首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   489篇
  免费   19篇
电工技术   7篇
化学工业   156篇
金属工艺   10篇
机械仪表   11篇
建筑科学   8篇
能源动力   15篇
轻工业   83篇
水利工程   6篇
石油天然气   11篇
无线电   47篇
一般工业技术   63篇
冶金工业   19篇
原子能技术   3篇
自动化技术   69篇
  2024年   1篇
  2023年   9篇
  2022年   13篇
  2021年   39篇
  2020年   32篇
  2019年   24篇
  2018年   27篇
  2017年   16篇
  2016年   21篇
  2015年   8篇
  2014年   23篇
  2013年   37篇
  2012年   30篇
  2011年   31篇
  2010年   28篇
  2009年   17篇
  2008年   24篇
  2007年   15篇
  2006年   19篇
  2005年   8篇
  2004年   11篇
  2003年   5篇
  2002年   4篇
  2001年   10篇
  2000年   4篇
  1999年   4篇
  1998年   8篇
  1997年   5篇
  1996年   11篇
  1995年   3篇
  1994年   2篇
  1993年   4篇
  1992年   2篇
  1990年   4篇
  1989年   2篇
  1984年   1篇
  1982年   2篇
  1979年   2篇
  1978年   1篇
  1977年   1篇
排序方式: 共有508条查询结果,搜索用时 15 毫秒
1.
A new calculation procedure for free‐volume parameters is considered in this work by using viscosity prediction methods and the Levenberg‐Marquardt calculation scheme. All parameters used in the Vrentas–Duda free‐volume theory can be estimated from pure component properties. The prediction results are compared with experimental data for some polymer/solvent systems. The diffusion coefficient calculated by Vrentas–Duda theory can be used in the modeling of membrane separation processes. © 2008 Wiley Periodicals, Inc. J Appl Polym Sci, 2008  相似文献   
2.
Lifetime Measurements on a High-Reliability RF-MEMS Contact Switch   总被引:3,自引:0,他引:3  
Radio frequency microelectromechanical systems (RF MEMS) cantilever contact switches have been tested for lifetime. The mean cycles-to-failure measured on an ensemble of switches was 430 billion switch cycles. The longest lifetime exhibited without degradation of the switch was 914 billion switch cycles. The devices were switched at 20 kHz with an incident RF frequency of 10 GHz and an incident RF power of 20 dBm. Testing was performed continuously over a period of approximately 18 months. The switches were operated in a cold-switched mode.  相似文献   
3.
Image segmentation towards new image representation methods   总被引:1,自引:0,他引:1  
Very low bit-rate video coding has recently become one of the most important areas of image communication and a large variety of applications have already been identified. Since conventional approaches are reaching a saturation point, in terms of coding efficiency, a new generation of video coding techniques, aiming at a deeper “understanding” of the image, is being studied. In this context, image analysis, particularly the identification of objects or regions in images (segmentation), is a very important step. This paper describes a segmentation algorithm based on split and merge. Images are first simplified using mathematical morphology operators, which eliminate perceptually less relevant details. The simplified image is then split according to a quad tree structure and the resulting regions are finally merged in three steps: merge, elimination of small regions and control of the number of regions.  相似文献   
4.
While it is possible to analyze the run-time behavior of a business process through process mining techniques, in practice there is often a gap between the low-level nature of the events recorded in an event log and the high-level of abstraction at which the process is modeled. This makes it difficult to understand the recorded behavior in terms of the high-level activities in the process model. Also, it makes it difficult to improve the model based on run-time data about the process. In this work we present an approach to mine mappings between the events in the log and the activities in the model. These mappings can be used to generate suggestions of how the process model can be extended in order to capture the behavior recorded in the event log. Using a real-world and publicly available event log, we show how the approach can improve the model in a stepwise manner, until it covers all the behavior recorded in the event log.  相似文献   
5.
The companies’ needs to adopt changes in their way of production to maximize the environmental performance required by their stakeholders, and at the same time, to maximize their economic and market performance, have made them seek for environmental strategies and certifications. In this sense, the Cleaner Production and the Environmental Management System based on ISO 14001 have been, respectively, presented, since the main objective of this research is to identify and analyze Cleaner Production contributions to comply with ISO 14001 requirements. For such, a survey research has been carried out in Brazilian industrial companies certified by ISO 14001. We have identified the main performance factors by leading practices and variables of Cleaner Production that contribute to the compliance with the standard requirements by companies. Thus, it has been noted that Cleaner Production is an important strategy for the preparation of companies for certification as well as for improving their environmental performance.  相似文献   
6.
Photovoltaic (PV) solar energy installations are growing all over the world as a promising renewable alternative to generate electricity. However, many studies have highlighted some drawbacks associated with the installation and operation of conventional solar energy power plants. Thus, floating photovoltaic (FPV) systems have been emerging as a new concept in solar energy to lessen negative environmental impacts caused by allocation of conventional PV facilities. This paper is an overview of the potential negative and positive environmental impacts caused by photovoltaic systems with particular interest on large-scale conventional and floating photovoltaic. This study addresses and compares the impacts at all phases of project implementation, which covers planning, construction, and operation and decommissioning, focusing on ambient located in the tropics. The overall impacts associated with project allocation such as deforestation (for the project implementation and site accessing), bird mortality, erosion, runoff, and change in microclimate are expected to have higher magnitudes for the implementation of conventional PV facilities. The results highlight advantages of FPV over conventional PV during the operational and decommissioning phases as well. Though, further studies are required to assess both qualitative and quantitative aspects of installations in similar areas.  相似文献   
7.
In the present work, a constructive learning algorithm was employed to design a near-optimal one-hidden layer neural network structure that best approximates the dynamic behavior of a bioprocess. The method determines not only a proper number of hidden neurons but also the particular shape of the activation function for each node. Here, the projection pursuit technique was applied in association with the optimization of the solvability condition, giving rise to a more efficient and accurate computational learning algorithm. As each activation function of a hidden neuron is defined according to the peculiarities of each approximation problem, better rates of convergence are achieved, guiding to parsimonious neural network architectures. The proposed constructive learning algorithm was successfully applied to identify a MIMO bioprocess, providing a multivariable model that was able to describe the complex process dynamics, even in long-range horizon predictions. The resulting identification model was considered as part of a model-based predictive control strategy, producing high-quality performance in closed-loop experiments.  相似文献   
8.
ABSTRACT

Gestural interaction devices emerged and originated various studies on multimodal human–computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama’s fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human–computer interaction.  相似文献   
9.
10.
Multimedia Tools and Applications - The manipulation of video content is still a difficult task due to its complexity and richness. This paper applies pen-based technology to video editing, with...  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号