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51.
The present work focuses on the fabrication of βTCP (β-tricalcium phosphate) and HA/βTCP (hydroxyapatite/β-tricalcium phosphate) composite coatings by plasma spraying. The starting powders were produced via solid-state method using 2 wt% MgO to stabilize βTCP phase. The synthesized powders were preliminarily granulated to be used by the plasma spray process. Coatings obtained on titanium substrates are uniform and well adherent but due to the high temperature and cooling rate typical for plasma spraying process, βTCP phase is almost totally transformed into the α allotrope. Thermal treatment at 800 °C allows the reconversion of the phase αTCP→ βTCP. It is therefore possible to produce coatings with tuneable dissolution properties by selecting the proper initial powder mixture and the specific thermal treatment.  相似文献   
52.
The existence of extremal combinatorial objects, such as Ramsey graphs and expanders, is often shown using the probabilistic method. It is folklore that pseudo-random generators can be used to obtain explicit constructions of these objects, if the test that the object is extremal can be implemented in polynomial time. In this paper, we pose several questions geared towards initiating a structural approach to the relationship between extremal combinatorics and computational complexity. One motivation for such an approach is to understand better why circuit lower bounds are hard. Another is to formalize connections between the two areas, so that progress in one leads automatically to progress in the other.  相似文献   
53.
Rahul Kala 《Advanced Robotics》2013,27(14):1113-1122
Rapidly exploring random trees (RRT) and probabilistic roadmaps (PRM) are sampling-based techniques being extensively used for robot path planning. In this paper, the tree structure of the RRT is generalized to a graph structure which enables a greater exploration. Exploration takes place simultaneously from multiple points in the map, all explorations fusing at multiple points producing well-connected graph architecture. Initially, in a typical RRT manner, the search algorithm attempts to reach the goal by expansions, and thereafter furtherer areas are explored. With some additional computation cost, as compared to RRT with a single robot, the results can be significantly improved. The so-formed graph is similar to roadmap produced by PRM. However as compared to PRM, the proposed algorithm has a more judicious search strategy and is adaptable to the number of nodes as a parameter. Experimental results are shown with multiple robots planned using prioritization scheme. Results show the betterment of the proposed algorithm as compared to RRT and PRM techniques.  相似文献   
54.
Planning the motion of multiple robots deals with computing the motion of all robots avoiding any collision. This article focuses on the use of hybrid Multi Neuron Heuristic Search (MNHS) and Genetic Algorithm (GA). The MNHS is an advancement over the conventional A* algorithm and is better suited for maze-like conditions where there is a high degree of uncertainty. The MNHS contributes toward optimality of the solution, and the GA gives it an iterative nature and enables the approach to be used on high-resolution maps. MNHS works over the set of points returned by the GA in its fitness function evaluation. A priority-based approach is used, in which the priorities are decided by the GA. Path feasibility is speeded up by using the concept of coarser-to-finer lookup called momentum. Experimental results show that the combined approach is able to easily solve the problem for a variety of scenarios.

[Supplementary materials are available for this article. Go to the publisher's online edition of Applied Artificial Intelligence for the following free supplemental resource(s): Videos 1-4]  相似文献   
55.
56.
Anytime motion planning for prehensile manipulation in dense clutter   总被引:1,自引:0,他引:1  
ABSTRACT

Many methods have been developed for planning the motion of robotic arms for picking and placing, ranging from local optimization to global search techniques, which are effective for sparsely placed objects. Dense clutter, however, still adversely affects the success rate, computation times, and quality of solutions in many real-world setups. The proposed method achieves high success ratio in clutter with anytime performance by returning solutions quickly and improving their quality over time. The method first explores the lower dimensional end effector's task space efficiently by ignoring the arm, and build a discrete approximation of a navigation function. This is performed online, without prior knowledge of the scene. Then, an informed sampling-based planner for the entire arm uses Jacobian-based steering to reach promising end effector poses given the task space guidance. This process is also comprehensive and allows the exploration of alternative paths over time if the task space guidance is misleading. This paper evaluates the proposed method against alternatives in picking or placing tasks among varying amounts of clutter for a variety of robotic manipulators with different end-effectors. The results suggest that the method reliably provides higher quality solution paths quicker, with a higher success rate relative to alternatives.  相似文献   
57.
