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31.
The impact of various heat treatment procedures on microstructure, dislocation density, hardness, tensile characteristics, and impact toughness of P92 steel was examined in the current experiment. The martensitic microstructure and average microhardness of 463 HV 0.2±8 HV 0.2 of the normalized steel were prevalent. A tempering procedure was carried out at 760 °C for a range of 2 hours to 6 hours. Additionally, an X-ray diffraction examination was carried out, and the results were used to determine the dislocation density. The normalized sample was characterized by a high dislocation density. The dislocation density was decreased by tempering of normalized samples. With an increase in tempering time, the effect of the treatment coarsened the grains, precipitates, and decreased the area fraction of precipitates. After tempering, MX, M23C6, and M7C3 types precipitates were found to have precipitated, according to energy dispersive spectroscopy and x-ray diffraction research. The ideal tempering period was determined to be 4 hours at a tempering temperature of 760 °C based on the microstructure and mechanical characteristics. Steel that was tempered at 760 °C for 4 hours had a yield strength of 472 MPa, an ultimate tensile strength of 668.02 MPa, and an elongation of 26.05 %, respectively.  相似文献   
32.
We present an improved version of one-against-all method for multiclass SVM classification based on subset sample selection, named reduced one-against-all, to achieve high performance in large multiclass problems. Reduced one-against-all drastically decreases the computing effort involved in training one-against-all classifiers, without any compromise in classification accuracy. Computational comparisons on publicly available datasets indicate that the proposed method has comparable accuracy to that of conventional one-against-all method, but with an order of magnitude faster. On the largest dataset considered, reduced one-against-all method achieved 50% reduction in computing time over one-against-all method for almost the same classification accuracy. We further investigated reduced one-against-all with linear kernel for multi-label text categorization applications. Computational results demonstrate the effectiveness of the proposed method on both the text corpuses considered.  相似文献   
33.
34.
In this paper we formulate a least squares version of the recently proposed twin support vector machine (TSVM) for binary classification. This formulation leads to extremely simple and fast algorithm for generating binary classifiers based on two non-parallel hyperplanes. Here we attempt to solve two modified primal problems of TSVM, instead of two dual problems usually solved. We show that the solution of the two modified primal problems reduces to solving just two systems of linear equations as opposed to solving two quadratic programming problems along with two systems of linear equations in TSVM. Classification using nonlinear kernel also leads to systems of linear equations. Our experiments on publicly available datasets indicate that the proposed least squares TSVM has comparable classification accuracy to that of TSVM but with considerably lesser computational time. Since linear least squares TSVM can easily handle large datasets, we further went on to investigate its efficiency for text categorization applications. Computational results demonstrate the effectiveness of the proposed method over linear proximal SVM on all the text corpuses considered.  相似文献   
35.
Very recently, in order to unify the notions of fuzzy metric space and metric-like space, Shukla and Abbas introduced the concept of fuzzy metric-like space and proved some fixed-point results in this setting. In this article, we modify the notion of Cauchy sequence and completeness to generalize their results. Thus, we extend their theorems to a more general framework, which is also appropriate to generalize some recent, well-known results in this line of research. Furthermore, several examples are presented to illustrate the significance of our results.  相似文献   
36.
We study the problem of guaranteeing correct execution semantics in parallel implementations of logic programming languages in presence of built-in constructs that are sensitive to order of execution. The declarative semantics of logic programming languages permit execution of various goals in any arbitrary order (including in parallel). However, goals corresponding to extra-logical built-in constructs should respect the sequential order of execution to ensure correct semantics. Ensuring this correctness in presence of such built-in constructs, while efficiently exploiting maximum parallelism, is a difficult problem. In this paper, we propose a formalization of this problem in terms of operations on dynamic trees. This abstraction enables us to: (i) show that existing schemes to handle order-sensitive computations used in current parallel systems are sub-optimal; (ii) develop a novel, optimal scheme to handle order-sensitive goals that requires only a constant time overhead per operation. While we present our results in the context of logic programming, they will apply equally well to most parallel non-deterministic systems. Received: 20 April 1998 / 3 April 2000  相似文献   
37.
This paper proposes a novel control approach that incorporates a hybrid game strategy in Markov-game-based fuzzy control. Specifically, we aim at designing a “safe and universally consistent” controller that exhibits an ability to maintain performance against large disturbance and environment variations. The proposed hybrid control is a convex combination (based on experiential information) of “a variation of cautious fictitious play” approach and the “minimax” control approach implemented on a fuzzy Markov game platform. We show analytical convergence of Markov-game-based control in the presence of bounded external disturbances, and extend the analysis to show convergence of the proposed Markov-game-based hybrid control approach. Controller simulation and comparison against baseline Markov game fuzzy control and fuzzy $Q$ -learning control on a highly nonlinear two-link robot brings out the superiority of the approach in handling severe environment and disturbance variations over different desired trajectories. This paper illustrates the possibility of obtaining “universal consistency,” i.e., reasonable performance against severe environment and disturbance variations, by hybridizing “cautious fictitious play” with “minimax” approaches in Markov-game-based control.   相似文献   
38.
