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71.
72.
Sascha Kuhn August Burr Michael Kübler Matthias Deckert Christoph Bleesen 《Microsystem Technologies》2010,16(10):1787-1801
The injection molding of micro-structures is a promising mass-production method for a broad range of materials. However, the
replication quality of these structures depends significantly on the heat flow during the filling stage. In this paper, the
filling and heat transfer of v-groove and random structures below 5 μm is investigated with the help of an AFM (atomic force
microscope) and thermo couples. A numerical model is developed to predict the filling of surface structures during the filling
and packing stage. The model implies the use of simple fully developed flow models taking the power-law material model into
account. This permits investigation into which ways several processing parameters affect the polymer flow in the surface structures.
The mold wall temperature, which has significant effects on the polymer flow, is varied by using a variothermal mold temperature
control system to validate the model proposed. 相似文献
73.
Context: A number of approaches have been proposed for the general problem of software component evaluation and selection. Most approaches come from the field of Component-Based Software Development (CBSD), tackle the problem of Commercial-off-the-shelf component selection and use goal-oriented requirements modelling and multi-criteria decision making techniques. Evaluation of the suitability of components is carried out largely manually and partly relies on subjective judgement. However, in dynamic, distributed environments with high demands for transparent selection processes leading to trustworthy, auditable decisions, subjective judgements and vendor claims are not considered sufficient. Furthermore, continuous monitoring and re-evaluation of components after integration is sometimes needed.Objective: This paper describes how an evidence-based approach to component evaluation can improve repeatability and reproducibility of component selection under the following conditions: (1) Functional homogeneity of candidate components and (2) High number of components and selection problem instances.Method: Our evaluation and selection method and tool empirically evaluate candidate components in controlled experiments by applying automated measurements. By analysing the differences to system-development-oriented scenarios, the paper shows how the process of utility analysis can be tailored to fit the problem space, and describes a method geared towards automated evaluation in an empirical setting. We describe tool support and a framework for automated measurements.We further present a taxonomy of decision criteria for the described scenario and discuss the data collection means needed for each category of criteria.Results: To evaluate our approach, we discuss a series of case studies in the area of digital preservation. We analyse the criteria defined in these case studies, classify them according to the taxonomy, and discuss the quantitative coverage of automated measurements.Conclusion: The results of the analysis show that an automated measurement, evaluation and selection framework is necessary and feasible to ensure trusted and repeatable decisions. 相似文献
74.
Hummel M Garth C Hamann B Hagen H Joy KI 《IEEE transactions on visualization and computer graphics》2010,16(6):1319-1328
Integral surfaces are ideal tools to illustrate vector fields and fluid flow structures. However, these surfaces can be visually complex and exhibit difficult geometric properties, owing to strong stretching, shearing and folding of the flow from which they are derived. Many techniques for non-photorealistic rendering have been presented previously. It is, however, unclear how these techniques can be applied to integral surfaces. In this paper, we examine how transparency and texturing techniques can be used with integral surfaces to convey both shape and directional information. We present a rendering pipeline that combines these techniques aimed at faithfully and accurately representing integral surfaces while improving visualization insight. The presented pipeline is implemented directly on the GPU, providing real-time interaction for all rendering modes, and does not require expensive preprocessing of integral surfaces after computation. 相似文献
75.
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77.
Yannis Smaragdakis Christoph Csallner Ranjith Subramanian 《Automated Software Engineering》2009,16(1):73-99
We explore the automatic generation of test data that respect constraints expressed in the Object-Role Modeling (ORM) language.
ORM is a popular conceptual modeling language, primarily targeting database applications, with significant uses in practice.
The general problem of even checking whether an ORM diagram is satisfiable is quite hard: restricted forms are easily NP-hard
and the problem is undecidable for some expressive formulations of ORM. Brute-force mapping to input for constraint and SAT
solvers does not scale: state-of-the-art solvers fail to find data to satisfy uniqueness and mandatory constraints in realistic
time even for small examples. We instead define a restricted subset of ORM that allows efficient reasoning yet contains most
constraints overwhelmingly used in practice. We show that the problem of deciding whether these constraints are consistent
(i.e., whether we can generate appropriate test data) is solvable in polynomial time, and we produce a highly efficient (interactive
speed) checker. Additionally, we analyze over 160 ORM diagrams that capture data models from industrial practice and demonstrate
that our subset of ORM is expressive enough to handle their vast majority. 相似文献
78.
79.
Given a distributed system of \(n\) balls and \(n\) bins, how evenly can we distribute the balls to the bins, minimizing communication? The fastest non-adaptive and symmetric algorithm achieving a constant maximum bin load requires \(\varTheta (\log \log n)\) rounds, and any such algorithm running for \(r\in {\mathcal {O}}(1)\) rounds incurs a bin load of \(\varOmega ((\log n/\log \log n)^{1/r})\). In this work, we explore the fundamental limits of the general problem. We present a simple adaptive symmetric algorithm that achieves a bin load of 2 in \(\log ^* n+{\mathcal {O}}(1)\) communication rounds using \({\mathcal {O}}(n)\) messages in total. Our main result, however, is a matching lower bound of \((1-o(1))\log ^* n\) on the time complexity of symmetric algorithms that guarantee small bin loads. The essential preconditions of the proof are (i) a limit of \({\mathcal {O}}(n)\) on the total number of messages sent by the algorithm and (ii) anonymity of bins, i.e., the port numberings of balls need not be globally consistent. In order to show that our technique yields indeed tight bounds, we provide for each assumption an algorithm violating it, in turn achieving a constant maximum bin load in constant time. 相似文献
80.
M. Shamim Hossain Sandro Hardy Atif Alamri Abdulhameed Alelaiwi Verena Hardy Christoph Wilhelm 《Multimedia Systems》2016,22(6):659-674
Stroke is considered one of the main causes of death around the world. Survivors often suffer different kinds of disabilities in terms of their cognitive and motor capabilities, and are therefore unable to perform their day-to-day activities. To regain some of their cognitive as well as motor abilities, they require rehabilitation. To this end, we present a serious game framework based on augmented reality technology that may motivate the patients’ involvement in the rehabilitation exercise. Additionally, we analyze the requirements for such a framework and describe the concept and implementation of the proposed approach. Furthermore, we designed a wireless vibrotactile output device that is attached to a tangible object. The tangible object that is connected to the framework can give haptic as well as audio-visual feedback to the patient in a more motivating and entertaining environment for rehabilitation exercises. The suitability and utility of the proposed framework was evaluated with real stroke patients and compared against the performance of a healthy control group, thus facilitating occupational therapists in assessing a patient’s progress. Our evaluations show that the serious games with vibrotactile feedback are well accepted by patients. 相似文献