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141.
An ensemble of quantum states can be described by a Hermitian, positive semidefinite and unit trace matrix called density matrix. Thus, the study of methods for optimizing a certain function (energy, entropy) over the set of density matrices has a direct application to important problems in quantum information and computation. We propose a projected gradient method for solving such problems. By exploiting the geometry of the feasible set, which is the intersection of the cone of Hermitian positive semidefinite matrices with the hyperplane defined by the unit trace constraint, we describe an efficient procedure to compute the projection onto this set using the Frobenius norm. Some important applications, such as quantum state tomography, are described and numerical experiments illustrate the effectiveness of the method when compared to previous methods based on fixed-point iterations or semidefinite programming.  相似文献   
142.
In this study, a novel online support vector regressor (SVR) controller based on system model estimated by a separate online SVR is proposed. The main idea is to obtain an SVR controller based on an estimated model of the system by optimizing the margin between reference input and system output. For this purpose, “closed-loop margin” which depends on tracking error is defined, then the parameters of the SVR controller are optimized so as to optimize the closed-loop margin and minimize the tracking error. In order to construct the closed-loop margin, the model of the system estimated by an online SVR is utilized. The parameters of the SVR controller are adjusted via the SVR model of system. The stability of the closed-loop system has also been analyzed. The performance of the proposed method has been evaluated by simulations carried out on a continuously stirred tank reactor (CSTR) and a bioreactor, and the results show that SVR model and SVR controller attain good modeling and control performances.  相似文献   
143.
We consider a pseudo-inversion operation inspired by biological events, such as DNA sequence transformations, where only parts of a string are reversed. We define the pseudo-inversion of a string \(w = uxv\) to be the set of all strings \(v^Rxu^R\), where \(uv \ne \lambda \) and consider the operation from a formal language theoretic viewpoint. We show that regular languages are closed under the pseudo-inversion operation whereas context-free languages are not. Furthermore, we study the iterated pseudo-inversion operation and show that the iterated pseudo-inversion of a context-free language is recognized by a nondeterministic reversal-bounded multicounter machine. Finally, we introduce the notion of pseudo-inversion-freeness and examine closure properties and decidability problems for regular and context-free languages. We demonstrate that pseudo-inversion-freeness is decidable in polynomial time for regular languages and undecidable for context-free languages.  相似文献   
144.
We introduce a compact hierarchical procedural model that combines feature‐based primitives to describe complex terrains with varying level of detail. Our model is inspired by skeletal implicit surfaces and defines the terrain elevation function by using a construction tree. Leaves represent terrain features and they are generic parametrized skeletal primitives, such as mountains, ridges, valleys, rivers, lakes or roads. Inner nodes combine the leaves and subtrees by carving, blending or warping operators. The elevation of the terrain at a given point is evaluated by traversing the tree and by combining the contributions of the primitives. The definition of the tree leaves and operators guarantees that the resulting elevation function is Lipschitz, which speeds up the sphere tracing used to render the terrain. Our model is compact and allows for the creation of large terrains with a high level o detail using a reduced set of primitives. We show the creation of different kinds of landscapes and demonstrate that our model allows to efficiently control the shape and distribution of landform features.  相似文献   
145.
146.
A new type of velocimeter, capable of local velocity measurements in conducting fluids, is introduced. The principle of the "magnetic-distortion probe" is based on the measurement of the induced magnetic field by the flow of a conducting fluid in the vicinity of a localized magnetic field. The new velocimeter has no moving parts, and can be enclosed in a sealed cap, easing the implementation in harsh environments, such as liquid metals. The proposed method allows one to probe both the continuous part and fluctuations of the velocity, the temporal and spatial resolution being linked to the actual geometric configuration of the probe. A prototype probe has been tested in a gallinstan pipe flow and in a fully turbulent flow of liquid gallium generated by the counter rotation of two coaxial impellers in a cylinder. The signals have been compared to a reference potential probe and show very good agreement both for time-averaged velocities and turbulent fluctuations. The prototype is shown to detect motion from a few cm s(-1) to a few m s(-1). Moreover, the use of the magnetic-distortion probe with large-scale applied magnetic field is discussed.  相似文献   
147.
Through the rapid spread of smartphones, users have access to many types of applications similar to those on desktop computer systems. Smartphone applications using augmented reality (AR) technology make use of users' location information. As AR applications will require new evaluation methods, improved usability and user convenience should be developed. The purpose of the current study is to develop usability principles for the development and evaluation of smartphone applications using AR technology. We develop usability principles for smartphone AR applications by analyzing existing research about heuristic evaluation methods, design principles for AR systems, guidelines for handheld mobile device interfaces, and usability principles for the tangible user interface. We conducted a heuristic evaluation for three popularly used smartphone AR applications to identify usability problems. We suggested new design guidelines to solve the identified problems. Then, we developed an improved AR application prototype of an Android-based smartphone, which later was conducted a usability testing to validate the effects of usability principles.  相似文献   
148.
This article addresses the output feedback control for discrete‐time Markov jump linear systems. With fully known transition probability, sufficient conditions for an internal model based controller design are obtained. For the case where the transition probabilities are uncertain and belong to a convex polytope with known vertices, we provide a sufficient LMI condition that guarantees the norm of the closed‐loop system is below a prescribed level. That condition can be improved through an iterative procedure. Additionally, we are able to deal with the case of cluster availability of the Markov mode, provided that some system matrices do not vary within a given cluster, an assumption that is suitable to deal with packet dropout models for networked control systems. A numerical example shows the applicability of the design and compares it with previous results. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
149.
Batch sequencing and cooperation   总被引:1,自引:0,他引:1  
Game theoretic analysis of sequencing situations has been restricted to manufacturing systems which consist of machines that can process only one job at a time. However, in many manufacturing systems, operations are carried out by batch machines which can simultaneously process multiple jobs. This paper aims to extend the game theoretical approach to the cost allocation problems arising from sequencing situations on systems that consist of batch machines. To analyze the allocation problem at hand, it focusses on the existence of core elements, convexity, and the Shapley value.  相似文献   
150.
Based on the analysis of “real” Second Life meetings data, in educational and professional settings, our objective is to understand the actual uses of this kind of Virtual World and more particularly, the interactive frames constructed in SL meetings and their interrelation with uses of communication media. The originality of our analytical framework stems from the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users’ reports on their experience in SL. Our results highlight: boundaries between serious and recreational registers; avatar’s expression and attribution of feelings to the person “behind”; spatial positioning as indicators and constructors of roles and engagement; management of communication fluidity and joint focus; narrowing of communication media used for task focus content; emerging mediation role for management of fractured exchanges.  相似文献   
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