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A taxonomy for and analysis of multi-person-display ecosystems   总被引:2,自引:2,他引:0  
Interactive displays are increasingly being distributed in a broad spectrum of everyday life environments: they have very diverse form factors and portability characteristics, support a variety of interaction techniques, and can be used by a variable number of people. The coupling of multiple displays creates an interactive “ecosystem of displays”. Such an ecosystem is suitable for particular social contexts, which in turn generates novel settings for communication and performance and challenges in ownership. This paper aims at providing a design space that can inform the designers of such ecosystems. To this end, we provide a taxonomy that builds on the size of the ecosystem and on the degree of individual engagement as dimensions. We recognize areas where physical constraints imply certain kinds of social engagement, versus other areas where further work on interaction techniques for coupling displays can open new design spaces.  相似文献   
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Neural Computing and Applications - Photonics-based neural networks promise to outperform electronic counterparts, accelerating neural network computations while reducing power consumption and...  相似文献   
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In this paper the Tensorial-expanded Chaos Collocation method has been used to solve Fluid Dynamic problems with geometric uncertainties. The main advantage of the Tensorial-expanded Chaos Collocation method is its non-intrusive formulation, so existing deterministic solvers can be used. A Least-Squares Spectral Element Method has been employed for the analysis of the deterministic differential problems obtained by Tensorial-expanded Chaos Collocation. This algorithm exploits a Fictitious Domain approach, so it is particularly suitable to solve differential problems defined on stochastic domains. The great capabilities of the Tensorial-expanded Chaos Collocation method combined to the Fictitious Domain-Least-Squares Spectral Element Method are demonstrated by numerical experiments.  相似文献   
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Coordination languages are often used to describe open-ended systems. This makes it challenging to develop tools for guaranteeing the security of the coordinated systems and the correctness of their interaction. Successful approaches to this problem have been based on type systems with dynamic checks; therefore, the correctness properties cannot be statically enforced. By contrast, static analysis approaches based on Flow Logic usually guarantee properties statically. In this paper, we show how the insights from the Flow Logic approach can be used to construct a type system for statically ensuring secure access to tuple spaces and safe process migration for an extension of the language Klaim.  相似文献   
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Some applications require autonomous robots to search an initially unknown environment for static targets, without any a priori information about environment structure and target locations. Targets can be human victims in search and rescue or materials in foraging. In these scenarios, the environment is incrementally discovered by the robots exploiting exploration strategies to move around in an autonomous and effective way. Most of the strategies proposed in literature are based on the idea of evaluating a number of candidate locations on the frontier between the known and the unknown portions of the environment according to ad hoc utility functions that combine different criteria. In this paper, we show some of the advantages of using a more theoretically-grounded approach, based on Multi-Criteria Decision Making (MCDM), to define exploration strategies for robots employed in search and rescue applications. We implemented some MCDM-based exploration strategies within an existing robot controller and we evaluated their performance in a simulated environment.  相似文献   
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