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111.
Industry evaluation of the Requirements Abstraction Model 总被引:2,自引:1,他引:1
Tony Gorschek Per Garre Stig B. M. Larsson Claes Wohlin 《Requirements Engineering》2007,12(3):163-190
Software requirements are often formulated on different levels and hence they are difficult to compare to each other. To address
this issue, a model that allows for placing requirements on different levels has been developed. The model supports both abstraction
and refinement of requirements, and hence requirements can both be compared with each other and to product strategies. Comparison
between requirements will allow for prioritization of requirements, which in many cases is impossible if the requirements
are described on different abstraction levels. Comparison to product strategies will enable early and systematic acceptance
or dismissal of requirements, minimizing the risk for overloading. This paper presents an industrial evaluation of the model.
It has been evaluated in two different companies, and the experiences and findings are presented. It is concluded that the
requirements abstraction model provides helpful improvements to the industrial requirements engineering process.
相似文献
Claes WohlinEmail: |
112.
The introduction of sit-stand worktables was examined in this study. Purchasers at four companies were interviewed regarding preparations prior to purchase, follow-up after installation, and if expectations had been fulfilled. Personnel at the four companies answered a questionnaire examining use of the worktables' sit-stand function, and the influence of some variables on this. Utilisation of the sit-stand function was less than what could be expected to relieve static musculoskeletal loading during VDU work. Pain experienced during the past year, and education on the use of the worktable gave rise to modest increases in utilisation. Investment in sit-stand worktables was satisfactory to purchasers, in terms of providing flexible furniture to suit modern organisational dynamics. Users were, in general, positive to the worktables, but showed poor compliance in using them. User and purchaser satisfaction with regard to improving individual health ergonomics was questionable in respect of the low level of usage. 相似文献
113.
The industrial revolution significantly changed the way work was organized and analyzed by the introduction and widespread implementation of the division of labor philosophy. This philosophy has continued to dominate work design, and has evolved beyond the factory to include many facets of service industries, and even professional occupations. The analysis of manual work, particularly materials handling tasks, remains an active domain of ergonomics research and practice. Many of the task-analytic tools used for workplace analysis are rooted in the philosophy of dividing work into elements, analyzing the individual elements, and synthesizing the results into conclusions about the entire job, including the risk of contracting musculoskeletal disorders (MSDs). The authors discuss the notion that the nature of modern work, which is characterized by multiple tasks in a complex time pattern, and the complex nature of MSDs, which are influenced by biomechanical as well as psychological, political, and economic factors, may limit the effectiveness of classical task analytic techniques in preventing MSDs. 相似文献
114.
An alternating polyfluorene (APFO) with low band-gap segments named APFO-Green1 has been designed and synthesized for use in optoelectronic devices. The low band-gap segment consists of an electron acceptor (A), fenced by electron donors (D). This D-A-D configuration leads to a partial charge transfer in the polymer backbone, and thereby a low band-gap (1.3 eV). Results obtained from characterization of APFO-Green1 include light absorption and emission at extended wavelengths as well as high hole mobility. Furthermore, blends of the polymer with different fullerene derivatives exhibit unusually high photovoltaic performance at long wavelengths, making this type of conjugated polymers promising for plastic solar cell applications. 相似文献
115.
Juan Carlos Gomez Erik Boiy Marie-Francine Moens 《Knowledge and Information Systems》2012,31(1):23-53
This paper reports on email classification and filtering, more specifically on spam versus ham and phishing versus spam classification,
based on content features. We test the validity of several novel statistical feature extraction methods. The methods rely
on dimensionality reduction in order to retain the most informative and discriminative features. We successfully test our
methods under two schemas. The first one is a classic classification scenario using a 10-fold cross-validation technique for
several corpora, including four ground truth standard corpora: Ling-Spam, SpamAssassin, PU1, and a subset of the TREC 2007
spam corpus, and one proprietary corpus. In the second schema, we test the anticipatory properties of our extracted features
and classification models with two proprietary datasets, formed by phishing and spam emails sorted by date, and with the public
TREC 2007 spam corpus. The contributions of our work are an exhaustive comparison of several feature selection and extraction
methods in the frame of email classification on different benchmarking corpora, and the evidence that especially the technique
of biased discriminant analysis offers better discriminative features for the classification, gives stable classification
results notwithstanding the amount of features chosen, and robustly retains their discriminative value over time and data
setups. These findings are especially useful in a commercial setting, where short profile rules are built based on a limited
number of features for filtering emails. 相似文献
116.