This paper develops an adaptive fuzzy controller for robot manipulators using a Markov game formulation. The Markov game framework offers a promising platform for robust control of robot manipulators in the presence of bounded external disturbances and unknown parameter variations. We propose fuzzy Markov games as an adaptation of fuzzy Q-learning (FQL) to a continuous-action variation of Markov games, wherein the reinforcement signal is used to tune online the conclusion part of a fuzzy Markov game controller. The proposed Markov game-adaptive fuzzy controller uses a simple fuzzy inference system (FIS), is computationally efficient, generates a swift control, and requires no exact dynamics of the robot system. To illustrate the superiority of Markov game-adaptive fuzzy control, we compare the performance of the controller against a) the Markov game-based robust neural controller, b) the reinforcement learning (RL)-adaptive fuzzy controller, c) the FQL controller, d) the Hinfin theory-based robust neural game controller, and e) a standard RL-based robust neural controller, on two highly nonlinear robot arm control problems of i) a standard two-link rigid robot arm and ii) a 2-DOF SCARA robot manipulator. The proposed Markov game-adaptive fuzzy controller outperformed other controllers in terms of tracking errors and control torque requirements, over different desired trajectories. The results also demonstrate the viability of FISs for accelerating learning in Markov games and extending Markov game-based control to continuous state-action space problems.  相似文献   
39.
FRCT: fuzzy-rough classification trees   总被引:1,自引:1,他引:0  
Using fuzzy-rough hybrids, we have proposed a measure to quantify the functional dependency of decision attribute(s) on condition attribute(s) within fuzzy data. We have shown that the proposed measure of dependency degree is a generalization of the measure proposed by Pawlak for crisp data. In this paper, this new measure of dependency degree has been encapsulated into the decision tree generation mechanism to produce fuzzy-rough classification trees (FRCT); efficient, top-down, multi-class decision tree structures geared to solving classification problems from feature-based learning examples. The developed FRCT generation algorithm has been applied to 16 real-world benchmark datasets. It is experimentally compared with the five fuzzy decision tree generation algorithms reported so far, and the rough decomposition tree algorithm. Comparison has been made in terms of number of rules, average training time, and classification accuracy. Experimental results show that the proposed algorithm to generate FRCT outperforms existing fuzzy decision tree generation techniques and rough decomposition tree induction algorithm.
Rajen B. BhattEmail:

Dr. Rajen Bhatt   has obtained his B.E. and M.E. both in Control and Instrumentation, from S.S. Engineering College, Bhavnagar, and from Delhi College of Engineering, New Delhi in 1999 and 2002, respectively. He has obtained his Ph.D. from the Department of Electrical Engineering, Indian Institute of Technology Delhi, INDIA in 2006. He was actively engaged in the development of multimedia course on Control Engineering under the National Program on Technology Enabled Learning (NPTEL). He is a regular reviewer of International Journals like Pattern Recognition, Information Sciences, Pattern Analysis and Applications, and IEEE Trans. on Systems, Man and Cybernatics. Since June 2005, he is working with Imaging team of Samsung India Software Centre as a Lead Engineer. He also serves as a Member of Patent Review Committee at Samsung. He has published several research papers in reputed journals and conferences. His current research interests are Pattern Classification and Regression, Soft Computing, Data mining, Patents and Trademarks, and Information Technology for Education. He holds an expertise over industry standard software project management. Dr. M. Gopal   has obtained his B.Tech. (Electrical), M.Tech. (Control systems), and Ph.D. (Control Systems) degrees. all from Birla Institute of Technology and Science, Pilani in 1968, 1970, and 1976, respectively. He has been in the teaching and research field for the last three and half decades; associated with NIT Jaipur, BITS Pilani, IIT Bombay, City University London, and University Technology Malaysia, and IIT Delhi. Since January 1986 he is a Professor with the Electrical Engineering Department, Indian Institute of Technology Delhi. He has published six books in the area of Control Engineering, and a video course on Control Engineering including complete presentation and student questionnaires. He has also published interactive web-compatible multimedia course on Control Engineering, under National Program on Technology Enabled Learning (NPTEL). He has published several research papers in referred journals and conferences. His current research interests include Machine learning, Soft computing technologies, Intelligent control, and e-Learning.   相似文献   
40.
Although developments on software agents have led to useful applications in automation of routine tasks such as electronic mail filtering, there is a scarcity of research that empirically evaluates the performance of a software agent versus that of a human reasoner, whose problem-solving capabilities the agent embodies. In the context of a game of a chance, namely Yahtzee©, we identified strategies deployed by expert human reasoners and developed a decision tree for agent development. This paper describes the computer implementation of the Yahtzee game as well as the software agent. It also presents a comparison of the performance of humans versus an automated agent. Results indicate that, in this context, the software agent embodies human expertise at a high level of fidelity.  相似文献   
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