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51.
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus, users can walk through large-scale IVEs while physically remaining in a reasonably small workspace. In psychophysical experiments with a two-alternative forced-choice task, we have quantified how much humans can unknowingly be redirected on physical paths that are different from the visually perceived paths. We tested 12 subjects in three different experiments: (E1) discrimination between virtual and physical rotations, (E2) discrimination between virtual and physical straightforward movements, and (E3) discrimination of path curvature. In experiment E1, subjects performed rotations with different gains, and then had to choose whether the visually perceived rotation was smaller or greater than the physical rotation. In experiment E2, subjects chose whether the physical walk was shorter or longer than the visually perceived scaled travel distance. In experiment E3, subjects estimate the path curvature when walking a curved path in the real world while the visual display shows a straight path in the virtual world. Our results show that users can be turned physically about 49 percent more or 20 percent less than the perceived virtual rotation, distances can be downscaled by 14 percent and upscaled by 26 percent, and users can be redirected on a circular arc with a radius greater than 22 m while they believe that they are walking straight.  相似文献   
52.
The performance of the DNDC and Daisy model to simulate the water dynamics in a floodplain soil of the North China Plain was tested and compared. While the DNDC model uses a simple cascade approach, the Daisy model applies the physically based Richard's equation for simulating water movement in soil. For model testing a three years record of the soil water content from the Dong Bei Wang experimental station near Beijing was used. There, the effect of nitrogen fertilization, irrigation and straw removal on soil water and nitrogen dynamics was investigated in a three factorial field experiment applying a split-split-plot design with 4 replications. The dataset of one treatment was used for model testing and calibration. Two other independent datasets from further treatments were employed for validating the models. For both models, the simulation results were not satisfying using default parameters. After parameter optimisation and the use of site-specific van Genuchten parameters, however, the Daisy model performed well. But, for the DNDC model, parameter optimisation failed to improve the simulation result. Owing to the fact that many biological processes such as plant growth, nitrification or denitrification depend strongly on the soil water content, our findings bring us to the conclusion that the site-specific suitability of the DNDC model for simulating the soil water dynamics should be tested before further simulation of other processes.  相似文献   
53.
We present an adaptive quasi-interpolating quartic spline construction for regularly sampled surface data. The method is based on a uniform quasi-interpolating scheme, employing quartic triangular patches with C 1-continuity and optimal approximation order within this class. Our contribution is the adaption of this scheme to surfaces of varying geometric complexity, where the tiling resolution can be locally defined, for example driven by approximation errors. This way, the construction of high-quality spline surfaces is enhanced by the flexibility of adaptive pseudo-regular triangle meshes. Numerical examples illustrate the use of this method for adaptive terrain modeling, where uniform schemes produce huge numbers of patches.  相似文献   
54.
Shape-from-shading (SFS) aims to reconstruct the three-dimensional shape of an object from a single shaded image. This article proposes an improved framework based on belief propagation for computing SFS. The implementation of the well-known brightness, integrability and smoothness constraints inside this framework is shown. We implement the constraints as probability density functions. For example, the brightness constraint is a two-dimensional probability density function that relates all possible surface gradients at a pixel to their probability given the pixel intensity. A straightforward extension of the framework to photometric stereo is presented, where multiple images of the same scene taken under different lighting conditions are available. The results are promising, especially since the solution is obtained by iteratively applying simple operations on a regular grid of points. The presented framework therefore can be implemented in parallel and is a reasonably likely biological scheme.  相似文献   
55.