Design, implementation and operation of solar thermal electricity plants are no more an academic task, rather they have become a necessity. In this paper, we work with power industries to formulate a multi-objective optimization model and attempt to solve the resulting problem using classical as well as evolutionary optimization techniques. On a set of four objectives having complex trade-offs, our proposed procedure first finds a set of trade-off solutions showing the entire range of optimal solutions. Thereafter, the evolutionary optimization procedure is combined with a multiple criterion decision making (MCDM) approach to focus on preferred regions of the trade-off frontier. Obtained solutions are compared with a classical generating method. Eventually, a decision-maker is involved in the process and a single preferred solution is obtained in a systematic manner. Starting with generating a wide spectrum of trade-off solutions to have a global understanding of feasible solutions, then concentrating on specific preferred regions for having a more detailed understanding of preferred solutions, and then zeroing on a single preferred solution with the help of a decision-maker demonstrates the use of multi-objective optimization and decision making methodologies in practice. As a by-product, useful properties among decision variables that are common to the obtained solutions are gathered as vital knowledge for the problem. The procedures used in this paper are ready to be used to other similar real-world problem solving tasks.  相似文献   
58.
A scheme for creating metal-coated vertical mirrors in silicon, along with an integrated transparent package lid for assembling, packaging, and testing microelectromechanical systems (MEMS) devices is presented. Deep reaction ion etching (DRIE) method described here reduces the loading effect and maintains a uniform etch rate resulting in highly vertical structures. A novel self-masking lithography and liftoff process was developed to ensure that the vertical mirrors undergo uniform metallization while leaving a transparent window for optical probing. Front side of a Si wafer was shallow-etched using DRIE to define an eventual optical window. This surface was then anodically bonded to a Pyrex wafer. Backside Si was then patterned to define thin channels around the optical window. These channels were vertically etched using DRIE, after which the unattached portions of the window region were removed. Negative photoresist was spun on the remaining vertical structures and the stack was exposed from the Pyrex side using Si structures as a self-mask. Subsequent metal sputtering and liftoff results in the metallized top and mirror sidewalls while leaving a clear window. These integrated mirrors and lids are then bonded to the active MEMS mirrors. Various processes and results are illustrated with an example of packaged corner cube retroreflectors (CCRs)  相似文献   
59.
We present an approach for controlling robotic interactions with objects, using synthetic images generated by morphing shapes. In particular, we attempt the problem of positioning an eye-in-hand robotic system with respect to objects in the workspace for grasping and manipulation. In our formulation, the grasp position (and consequently the approach trajectory of the manipulator), varies with each object. The proposed solution to the problem consists of two parts. First, based on a model-based object recognition framework, images of the objects taken at the desired grasp pose are stored in a database. The recognition and identification of the grasp position for an unknown input object (selected from the family of recognizable objects) occurs by morphing its contour to the templates in the database and using the virtual energy spent during the morph as a dissimilarity measure. In the second step, the images synthesized during the morph are used to guide the eye-in-hand system and execute the grasp. The proposed method requires minimal calibration of the system. Furthermore, it conjoins techniques from shape recognition, computer graphics, and vision-based robot control in a unified engineering amework. Potential applications range from recognition and positioning with respect to partially-occluded or deformable objects to planning robotic grasping based on human demonstration.  相似文献   
60.
The grammar of the language in which some given code is written is essential for developing automated tools for maintenance, reengineering, and program analysis. Frequently grammar is available for a language but not for its variants that are implemented by various vendors and in which the given code may be written. In this work we address the problem of obtaining the grammar from source code, which can then be used for generating tools for the programs. We propose an incremental method for obtaining grammar for a particular language variant, from a set of programs written in the language variant and an approximate grammar (presumably of the standard language) with some user interaction. We also present the design of a tool for implementing this approach and our experience in working with grammars of C, C++ and COBOL. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
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