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991.
In this study, we wanted to discriminate between two groups of people. The database used in this study contains 20 patients with Parkinson’s disease and 20 healthy people. Three types of sustained vowels (/a/, /o/ and /u/) were recorded from each participant and then the analyses were done on these voice samples. Firstly, an initial feature vector extracted from time, frequency and cepstral domains. Then we used linear and nonlinear feature extraction techniques, principal component analysis (PCA), and nonlinear PCA. These techniques reduce the number of parameters and choose the most effective acoustic features used for classification. Support vector machine with its different kernel was used for classification. We obtained an accuracy up to 87.50 % for discrimination between PD patients and healthy people.  相似文献   
992.
Boolean games have been developed as a paradigm for modelling societies of goal-directed agents. In boolean games agents exercise control over propositional variables and strive to achieve a goal formula whose realization might require the opponents’ cooperation. The presence of agents that are goal-directed makes it difficult for an external authority to be able to remove undesirable properties that are inconsistent with agents’ goals, as shown by recent contributions in the multi-agent literature. What this paper does is to analyse the problem of regulation of goal-direct agents from within the system, i.e., what happens when agents themselves are given the chance to negotiate the strategies to be played with one another. Concretely, we introduce endogenous games with goals, obtained coupling a general model of goal-directed agents (strategic games with goals) with a general model of pre-play negotiations (endogenous games) coming from game theory. Strategic games with goals are shown to have a direct correspondence with strategic games (Proposition 1) but, when side-payments are allowed in the pre-play phase, display a striking imbalance (Proposition 4). The effect of side-payments can be fully simulated by taxation mechanisms studied in the literature (Proposition 7), yet we show sufficient conditions under which outcomes can be rationally sustained without external intervention (Proposition 5). Also, integrating taxation mechanisms and side-payments, we are able to transform our starting models in such a way that outcomes that are theoretically sustainable thanks to a pre-play phase can be actually sustained even with limited resources (Proposition 8). Finally, we show how an external authority incentivising a group of agents can be studied as a special agent of an appropriately extended endogenous game with goals (Proposition 11).  相似文献   
993.
Given the strong increase in regulatory requirements for business processes the management of business process compliance becomes a more and more regarded field in IS research. Several methods have been developed to support compliance checking of conceptual models. However, their focus on distinct modeling languages and mostly linear (i.e., predecessor-successor related) compliance rules may hinder widespread adoption and application in practice. Furthermore, hardly any of them has been evaluated in a real-world setting. We address this issue by applying a generic pattern matching approach for conceptual models to business process compliance checking in the financial sector. It consists of a model query language, a search algorithm and a corresponding modelling tool prototype. It is (1) applicable for all graph-based conceptual modeling languages and (2) for different kinds of compliance rules. Furthermore, based on an applicability check, we (3) evaluate the approach in a financial industry project setting against its relevance for decision support of audit and compliance management tasks.  相似文献   
994.
995.
Protection racketeering groups are powerful, deeply entrenched in multiple societies across the globe, and they harm the societies and economies in which they operate in multiple ways. These reasons make their dynamics important to understand and an objective of both scientific and application-oriented interest. Legal and social norm-based approaches arguably play significant roles in influencing protection racket dynamics. We propose an agent-based simulation model, the Palermo Scenario, to enrich our understanding of these influences and to test the effect of different policies on protection racket dynamics. Our model integrates the legal and the social norm-based approaches and uses a complex normative agent architecture that enables the analysis of both agents’ behaviours and mental normative representations driving behaviour. We demonstrate the usefulness of the model and the benefits of using this complex normative architecture through a case study of the Sicilian Mafia.  相似文献   
996.
In game theoretical analysis of incentive mechanisms, all players are assumed to be rational. Since it is likely that mechanism participants in the real world may not be fully rational, such mechanisms may not work as effectively as in the idealized settings for which they were designed. Therefore, it is important to evaluate the robustness of incentive mechanisms against various types of agents with bounded rational behaviors. Such evaluations would provide us with the information needed to choose mechanisms with desired properties in real environments. In this article, we first propose a general robustness measure, inspired by research in evolutionary game theory, as the maximal percentage of invaders taking non-equilibrium strategies such that the agents sustain the desired equilibrium strategy. We then propose a simulation framework based on evolutionary dynamics to empirically evaluate the equilibrium robustness. The proposed simulation framework is validated by comparing the simulated results with the analytical predictions based on a modified simplex analysis approach. Finally, we implement the proposed simulation framework for evaluating the robustness of incentive mechanisms in reputation systems for electronic marketplaces. The results from the implementation show that the evaluated mechanisms have high robustness against a certain non-equilibrium strategy, but is vulnerable to another strategy, indicating the need for designing more robust incentive mechanisms for reputation management in e-marketplaces.  相似文献   
997.
