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排序方式: 共有508条查询结果,搜索用时 15 毫秒
1.
F. R. Perioto M. E. T. Alvarez W. A. Araujo M. R. Wolf‐Maciel R. Maciel Filho 《应用聚合物科学杂志》2008,110(6):3544-3551
A new calculation procedure for free‐volume parameters is considered in this work by using viscosity prediction methods and the Levenberg‐Marquardt calculation scheme. All parameters used in the Vrentas–Duda free‐volume theory can be estimated from pure component properties. The prediction results are compared with experimental data for some polymer/solvent systems. The diffusion coefficient calculated by Vrentas–Duda theory can be used in the modeling of membrane separation processes. © 2008 Wiley Periodicals, Inc. J Appl Polym Sci, 2008 相似文献
2.
Newman H.S. Ebel J.L. Judy D. Maciel J. 《Microwave and Wireless Components Letters, IEEE》2008,18(2):100-102
Radio frequency microelectromechanical systems (RF MEMS) cantilever contact switches have been tested for lifetime. The mean cycles-to-failure measured on an ensemble of switches was 430 billion switch cycles. The longest lifetime exhibited without degradation of the switch was 914 billion switch cycles. The devices were switched at 20 kHz with an incident RF frequency of 10 GHz and an incident RF power of 20 dBm. Testing was performed continuously over a period of approximately 18 months. The switches were operated in a cold-switched mode. 相似文献
3.
Image segmentation towards new image representation methods 总被引:1,自引:0,他引:1
Diogo Cortez Paulo Nunes Manuel Menezes de Sequeira Fernando Pereira 《Signal Processing: Image Communication》1995,6(6):485-498
Very low bit-rate video coding has recently become one of the most important areas of image communication and a large variety of applications have already been identified. Since conventional approaches are reaching a saturation point, in terms of coding efficiency, a new generation of video coding techniques, aiming at a deeper “understanding” of the image, is being studied. In this context, image analysis, particularly the identification of objects or regions in images (segmentation), is a very important step. This paper describes a segmentation algorithm based on split and merge. Images are first simplified using mathematical morphology operators, which eliminate perceptually less relevant details. The simplified image is then split according to a quad tree structure and the resulting regions are finally merged in three steps: merge, elimination of small regions and control of the number of regions. 相似文献
4.
Diogo R. Ferreira Fernando Szimanski Célia G. Ralha 《Journal of Intelligent Information Systems》2014,43(2):379-407
While it is possible to analyze the run-time behavior of a business process through process mining techniques, in practice there is often a gap between the low-level nature of the events recorded in an event log and the high-level of abstraction at which the process is modeled. This makes it difficult to understand the recorded behavior in terms of the high-level activities in the process model. Also, it makes it difficult to improve the model based on run-time data about the process. In this work we present an approach to mine mappings between the events in the log and the activities in the model. These mappings can be used to generate suggestions of how the process model can be extended in order to capture the behavior recorded in the event log. Using a real-world and publicly available event log, we show how the approach can improve the model in a stepwise manner, until it covers all the behavior recorded in the event log. 相似文献
5.
José Augusto de Oliveira Diogo Aparecido Lopes Silva Mariana Guardia Lillian do Nascimento Gambi Otávio José de Oliveira Aldo Roberto Ometto 《Clean Technologies and Environmental Policy》2017,19(6):1761-1774
The companies’ needs to adopt changes in their way of production to maximize the environmental performance required by their stakeholders, and at the same time, to maximize their economic and market performance, have made them seek for environmental strategies and certifications. In this sense, the Cleaner Production and the Environmental Management System based on ISO 14001 have been, respectively, presented, since the main objective of this research is to identify and analyze Cleaner Production contributions to comply with ISO 14001 requirements. For such, a survey research has been carried out in Brazilian industrial companies certified by ISO 14001. We have identified the main performance factors by leading practices and variables of Cleaner Production that contribute to the compliance with the standard requirements by companies. Thus, it has been noted that Cleaner Production is an important strategy for the preparation of companies for certification as well as for improving their environmental performance. 相似文献
6.
Photovoltaic (PV) solar energy installations are growing all over the world as a promising renewable alternative to generate electricity. However, many studies have highlighted some drawbacks associated with the installation and operation of conventional solar energy power plants. Thus, floating photovoltaic (FPV) systems have been emerging as a new concept in solar energy to lessen negative environmental impacts caused by allocation of conventional PV facilities. This paper is an overview of the potential negative and positive environmental impacts caused by photovoltaic systems with particular interest on large-scale conventional and floating photovoltaic. This study addresses and compares the impacts at all phases of project implementation, which covers planning, construction, and operation and decommissioning, focusing on ambient located in the tropics. The overall impacts associated with project allocation such as deforestation (for the project implementation and site accessing), bird mortality, erosion, runoff, and change in microclimate are expected to have higher magnitudes for the implementation of conventional PV facilities. The results highlight advantages of FPV over conventional PV during the operational and decommissioning phases as well. Though, further studies are required to assess both qualitative and quantitative aspects of installations in similar areas. 相似文献
7.
Luiz Augusto da Cruz Meleiro Fernando José Von Zuben Rubens Maciel Filho 《Engineering Applications of Artificial Intelligence》2009,22(2):201-215
In the present work, a constructive learning algorithm was employed to design a near-optimal one-hidden layer neural network structure that best approximates the dynamic behavior of a bioprocess. The method determines not only a proper number of hidden neurons but also the particular shape of the activation function for each node. Here, the projection pursuit technique was applied in association with the optimization of the solvability condition, giving rise to a more efficient and accurate computational learning algorithm. As each activation function of a hidden neuron is defined according to the peculiarities of each approximation problem, better rates of convergence are achieved, guiding to parsimonious neural network architectures. The proposed constructive learning algorithm was successfully applied to identify a MIMO bioprocess, providing a multivariable model that was able to describe the complex process dynamics, even in long-range horizon predictions. The resulting identification model was considered as part of a model-based predictive control strategy, producing high-quality performance in closed-loop experiments. 相似文献
8.
Luís Miguel Alves Fernandes Gonçalo Cruz Matos Diogo Azevedo Ricardo Rodrigues Nunes Hugo Paredes Leonel Morgado 《Behaviour & Information Technology》2016,35(11):907-918
ABSTRACTGestural interaction devices emerged and originated various studies on multimodal human–computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama’s fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human–computer interaction. 相似文献
9.
10.
Multimedia Tools and Applications - The manipulation of video content is still a difficult task due to its complexity and richness. This paper applies pen-based technology to video editing, with... 相似文献