Water Resources Management - Parameter calibration is a core process for the application of distributed hydrological models, which depends strongly on river runoff records. However, the sparse... 相似文献
The present work aimed to evaluate and optimize the design of an artificial neural network (ANN) combined with an optimization algorithm of genetic algorithm (GA) for the calculation of slope stability safety factors (SF) in a pure cohesive slope. To make datasets of training and testing for the developed predictive models, 630 finite element limit equilibrium (FELE) analyses were performed. Similar to many artificial intelligence-based solutions, the database was involved in 189 testing datasets (e.g., 30% of the entire database) and 441 training datasets; for example, a range of 70% of the total database. Moreover, variables of multilayer perceptron (MLP) algorithm (for example, number of nodes in any hidden layer) and the algorithm of GA like population size was optimized by utilizing a series of trial and error process. The parameters in input, which were used in the analysis, consist of slope angle (β), setback distance ratio (b/B), applied stresses on the slope (Fy) and undrained shear strength of the cohesive soil (Cu) where the output was taken SF. The obtained network outputs for both datasets from MLP and GA-MLP models are evaluated according to many statistical indices. A total of 72 MLP trial and error (e.g., parameter study) the optimal architecture of 4 × 8 × 1 were determined for the MLP structure. Both proposed techniques result in a proper performance; however, according to the statistical indices, the GA–MLP model can somewhat accomplish the least mean square error (MSE) when compared to MLP. In an optimized GA–MLP network, coefficient of determination (R2) and root mean square error (RMSE) values of (0.975, and 0.097) and (0.969, and 0.107) were found, respectively, to both of the normalized training and testing datasets.
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called Physics Playground, we randomly assigned 263 ninth- to eleventh-grade students into four groups: adaptive, linear, free choice and no-treatment control. Each condition had access to the same in-game learning supports during gameplay. Results showed that: (a) the stealth assessment estimates of physics understanding were valid—significantly correlating with the external physics test scores; (b) there was no significant effect of game-level delivery method on students' learning; and (c) physics animations were the most effective (among eight supports tested) in predicting both learning outcome and in-game performance (e.g. number of game levels solved). We included student enjoyment, gender and ethnicity in our analyses as moderators to further investigate the research questions. 相似文献