Norms can be used in multi-agent systems for defining patterns of behaviour in terms of permissions, prohibitions and obligations that are addressed to agents playing a specific role. Agents may play different roles during their execution and they may even play different roles simultaneously. As a consequence, agents may be affected by inconsistent norms; e.g., an agent may be simultaneously obliged and forbidden to reach a given state of affairs. Dealing with this type of inconsistency is one of the main challenges of normative reasoning. Existing approaches tackle this problem by using a static and predefined order that determines which norm should prevail in the case where two norms are inconsistent. One main drawback of these proposals is that they allow only pairwise comparison of norms; it is not clear how agents may use the predefined order to select a subset of norms to abide by from a set of norms containing multiple inconsistencies. Furthermore, in dynamic and non-deterministic environments it can be difficult or even impossible to specify an order that resolves inconsistencies satisfactorily in all potential situations. In response to these two problems, we propose a mechanism with which an agent can dynamically compute a preference order over subsets of its competing norms by considering the coherence of its cognitive and normative elements. Our approach allows flexible resolution of normative inconsistencies, tailored to the current circumstances of the agent. Moreover, our solution can be used to determine norm prevalence among a set of norms containing multiple inconsistencies.  相似文献   
998.
Currently, research on content based image copy detection mainly focuses on robust feature extraction. However, due to the exponential growth of online images, it is necessary to consider searching among large scale images, which is very time-consuming and unscalable. Hence, we need to pay much attention to the efficiency of image detection. In this paper, we propose a fast feature aggregating method for image copy detection which uses machine learning based hashing to achieve fast feature aggregation. Since the machine learning based hashing effectively preserves neighborhood structure of data, it yields visual words with strong discriminability. Furthermore, the generated binary codes leads image representation building to be of low-complexity, making it efficient and scalable to large scale databases. Experimental results show good performance of our approach.  相似文献   
999.
Automatic annotation is an essential technique for effectively handling and organizing Web objects (e.g., Web pages), which have experienced an unprecedented growth over the last few years. Automatic annotation is usually formulated as a multi-label classification problem. Unfortunately, labeled data are often time-consuming and expensive to obtain. Web data also accommodate much richer feature space. This calls for new semi-supervised approaches that are less demanding on labeled data to be effective in classification. In this paper, we propose a graph-based semi-supervised learning approach that leverages random walks and ? 1 sparse reconstruction on a mixed object-label graph with both attribute and structure information for effective multi-label classification. The mixed graph contains an object-affinity subgraph, a label-correlation subgraph, and object-label edges with adaptive weight assignments indicating the assignment relationships. The object-affinity subgraph is constructed using ? 1 sparse graph reconstruction with extracted structural meta-text, while the label-correlation subgraph captures pairwise correlations among labels via linear combination of their co-occurrence similarity and kernel-based similarity. A random walk with adaptive weight assignment is then performed on the constructed mixed graph to infer probabilistic assignment relationships between labels and objects. Extensive experiments on real Yahoo! Web datasets demonstrate the effectiveness of our approach.  相似文献   
1000.
Social media plays a fundamental role in the diffusion of information. There are two different ways of information diffusion in social media platforms such as Twitter and Weibo. Users can either re-share messages posted by their friends or re-create messages based on the information acquired from other non-local information sources such as the mass media. By analyzing around 60 million messages from a large micro-blog site, we find that about 69 % of the diffusion volume can be attributed to users’ re-sharing behaviors, and the remaining 31 % are caused by user re-creating behaviors. The information diffusions caused by the two kinds of behaviors have different characteristics and variation trends, but most existing models of information diffusion do not distinguish them. The recent availability of massive online social streams allows us to study the process of information diffusion in much finer detail. In this paper, we introduce a novel model to capture and simulate the process of information diffusion in the micro-blog platforms, which distinguishes users’ re-sharing behaviors from re-creating behaviors by introducing two different components. Thus, our model not only considers the effect of the underlying network structure, but also the influence of other non-local information sources. The empirical results show the superiority of our proposed model in the fitting and prediction tasks of information diffusion.  相似文献   
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