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951.
A robust fault‐tolerant attitude control scheme is proposed for a launch vehicle (LV) in the presence of unknown external disturbances, mismodeling dynamics, actuator faults, and actuator's constraints. The input‐output representation is employed to describe the rotational dynamics of LV rendering three independently decoupled second order single‐input‐single‐output (SISO) systems. In the differential algebraic framework, general proportional integral (GPI) observers are used for the estimations of the states and of the generalized disturbances, which include internal perturbations, external disturbances, and unknown actuator failures. In order to avoid the defects of the conventional sliding surface, a new nonlinear integral sliding manifold is introduced for the robust fault‐tolerant sliding mode controller design. The stability of the GPI observer and that of the closed‐loop system are guaranteed by Lyapunov's indirect and direct methods, respectively. The convincing numerical simulation results demonstrate the proposed control scheme is with high attitude tracking performance in the presence of various disturbances, actuator faults, and actuator constraints.  相似文献   
952.
This paper reports on a design experience for undergraduates in computer engineering, industrial design, and marketing that focuses on pervasive computing devices. Across a broad range of targeted application areas and user groups, many of the student designs have been wearable computers. Consequently, our course will be of interest to the wearable computing community, particularly in terms of our aim of bridging the gap between design and engineering. For the two most recent offerings of the course, we have utilized external observers and surveyed the students in order to validate the impact of aspects of our process and changes to it. This paper is based upon 5 years of experience and 2 years of analysis of our course, and it presents an overview of our process with both qualitative and quantitative results from these two most recent offerings.  相似文献   
953.
The Sanaga River is one of Sub‐Saharan Africa's largest and greatly regulated rivers. Available flow data for this hydrosystem largely cover the pre‐ and post‐regulation periods. From comparisons between unregulated (hypothetical) and observed scenarios, it has been possible to separate and to quantify hydro‐climatic (groundwater + rainfall) change effects from anthropogenic impacts (especially dam‐related alterations). To appreciate shifts in the river regime, discontinuity detection tests and the IHA model were applied to discharge data series reflecting average and extreme flow conditions, respectively. Results obtained principally from the Hubert segmentation method reveal that a major discontinuity occurred in 1970–1971 separating a surplus phase between 1945–1946 and 1969–1970, and a deficient and much contrasted one, from 1971/1972. This implies that the Sanaga catchment is dominantly affected by hydro‐climatic changes. However, wide land cover/land use changes experienced here since 1988 have resulted in an increase in surface runoff. Additional quickflows linked to these changes may have partly compensated for the substantial decline in the dry season rainfall and groundwater inputs observed from this date. Although at the monthly scale, dam‐related impacts on average flows increase with stage of regulation, the seasonal variability of the river regime remains generally unaffected. A comparison of the IHA statistics, calculated from unregulated and observed streamflow data, show that hydrologic shifts occurring in maximum and minimum discharges are mostly significant from 1971/1972 and are mainly due to the action of dams. Minimum flows appear, however, widely impacted, thus reflecting the prime objective assigned to the existing reservoirs, constructed to supplement flows for hydroelectricity production during the dry season. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
954.
The river Swale in Yorkshire, northern England has been the subject of many studies concerning water quality. This paper builds on existing data resources and previous 1D river water quality modelling applications at daily resolution (using QUESTOR) to provide a different perspective on understanding pollution, through simulation of the short‐term dynamics of nutrient transport along the river. The two main objectives are (1) building, calibration and evaluation of a detailed mathematical model (Advection‐Dispersion Model: ADModel), for nutrient transport under unsteady flow conditions and (2) the development of methods for estimating key parameters characterizing pollutant transport (velocity, dispersion coefficient and transformation rates) as functions of hydrological parameters and/or seasonality. The study of ammonium and nitrate has highlighted temporal variability in processes, with maximum nitrification and denitrification rates during autumn. Results show that ADModel is able to predict the main trend of measured concentration with reasonable accuracy and accounts for temporal changes in water flow and pollutant load along the river. Prediction accuracy could be improved through more detailed modelling of transformation processes by taking into account the variability of factors for which existing data were insufficient to allow representation. For example, modelling indicates that interactions with bed sediment may provide an additional source of nutrients during high spring flows. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
955.
