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101.
Lam H 《IEEE transactions on visualization and computer graphics》2008,14(6):1149-1156
Interaction cost is an important but poorly understood factor in visualization design. We propose a framework of interaction costs inspired by Norman’s Seven Stages of Action to facilitate study. From 484 papers, we collected 61 interaction-related usability problems reported in 32 user studies and placed them into our framework of seven costs: (1) Decision costs to form goals; (2) System-power costs to form system operations; (3) Multiple input mode costs to form physical sequences; (4) Physical-motion costs to execute sequences; (5) Visual-cluttering costs to perceive state; (6) View-change costs to interpret perception; (7) State-change costs to evaluate interpretation. We also suggested ways to narrow the gulfs of execution (2–4) and evaluation (5–7) based on collected reports. Our framework suggests a need to consider decision costs (1) as the gulf of goal formation. 相似文献
102.
In this paper a reusable multi-agent architecture for intelligent Websites is presented and illustrated for an electronic department store. The architecture has been designed and implemented using the compositional design method for multi-agent systems DESIRE. The agents within this architecture are based on a generic information broker agent model. It is shown how the architecture can be exploited to design an intelligent Website for insurance, developed in co-operation with the software company Ordina Utopics and an insurance company. 相似文献
103.
104.
In this paper, we study the bandwidth allocation problem for serving video requests in a mobile real-time video player system.
One of the main issues to maintain the quality of services (QoS) in mobile video playback is to ensure sufficient number of
video frames available at the client side while a video is being played. However, due to the limited bandwidth of a mobile
network and variable workload streaming video, this is not easy to achieve in practice. In addition, the communication link
between mobile clients and a video server is subject to frequent errors and temporary disconnection. In this paper, we propose
to use the notion of buffered bandwidth in addition to the network bandwidth to support real-time playback of videos at mobile clients. Based on this, we designed
a bandwidth allocation scheme called Cooperative Pre-Fetching (CP) in which the amount of bandwidth to be allocated to serve a video request depends on the current buffer level of the
video at the client relative to the target buffer level of the client. In determining the target buffer level, we consider
the errors in communication to the client as well as the other clients who are concurrently served by the system. The buffered
video frames at the clients are then used to minimize the impact of error in communications on the overall QoS of video playbacks
in the whole system.
相似文献
Kam-Yiu Lam (Corresponding author)Email: |
105.
106.
Indicating that CBMC does not satisfy the monotonic property in terms of the number of interactions, Xu and Zhou proposed an augmented definition of CBMC by adopting cut set instead of glue methods. The augmented CBMC clearly satisfies the monotonic property. However, CBMC is designed to overcome the problem with respect to the number of interactions and, therefore, focuses on the interaction pattern, especially, member connectivity. Consequently, it does not make sense to mention the monotonic property of CBMC with respect to interaction number. Moreover, the notion of glue methods allows several interpretations on the design quality of a class. However, that meaningful interpretation is not possible for the augmented definition due to the removal of the notion of glue methods. Copyright © 2001 John Wiley & Sons, Ltd. 相似文献
107.
Although the stringent requirements of some critical applications may require independent certification, the authors see software developer self-certification as a viable alternative in many other cases. They accept that using software certification laboratories (SCLs) may work well for certain software distribution models, but they cannot be applied to all types of software development. The approach has several drawbacks. For example, an SCL may work well for larger software houses that ship mass-marketed software applications to the public, but it is less satisfactory for smaller developers who make reusable components or safety-critical software or for developers who belong to the freeware community 相似文献
108.
We have extended our previous studies (2000) of the system stability of buffered ALOHA systems to study an individual queue's stability, i.e., per-queue stability. The main result obtained in this work is a necessary and sufficient per-queue stability condition, which can be computed analytically only for several cases. For other incomputable cases, we evaluated several inner and outer bounds. They are generally quite tight for not-so-asymmetric systems 相似文献
109.
110.
W. Y. Kwok P. C. W. Fung C. C. Lam 《Journal of Superconductivity and Novel Magnetism》1991,4(6):461-467
Subsequent to our observation that the Tl- and Bi-based cuprate high-T c superconductors are built of superconductor-semiconductor arrays (P. C. W. Fung and W. Y. Kwok,J. Superconduct., this issue), we investigate in this paper the possibility ofT c enhancement arising from the effect of change of phonon spectrum and the effect of size quantization when one or more semiconductor blocks is attached to the basic superconductor in the unit cell. 相似文献