Embodied cognition suggests that complex cognitive traits can only arise when agents have a body situated in the world. The aspects of embodiment and situatedness are being discussed here from the perspective of linear systems theory. This perspective treats bodies as dynamic, temporally variable entities, which can be extended (or curtailed) at their boundaries. We show how acting agents can, for example, actively extend their body for some time by incorporating predictably behaving parts of the world and how this affects the transfer functions. We suggest that primates have mastered this to a large degree increasingly splitting their world into predictable and unpredictable entities. We argue that temporary body extension may have been instrumental in paving the way for the development of higher cognitive complexity as it is reliably widening the cause-effect horizon about the actions of the agent. A first robot experiment is sketched to support these ideas.We continue discussing the concept of Object-Action Complexes (OACs) introduced by the European PACO-PLUS consortium to emphasize the notion that, for a cognitive agent, objects and actions are inseparably intertwined. In another robot experiment we devise a semi-supervised procedure using the OAC-concept to demonstrate how an agent can acquire knowledge about its world. Here the notion of predicting changes fundamentally underlies the implemented procedure and we try to show how this concept can be used to improve the robot’s inner model and behaviour. Hence, in this article we have tried to show how predictability can be used to augment the agent’s body and to acquire knowledge about the external world, possibly leading to more advanced cognitive traits.  相似文献   
56.
In the first part of this article, we analyze the relation between local image structures (i.e., homogeneous, edge-like, corner-like or texture-like structures) and the underlying local 3D structure (represented in terms of continuous surfaces and different kinds of 3D discontinuities) using range data with real-world color images. We find that homogeneous image structures correspond to continuous surfaces, and discontinuities are mainly formed by edge-like or corner-like structures, which we discuss regarding potential computer vision applications and existing assumptions about the 3D world. In the second part, we utilize the measurements developed in the first part to investigate how the depth at homogeneous image structures is related to the depth of neighbor edges. For this, we first extract the local 3D structure of regularly sampled points, and then, analyze the coplanarity relation between these local 3D structures. We show that the likelihood to find a certain depth at a homogeneous image patch depends on the distance between the image patch and a neighbor edge. We find that this dependence is higher when there is a second neighbor edge which is coplanar with the first neighbor edge. These results allow deriving statistically based prediction models for depth interpolation on homogeneous image structures.  相似文献   
57.
Sparse nonlinear classification and regression models in reproducing kernel Hilbert spaces (RKHSs) are considered. The use of Mercer kernels and the square loss function gives rise to an overdetermined linear least-squares problem in the corresponding RKHS. When we apply a greedy forward selection scheme, the least-squares problem may be solved by an order-recursive update of the pseudoinverse in each iteration step. The computational time is linear with respect to the number of the selected training samples.  相似文献   
58.
We describe the application of knowledge-based potentials implemented in the MOE program to compare the ligand-binding sites of several proteins. The binding probabilities for a polar and a hydrophobic probe are calculated on a grid to allow easy comparison of binding sites of superimposed related proteins. The method is fast and simple enough to simultaneously use structural information of multiple proteins of a target family. The method can be used to rapidly cluster proteins into subfamilies according to the similarity of hydrophobic and polar fields of their ligand-binding sites. Regions of the binding site which are common within a protein family can be identified and analysed for the design of family-targeted libraries or those which differ for improvement of ligand selectivity. The field-based hierarchical clustering is demonstrated for three protein families: the ligand-binding domains of nuclear receptors, the ATP-binding sites of protein kinases and the substrate binding sites of proteases. More detailed comparisons are presented for serine proteases of the chymotrypsin family, for the peroxisome proliferator-activated receptor subfamily of nuclear receptors and for progesterone and androgen receptor. The results are in good accordance with structure-based analysis and highlight important differences of the binding sites, which have been also described in the literature.  相似文献   
59.
Free binary decision diagrams (FBDDs) are graph-based data structures representing Boolean functions with the constraint (additional to binary decision diagram) that each variable is tested at most once during the computation. The function EARn is the following Boolean function defined for n × n Boolean matrices: EARn(M) = 1 iff the matrix M contains two equal adjacent rows. We prove that each FBDD computing EARn has size at least and we present a construction of such diagrams of size approximately .  相似文献   
60.
General equations for the dynamic behavior of dirty superconductors in the Ginzburg-Landau regime T c-T T care derived from microscopic theory. In the immediate vicinity of T ca local equilibrium approximation leads to a simple generalized time-dependent Ginzburg-Landau equation. The oscillatory phase-slip solutions presented previously are discussed in greater detail.Supported by the Science Research Council (England) under grant GR/A65218, and by the Deutsche Forschungsgemeinschaft.  相似文献   
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