Navigation‐induced physical forces have been suggested to modify the structure of riverine fish assemblages by impeding especially the recruitment of littoral bound species. To investigate the effect of vessel frequency on fish, we compared the composition and seasonal succession of young‐of‐the‐year (YOY) fish assemblages in three similarly degraded river reaches differing in average vessel passages (2, 6 and 41 per day). Fish were caught by electrofishing biweekly between May and September. Multivariate tests were used to analyse differences between YOY‐fish assemblages and hurdle regression models applied to determine abiotic factors predicting fish occurrence and abundance. Roach (Rutilus rutilus) and perch (Perca fluviatilis) densities were compared. Roach larvae remain in the littoral zone while perch larvae shift to the pelagic zone immediately after hatch. YOY‐fish assemblage structure substantially changed along the traffic intensity gradient. In the high traffic intensity reach, species number and total fish density were markedly reduced compared to the other reaches. Roach densities were lowest in the high traffic intensity reach whereas perch densities did not decline along the gradient. Hurdle regressions confirmed a stronger effect of commercial navigation traffic intensity on roach than on perch. The total zooplankton biomass was highest in the high traffic intensity reach. Our results provide empirical evidence that intensive commercial navigation impoverishes fish assemblages in width‐restricted waterways. They underlined that in particular those species that have their first nursery habitats in shoreline areas were more affected by intensive commercial navigation than species whose larvae live predominantly pelagic. The results indicate that the negative effect of intensive navigation on riverine fish results primarily from the navigation‐induced hydraulic disturbances along the banks. Therefore, mitigation of navigation‐induced hydraulic forces is required to prevent degradation of fish communities in waterways. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
956.
Motion capture cannot generate cartoon‐style animation directly. We emulate the rubber‐like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon‐like movement. We achieve this using trajectory‐based motion exaggeration while allowing the violation of link‐length constraints. We extend this technique to obtain smooth, rubber‐like motion by dividing the original links into shorter sub‐links and computing the positions of joints using Bézier curve interpolation and a mass‐spring simulation. This method is fast enough to be used in real time.  相似文献   
957.
The paper describes a technique to generate high‐quality light field representations from volumetric data. We show how light field galleries can be created to give unexperienced audiences access to interactive high‐quality volume renditions. The proposed light field representation is lightweight with respect to storage and bandwidth capacity and is thus ideal as exchange format for visualization results, especially for web galleries. The approach expands an existing sphere‐hemisphere parameterization for the light field with per‐pixel depth. High‐quality paraboloid maps from volumetric data are generated using GPU‐based ray‐casting or slicing approaches. Different layers, such as isosurfaces, but not restricted to, can be generated independently and composited in real time. This allows the user to interactively explore the model and to change visibility parameters at run‐time.  相似文献   
958.
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long‐standing challenge. Prior work has shown that complex lighting can be accurately approximated by a large collection of point lights. In this formulation, rendering of animation sequences becomes the problem of efficiently shading many surface samples from many lights across several frames. This paper presents a tensor formulation of the animated many‐light problem, where each element of the tensor expresses the contribution of one light to one pixel in one frame. We sparsely sample rows and columns of the tensor, and introduce a clustering algorithm to select a small number of representative lights to efficiently approximate the animation. Our algorithm achieves efficiency by reusing representatives across frames, while minimizing temporal flicker. We demonstrate our algorithm in a variety of scenes that include deformable objects, complex illumination and arbitrary shading and show that a surprisingly small number of representative lights is sufficient for high quality rendering. We believe out algorithm will find practical use in applications that require fast previews of complex animation.  相似文献   
959.
A hidden‐picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into line drawing, and then finds places in which to hide transformed versions of the objects using rotation‐invariant shape context matching. During the hiding process, each object is subjected to a slight deformation to enhance its similarity to the background. The results were assessed by a panel of puzzle‐solvers.  相似文献   
960.
Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer's experience of a 3D world is dependent on the nature of the virtual cinematography, in particular, the camera position, orientation and motion in relation to the elements of the scene and the action. Camera control encompasses viewpoint computation, motion planning and editing. We present a range of computer graphics applications and draw on insights from cinematographic practice in identifying their different requirements with regard to camera control. The nature of the camera control problem varies depending on these requirements, which range from augmented manual control (semi‐automatic) in interactive applications, to fully automated approaches. We review the full range of solution techniques from constraint‐based to optimization‐based approaches, and conclude with an examination of occlusion management and expressiveness in the context of declarative approaches to camera control.  相似文献   
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