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991.
The standard implementation of mutual exclusion by means of a semaphore allows starvation of processes. Between 1979 and 1986, three algorithms were proposed that preclude starvation. These algorithms use a special kind of semaphore. We model this so-called buffered semaphore rigorously and provide mechanized proofs of the algorithms. We prove that the algorithms are three implementations of one abstract algorithm in which every competing process is overtaken not more than once by any other process. We also consider a so-called polite semaphore, which is weaker than the buffered one and is strong enough for one of the three algorithms. Refinement techniques are used to compare the algorithms and the semaphores.  相似文献   
992.
993.
Effective caching in mobile ad hoc network increases data availability. However, caching at strategic locations with reduced (controlled) number of copies is needed for many military applications involving UAVs to address security concerns, less maintenance overhead and maintaining availability. In general, existing cooperative caching approaches are deficient in finding the reduced number of strategic cache locations. One such technique to reduce the number of strategic cache locations without affecting the efficacy of data access for a small network topology of UAVs is called “memory and location optimized caching scheme (MELOC)”. However, having a single broker and metadata broadcast across the whole network in MELOC lead to severe performance hindrance in case of a large network topology of UAVs. Moreover, frequent cache replacements due to a change in network topology do not favor cache hit and bandwidth conservation in case of large mobile networks consisting of UAVs. In this paper, we design and evaluate an extended version of “MELOC called MELOC-X”, which suits large network topologies of UAVs by overcoming the above challenges. Our comparison with one such recent scheme with similar objectives showcased a significant improvement in performance. We also evaluate the impact of this scheme with respect to different metrics including the average number of hops, the average roundtrip time (i.e., average query latency), cache hits and mobility to access cached data through extensive simulations.  相似文献   
994.
This paper discusses the essential elements for successful Total Quality Management (TQM) implementation in hospital, and the challenges that occur with such implementation. Guidelines for this implementation are provided to show how TQM tools can be used effectively in hospitals.  相似文献   
995.
996.
Classic shortest path algorithms operate on graphs, which are suitable for problems that can be represented by weighted nodes or edges. Finding a shortest path through a set of weighted regions is more difficult and only approximate solutions tend to scale well. The Field D* algorithm efficiently calculates an approximate, interpolated shortest path through a set of weighted regions and was designed for navigating robots through terrains with varying characteristics. Field D* operates on unit grid or quad-tree data structures, which require high resolutions to accurately model the boundaries of irregular world structures. In this paper, we extend the Field D* cost functions to 2D triangulations and 3D tetrahedral meshes: structures which model polygonal world structures more accurately. Since robots typically have limited resources available for computation and storage, we pay particular attention to computation and storage overheads when detailing our extensions. We begin by providing analytic solutions to the minimum of each cost function for 2D triangles and 3D tetrahedra. Our triangle implementation provides a 50 % improvement in performance over an existing triangle implementation. While our 3D extension to tetrahedra is the first full analytic extension of Field D* to 3D, previous work only provided an approximate minimization for a single cost function on a 3D cube with unit lengths. Each cost function is expressed in terms of a general function whose characteristics can be exploited to reduce the calculations required to find a minimum. These characteristics can also be exploited to cache the majority of cost functions, producing a speedup of up to 28 % in the 3D tetrahedral case. We demonstrate that, in environments composed of non-grid aligned data, Multi-resolution quad-tree Field D* requires an order of magnitude more faces and between 15 and 20 times more node expansions, to produce a path of similar cost to one produced by a triangle implementation of Field D* on a lower resolution triangulation. We provide examples of 3D pathing through models of complex topology, including pathing through anatomical structures extracted from a medical data set. To summarise, this paper details a robust and efficient extension of Field D* pathing to data sets represented by weighted triangles and tetrahedra, and also provides empirical data which demonstrates the reduction in storage and computation costs that accrue when one chooses such a representation over the more commonly used quad-tree and grid-based alternatives.  相似文献   
997.
Model Checking     
Die Gewährleistung der korrekten Funktionsweise von Hard- und Software ist ein entscheidender Faktor bei der heutigen Systementwicklung. Dies trifft ganz besonders auf das Gebiet der sog. sicherheitskritischen Systeme zu, bei dem ein Systemversagen Menschenleben gefährden kann.  相似文献   
998.
An efficient non-dominated sorting method for evolutionary algorithms   总被引:1,自引:0,他引:1  
We present a new non-dominated sorting algorithm to generate the non-dominated fronts in multi-objective optimization with evolutionary algorithms, particularly the NSGA-II. The non-dominated sorting algorithm used by NSGA-II has a time complexity of O(MN(2)) in generating non-dominated fronts in one generation (iteration) for a population size N and M objective functions. Since generating non-dominated fronts takes the majority of total computational time (excluding the cost of fitness evaluations) of NSGA-II, making this algorithm faster will significantly improve the overall efficiency of NSGA-II and other genetic algorithms using non-dominated sorting. The new non-dominated sorting algorithm proposed in this study reduces the number of redundant comparisons existing in the algorithm of NSGA-II by recording the dominance information among solutions from their first comparisons. By utilizing a new data structure called the dominance tree and the divide-and-conquer mechanism, the new algorithm is faster than NSGA-II for different numbers of objective functions. Although the number of solution comparisons by the proposed algorithm is close to that of NSGA-II when the number of objectives becomes large, the total computational time shows that the proposed algorithm still has better efficiency because of the adoption of the dominance tree structure and the divide-and-conquer mechanism.  相似文献   
999.
1000.
Networks and Spatial Economics - The pace of changes in automating cars has sped up in the last few decades. Autonomous Vehicles (AVs) will dramatically change the future of transportation, and...  相似文献   
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