首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1612篇
  免费   122篇
  国内免费   16篇
电工技术   33篇
综合类   12篇
化学工业   380篇
金属工艺   34篇
机械仪表   84篇
建筑科学   76篇
矿业工程   3篇
能源动力   109篇
轻工业   104篇
水利工程   30篇
石油天然气   68篇
无线电   112篇
一般工业技术   299篇
冶金工业   46篇
原子能技术   11篇
自动化技术   349篇
  2024年   9篇
  2023年   28篇
  2022年   48篇
  2021年   85篇
  2020年   95篇
  2019年   115篇
  2018年   165篇
  2017年   138篇
  2016年   137篇
  2015年   80篇
  2014年   128篇
  2013年   183篇
  2012年   117篇
  2011年   121篇
  2010年   85篇
  2009年   73篇
  2008年   46篇
  2007年   35篇
  2006年   16篇
  2005年   6篇
  2004年   13篇
  2003年   4篇
  2002年   6篇
  2001年   1篇
  2000年   1篇
  1998年   5篇
  1995年   1篇
  1994年   2篇
  1992年   1篇
  1991年   1篇
  1989年   1篇
  1988年   2篇
  1986年   1篇
  1981年   1篇
排序方式: 共有1750条查询结果,搜索用时 0 毫秒
141.
142.
In this paper, examining some games, we show that classical techniques are not always effective for games with not many stages and players and it can’t be claimed that these techniques of solution always obtain the optimal and actual Nash equilibrium point. For solving these problems, two evolutionary algorithms are then presented based on the population to solve general dynamic games. The first algorithm is based on the genetic algorithm and we use genetic algorithms to model the players' learning process in several models and evaluate them in terms of their convergence to the Nash Equilibrium. in the second algorithm, a Particle Swarm Intelligence Optimization (PSO) technique is presented to accelerate solutions’ convergence. It is claimed that both techniques can find the actual Nash equilibrium point of the game keeping the problem’s generality and without imposing any limitation on it and without being caught by the local Nash equilibrium point. The results clearly show the benefits of the proposed approach in terms of both the quality of solutions and efficiency.  相似文献   
143.
144.
The longest path problem is the problem of finding a simple path with the maximum number of vertices in a given graph, and so far it has been solved polynomially only for a few classes of graphs. This problem generalizes the well-known Hamiltonian path problem, hence it is NP-hard in general graphs. In this paper, first we give a sequential linear-time algorithm for the longest path problem in meshes. Then based on this algorithm, we present a constant-time parallel algorithm for the problem, which can be run on every parallel machine.  相似文献   
145.
With the rapid growth of laser applications and the introduction of high efficiency lasers (e.g. fiber lasers), laser material processing has gained increasing importance in a variety of industries. Among the applications of laser technology, laser cladding has received significant attention due to its high potential for material processing such as metallic coating, high value component repair, prototyping, and even low-volume manufacturing. In this paper, two optimization methods have been applied to obtain optimal operating parameters of Laser Solid Freeform Fabrication Process (LSFF) as a real world engineering problem. First, Particle Swarm Optimization (PSO) algorithm was implemented for real-time prediction of melt pool geometry. Then, a hybrid evolutionary algorithm called Self-organizing Pareto based Evolutionary Algorithm (SOPEA) was proposed to find the optimal process parameters. For further assurance on the performance of the proposed optimization technique, it was compared to some well-known vector optimization algorithms such as Non-dominated Sorting Genetic Algorithm (NSGA-II) and Strength Pareto Evolutionary Algorithm (SPEA 2). Thereafter, it was applied for simultaneous optimization of clad height and melt pool depth in LSFF process. Since there is no exact mathematical model for the clad height (deposited layer thickness) and the melt pool depth, the authors developed two Adaptive Neuro-Fuzzy Inference Systems (ANFIS) to estimate these two process parameters. Optimization procedure being done, the archived non-dominated solutions were surveyed to find the appropriate ranges of process parameters with acceptable dilutions. Finally, the selected optimal ranges were used to find a case with the minimum rapid prototyping time. The results indicate the acceptable potential of evolutionary strategies for controlling and optimization of LSFF process as a complicated engineering problem.  相似文献   
146.
Reza  Alireza   《Pattern recognition》2007,40(12):3677-3690
A theoretical framework is presented to study the consistency of robust estimators used in vision problems involving extraction of fine details. A strong correlation between asymptotic performance of a robust estimator and the asymptotic bias of its scale estimate is mathematically demonstrated where the structures are assumed to be linear corrupted by Gaussian noise. A new measure for the inconsistency of scale estimators is defined and formulated by deriving the functional forms of four recent high-breakdown robust estimators. For each estimator, the inconsistency measures are numerically evaluated for a range of mutual distances between structures and inlier ratios, and the minimum mutual distance between the structures, for which each estimator returns a non-bridging fit, is calculated.  相似文献   
147.
Resource discovery is one of the most important services that significantly affects the efficiency of grid computing systems. The inherent dynamic and large-scale characteristics of grid environments make their resource discovery a challenging task. In recent years, different approaches have been proposed for resource discovery, attempting to tackle the challenges of grid environments and improve the efficiency. Being aware of these challenges and approaches is worthwhile in order to choose an appropriate approach according to the application in different organizations. This study reviews the most important factors that should be considered and challenges to be tackled in order to develop an efficient grid resource discovery system.  相似文献   
148.
149.
This paper presents a supervisory multi-agent control policy over an acoustic communication network subject to imperfections (packet dropout and transmission delay) for localisation of an underwater flow source (e.g., source of chemical pollution, fresh water, etc.) with an unknown location at the bottom of the ocean. A two-loop control policy combined with a coding strategy for reliable communication is presented to perform the above task. A simulator is developed and used to evaluate the trade-offs between quality of communication, transmission delay and control for a fleet of autonomous underwater vehicles supervised over a noisy acoustic communication network by an autonomous surface vessel. It is illustrated that without compensation of the effects of severe random packet dropout, localisation of an unknown underwater flow source is not possible for the condition simulated just by implementing a two-loop control policy. But a two-loop control policy combined with a strategy for reliable communication locates the unknown location of flow source.  相似文献   
150.
Most methods for foreground region detection in videos are challenged by the presence of quasi-stationary backgrounds—flickering monitors, waving tree branches, moving water surfaces or rain. Additional difficulties are caused by camera shake or by the presence of moving objects in every image. The contribution of this paper is to propose a scene-independent and non-parametric modeling technique which covers most of the above scenarios. First, an adaptive statistical method, called adaptive kernel density estimation (AKDE), is proposed as a base-line system that addresses the scene dependence issue. After investigating its performance we introduce a novel general statistical technique, called recursive modeling (RM). The RM overcomes the weaknesses of the AKDE in modeling slow changes in the background. The performance of the RM is evaluated asymptotically and compared with the base-line system (AKDE). A wide range of quantitative and qualitative experiments is performed to compare the proposed RM with the base-line system and existing algorithms. Finally, a comparison of various background modeling systems is presented as well as a discussion on the suitability of each technique for different scenarios.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号