a powerful synchrotron radiation source and simultaneous mechanical (tensile) measurement. No acceleration or retardation was observed on NR in spite of the increase of SA amount. Even the SA-free IR crystallized upon stretching, and the overall crystallization behavior of IR shifted to the larger strain ratio with increasing SA content. No difference due to the SA was detected in the deformation of crystal lattice by stress for both NR and IR. These results suggested that the extended network chains are effective for the initiation of crystallization upon stretching, while the role of SA is trivial. These behaviors are much different from their crystallization at low temperature by standing, where SA acts as a nucleating agent.  相似文献   
52.
Dancing-to-Music Character Animation   总被引:1,自引:0,他引:1  
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53.
In this paper, we describe a painting robot with multi-fingered hands and stereo vision. The goal of this study is for the robot to reproduce the whole procedure involved in human painting. A painting action is divided into three phases: obtaining a 3D model, composing a picture model, and painting by a robot. In this system, various feedback techniques including computer vision and force sensors are used. As experiments, an apple and a human silhouette are painted on a canvas using this system.  相似文献   
54.
In order to create a photorealistic Virtual Reality model, we have to record the appearance of the object from different directions under different illuminations. In this paper, we propose a method that renders photorealistic images from a small amount of data. First, we separate the images of the object into a diffuse reflection component and a specular reflection component by using linear polarizers. Then, we estimate the parameters of the reflection model for each component. Finally, we compress the difference between the input images and the rendered images by using wavelet transform. At the rendering stage, we first calculate the diffuse and specular reflection images from the reflection parameters, then add the difference decompressed by inverse wavelet transform into the calculated reflection images, and finally obtain the photorealistic image of the object.  相似文献   
55.
Informally, the parallel Turing machine (PTM) proposed by Wiedermann is a set of identical usual sequential Turing machines (STMs) cooperating on two common tapes: storage tape and input tape. Moreover, STMs which represent the individual processors of a parallel computer can multiply themselves in the course of computation. On the other hand, during the past 25 years or so, automata on a three-dimensional tape have been proposed as computational models of three-dimensional pattern processing, and several properties of such automata have been obtained. We proposed a three-dimensional parallel Turing machine (3-PTM), and dealt with a hardware-bounded 3-PTM whose inputs are restricted to cubic ones. We believe that this machine is useful in measuring the parallel computational complexity of three-dimensional images. In this article, we continue the study of 3-PTM, whose inputs are restricted to cubic ones, and investigate some of its accepting powers. This work was presented in part at the 12th International Symposium on Artificial Life and Robotics, Oita, Japan, January 25–27, 2007  相似文献   
56.
The question of whether processing three-dimensional digital patterns is much more difficult than two-dimensional ones is of great interest from both theoretical and practical standpoints. Recently, owing to advances in many application areas, such as computer vision, robotics, and so forth, it has become increasingly apparent that the study of three-dimensional pattern processing is of crucial importance. Thus, the study of three-dimensional automata as a computational model of three-dimensional pattern processing has become meaningful. This article introduces a cooperating system of three-dimensional finite automata as one model of three-dimensional automata. A cooperating system of three-dimensional finite automata consists of a finite number of three-dimensional finite automata and a three-dimensional input tape where these finite automata work independently (in parallel). Those finite automata whose input heads scan the same cell of the input tape can communicate with each other, i.e., every finite automaton is allowed to know the internal states of other finite automata on the cell it is scanning at the moment. In this article, we continue the study of cooperating systems of three-dimensional finite automata, and mainly investigate hierarchies based on the number of their cooperating systems.  相似文献   
57.
We present a method for simultaneously estimating the illumination of a scene and the reflectance property of an object from single view images - a single image or a small number of images taken from the same viewpoint. We assume that the illumination consists of multiple point light sources and the shape of the object is known. First, we represent the illumination on the surface of a unit sphere as a finite mixture of von Mises-Fisher distributions based on a novel spherical specular reflection model that well approximates the Torrance-Sparrow reflection model. Next, we estimate the parameters of this mixture model including the number of its component distributions and the standard deviation of them, which correspond to the number of light sources and the surface roughness, respectively. Finally, using these results as the initial estimates, we iteratively refine the estimates based on the original Torrance-Sparrow reflection model. The final estimates can be used to relight single-view images such as altering the intensities and directions of the individual light sources. The proposed method provides a unified framework based on directional statistics for simultaneously estimating the intensities and directions of an unknown number of light sources as well as the specular reflection parameter of the object in the scene.  相似文献   
58.
One of the most important parameters in the application of genetic algorithms (GAs) is the population size N. In many cases, the choice of N determines the quality of the solutions obtained. The study of GAs with a finite population size requires a stochastic treatment of evolution. In this study, we examined the effects of genetic fluctuations on the performance of GA calculations. We considered the role of crossover by using the stochastic schema theory within the framework of the Wright-Fisher model of Markov chains. We also applied the diffusion approximation of the Wright-Fisher model. In numerical experiments, we studied effects of population size N and crossover rate pc on the success probability S. The success probability S is defined as the probability of obtaining the optimum solution within the limit of reaching the stationary state. We found that in a GA with pc, the diffusion equation can reproduce the success probability S. We also noted the role of crossover, which greatly increases S.  相似文献   
59.
60.
Robust stability of the state-predictive and the Smith control systems for plants with a pure delay is studied. First, the Nyquist-type stability condition is derived for robust stability. Then, the condition is transformed and a robust stability criterion is given in terms of the Nyquist plots of the complementary sensitivity function and the error function. Based on this criterion, we present a method to obtain graphically stability margins in the delay-time and the gain. © 1998 John Wiley & Sons, Ltd.  相似文献   
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