This article presents a method for rectifying and stabilising video from cell-phones with rolling shutter (RS) cameras. Due to size constraints, cell-phone cameras have constant, or near constant focal length, making them an ideal
application for calibrated projective geometry. In contrast to previous RS rectification attempts that model distortions in
the image plane, we model the 3D rotation of the camera. We parameterise the camera rotation as a continuous curve, with knots
distributed across a short frame interval. Curve parameters are found using non-linear least squares over inter-frame correspondences
from a KLT tracker. By smoothing a sequence of reference rotations from the estimated curve, we can at a small extra cost,
obtain a high-quality image stabilisation. Using synthetic RS sequences with associated ground-truth, we demonstrate that
our rectification improves over two other methods. We also compare our video stabilisation with the methods in iMovie and
Deshaker. 相似文献
117.
Many video-based techniques for assessing postures at work have been developed. Choosing the most appropriate technique should be based on an evaluation of different alternatives in terms of their ability to produce posture information at low input costs, i.e. their cost efficiency. This study compared four video-based techniques for assessing upper arm postures, using cost and error data from an investigation on hairdressers. Labour costs associated with the posture assessments from the video recordings were the dominant factor in the cost efficiency comparison. Thus, a work sampling technique associated with relatively large errors appeared, in general, to be the most cost-efficient because it was labour-saving. Measurement bias and other costs than labour cost for posture assessment influenced the ranking and economic evaluation of techniques, as did the applied measurement strategy, i.e. the numbers of video recordings and repeated assessments of them. PRACTITIONER SUMMARY: The cost efficiency of four video-based techniques for assessing upper arm postures was compared. Work sampling techniques were in general more cost efficient than continuous observations since they were labour-saving. Whilst a labour cost dominated the comparison, 'hidden costs', bias and measurement strategy also influenced this dominance. 相似文献
118.
Allan P. Engsig-Karup Jan S. Hesthaven Harry B. Bingham Per A. Madsen 《Journal of Engineering Mathematics》2006,56(3):351-370
A discontinuous Galerkin finite-element method (DG-FEM) solution to a set of high-order Boussinesq-type equations for modelling
highly nonlinear and dispersive water waves in one horizontal dimension is presented. The continuous equations are discretized
using nodal polynomial basis functions of arbitrary order in space on each element of an unstructured computational domain.
A fourth-order explicit Runge-Kutta scheme is used to advance the solution in time. Methods for introducing artificial damping
to control mild nonlinear instabilities are also discussed. The accuracy and convergence of the model with both h (grid size) and p (order) refinement are confirmed for the linearized equations, and calculations are provided for two nonlinear test cases
in one horizontal dimension: harmonic generation over a submerged bar, and reflection of a steep solitary wave from a vertical
wall. Test cases for two horizontal dimensions will be considered in future work. 相似文献
119.
This paper considers the problem of guaranteed cost control for uncertain neutral delay systems with a quadratic cost function. The system under consideration is subject to norm‐bounded time‐varying parametric uncertainty appearing in all the matrices of the state‐space model. The problem we address is the design of a state feedback controller such that the closed‐loop system is not only stable but also guarantees an adequate level of performance for all admissible uncertainties. A sufficient condition for the existence of guaranteed cost controllers is given in terms of a linear matrix inequality (LMI). When this condition is feasible, the desired state feedback controller gain matrices can be obtained via convex optimization. An illustrative example is provided to demonstrate the effectiveness of the proposed approach. Copyright © 2002 John Wiley & Sons, Ltd. 相似文献
120.
Robust and Rapid Generation of Animated Faces from Video Images: A Model-Based Modeling Approach 总被引:1,自引:0,他引:1
Zhengyou Zhang Zicheng Liu Dennis Adler Michael F. Cohen Erik Hanson Ying Shan 《International Journal of Computer Vision》2004,58(2):93-119
We have developed an easy-to-use and cost-effective system to construct textured 3D animated face models from videos with minimal user interaction. This is a particularly challenging task for faces due to a lack of prominent textures. We develop a robust system by following a model-based approach: we make full use of generic knowledge of faces in head motion determination, head tracking, model fitting, and multiple-view bundle adjustment. Our system first takes, with an ordinary video camera, images of a face of a person sitting in front of the camera turning their head from one side to the other. After five manual clicks on two images to indicate the position of the eye corners, nose tip and mouth corners, the system automatically generates a realistic looking 3D human head model that can be animated immediately (different poses, facial expressions and talking). A user, with a PC and a video camera, can use our system to generate his/her face model in a few minutes. The face model can then be imported in his/her favorite game, and the user sees themselves and their friends take part in the game they are playing. We have demonstrated the system on a laptop computer live at many events, and constructed face models for hundreds of people. It works robustly under various environment settings. 相似文献