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Dan Gärdenfors 《Digital Creativity》2013,24(2):111-114
Designing interactive entertainment for visually impaired users poses several challenges. This article points out some key issues faced when developing sound-based computer games. The three games described here were developed for the Swedish Library of Talking Books and Braille (TPB), to be published on the TPB Internet site (TPB 2002). These games, Towers of Hanoi, Memory and Tag, can be played without the aid of graphics, although they do also feature animations of a style designed for partially sighted players. The games are fairly simple Macromedia Flash? applications, suitable for web publishing, and while not so complex as some other titles, they still emphasise some crucial design issues of creating sound-based interactive media. 相似文献
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Expected user experience of mobile augmented reality services: a user study in the context of shopping centres 总被引:1,自引:0,他引:1
Thomas Olsson Else Lagerstam Tuula Kärkkäinen Kaisa Väänänen-Vainio-Mattila 《Personal and Ubiquitous Computing》2013,17(2):287-304
The technical enablers for mobile augmented reality (MAR) are becoming robust enough to allow the development of MAR services that are truly valuable for consumers. Such services would provide a novel interface to the ubiquitous digital information in the physical world, hence serving in great variety of contexts and everyday human activities. To ensure the acceptance and success of future MAR services, their development should be based on knowledge about potential end users’ expectations and requirements. We conducted 16 semi-structured interview sessions with 28 participants in shopping centres, which can be considered as a fruitful context for MAR services. We aimed to elicit new knowledge about (1) the characteristics of the expected user experience and (2) central user requirements related to MAR in such a context. From a pragmatic viewpoint, the participants expected MAR services to catalyse their sense of efficiency, empower them with novel context-sensitive and proactive functionalities and raise their awareness of the information related to their surroundings with an intuitive interface. Emotionally, MAR services were expected to offer stimulating and pleasant experiences, such as playfulness, inspiration, liveliness, collectivity and surprise. The user experience categories and user requirements that were identified can serve as targets for the design of user experience of future MAR services. 相似文献
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Heinonen Johanna; Aro Tuija; Ahonen Timo; Poikkeus Anna-Maija 《Canadian Metallurgical Quarterly》2011,23(1):184
Test-taking behaviors (i.e., task focus, maintenance of attention, and cooperation) affect children's cognitive test performance, and, thus, it is critical to take test-taking behavior into account when drawing conclusions and making recommendations. Prior studies have evaluated test-taking behaviors at the end of the assessment; the present study focused on the fluctuation of cooperation and attention during a neuropsychological assessment. We examined the attention and cooperation of 5-year-old children in a test-taking situation; the associations between these aspects of their test-taking behavior and the children's concurrent neurocognitive test performance, IQ, and parent-rated behavior; and the associations with their IQ, behavioral outcomes, and academic achievement at 8 years of age. The data (for 76 boys and 63 girls) were drawn from the Jyv?skyl? Longitudinal Study of Dyslexia (Lyytinen et al., 2001, 2004). All the children were Caucasian and spoke Finnish as their native language. As a whole, the 5-year-old children showed high cooperation and attention, but a slight decrement in test-taking behavior toward the end of the session was rather common. Three subgroups of children with different levels of cooperation and attention were identified. Children in the subgroup with nonoptimal attention and cooperation showed decreasing neurocognitive test performance toward the end of the assessment session. They also showed more inattentive behavior 3 years later. The findings imply that the examiner's observations of waning attention and cooperation during the assessment session are highly relevant, as these provide stable and clinically meaningful information about the child's behavioral tendencies. (PsycINFO Database Record (c) 2011 APA, all rights reserved) 相似文献
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In this paper, a processor architecture tailored for radix-4 and mixed-radix FFT computations is described. The processor has native support for power-of-two transform sizes. Several optimizations have been used to improve the energy-efficiency of the processor and experiments show that a programmable solution can possess energy-efficiency comparable to fixed-function ASICs. 相似文献