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211.
OMAPL138和FPGA的合并单元设计方案   总被引:1,自引:0,他引:1  
提出了一种基于ARM9+DSP双核处理器OMAPL-138和FPGA的合并单元设计方案。给出了该方案的原理框图,以及具体的程序流程图,并在CCS开发环境下完成了软件编程,实现了合并单元按照IEC61850标准规定的格式进行数字量以太网传输。实验结果证明了该设计方案的可行性与正确性,为合并单元的设计提供了一种新的思路。  相似文献   
212.
This study proposes a roll‐to‐roll process‐based sub‐wavelength grating, which is attached on a light bar to turn the side‐lit red/green/blue (620, 520, and 450 nm) incident rays into a uniformly and normally output white light with high illuminance from the light bar's surface. On the basis of the rigorous coupling wave analysis, the relationship between the first‐order transmission/reflection efficiency and the pitch of the gratings with different shapes was analyzed. The optimal design can effectively reduce the coupling length and enhance the white color balance for display applications.  相似文献   
213.
Reflective displays are advantageous in applications requiring low power or daylight readability. However, there are no low‐cost reflective technologies capable of displaying bright colors. By employing photoluminescence to more efficiently use ambient light, we created a prototype display that provides bright, full color in a simple, low‐cost architecture. This prototype includes a novel electrokinetic shutter, a layer that incorporates patterned luminescent red, green, and blue sub‐pixel elements, and a novel optical out‐coupling scheme. The luminescent elements convert otherwise‐wasted portions of the incident spectrum to light in the desired color band, resulting in improved color saturation and lightness. This prototype provides a color gamut that is superior to competing reflective display technologies that utilize color filters in single‐layer side‐by‐side sub‐pixel architectures. The current prototype is capable of switching in <0.5 s; future displays based on an alternative electro‐optic shutter technology should achieve video rate operation. A transflective version of this technology has also been prototyped. The transflective version utilizes its backlight with a power efficiency that is at least three times that of a conventional liquid crystal display. These photoluminescence‐based technologies enable a host of applications ranging from low‐power mobile products and retail pricing signage to daylight readable signage for outdoor advertising segments.  相似文献   
214.
Graphs appear in numerous applications including cyber security, the Internet, social networks, protein networks, recommendation systems, citation networks, and many more. Graphs with millions or even billions of nodes and edges are common-place. How to store such large graphs efficiently? What are the core operations/queries on those graph? How to answer the graph queries quickly? We propose Gbase, an efficient analysis platform for large graphs. The key novelties lie in (1) our storage and compression scheme for a parallel, distributed settings and (2) the carefully chosen graph operations and their efficient implementations. We designed and implemented an instance of Gbase using Mapreduce/Hadoop. Gbase provides a parallel indexing mechanism for graph operations that both saves storage space, as well as accelerates query responses. We run numerous experiments on real and synthetic graphs, spanning billions of nodes and edges, and we show that our proposed Gbase is indeed fast, scalable, and nimble, with significant savings in space and time.  相似文献   
215.
The rapid growth of motion capture data increases the importance of motion retrieval. The majority of the existing motion retrieval approaches are based on a labor-intensive step in which the user browses and selects a desired query motion clip from the large motion clip database. In this work, a novel sketching interface for defining the query is presented. This simple approach allows users to define the required motion by sketching several motion strokes over a drawn character, which requires less effort and extends the users’ expressiveness. To support the real-time interface, a specialized encoding of the motions and the hand-drawn query is required. Here, we introduce a novel hierarchical encoding scheme based on a set of orthonormal spherical harmonic (SH) basis functions, which provides a compact representation, and avoids the CPU/processing intensive stage of temporal alignment used by previous solutions. Experimental results show that the proposed approach can well retrieve the motions, and is capable of retrieve logically and numerically similar motions, which is superior to previous approaches. The user study shows that the proposed system can be a useful tool to input motion query if the users are familiar with it. Finally, an application of generating a 3D animation from a hand-drawn comics strip is demonstrated.  相似文献   
216.
Curvilinear reformatting of 3D magnetic resonance imaging data has been recognized by the medical community as a helpful noninvasive tool for displaying the cerebral anatomy. It consists of automatically creating, with respect to a reference surface, a series of equidistant curvilinear slices at progressively deeper cuts. In comparison with planar slices, it allows more precise localization of lesions and identification of subtle structural abnormalities. However, current curvilinear reformatting tools either rely on the time-consuming manual delineation of guiding curves on 2D slices, or require costly automatic brain segmentation procedures. In addition, they extract the skin and skull, impeding a precise topographic correlation between the location of the brain lesion and skin surface. This impairs planning of craniotomy for neurosurgery, and of the appropriate implantation of electrodes for intracranial electroencephalography in presurgical evaluation. In this work, we present a novel approach based on direct manipulation of the visualized volume data. By using a 3D painting metaphor, the reference surface can be defined incrementally, according to the principle that the user interacts with what she/he sees. As a response, an animation of the reformatting process is displayed. The focus of this paper is a new volume tagging algorithm behind user interactions. It works at an interactive frame rate on current graphics hardware.  相似文献   
217.
In this paper, we study the problem of detecting sudden pedestrian crossings to assist drivers in avoiding accidents. This application has two major requirements: to detect crossing pedestrians as early as possible just as they enter the view of the car-mounted camera and to maintain a false alarm rate as low as possible for practical purposes. Although many current sliding-window-based approaches using various features and classification algorithms have been proposed for image-/video-based pedestrian detection, their performance in terms of accuracy and processing speed falls far short of practical application requirements. To address this problem, we propose a three-level coarse-to-fine video-based framework that detects partially visible pedestrians just as they enter the camera view, with low false alarm rate and high speed. The framework is tested on a new collection of high-resolution videos captured from a moving vehicle and yields a performance better than that of state-of-the-art pedestrian detection while running at a frame rate of 55 fps.  相似文献   
218.
Eye gaze tracking is very useful for quantitatively measuring visual attention in virtual environments. However, most eye trackers have a limited tracking range, e.g., ±35° in the horizontal direction. This paper proposed a method to combine head pose tracking and eye gaze tracking together to achieve a large range of tracking in virtual driving simulation environments. Multiple parallel multilayer perceptrons were used to reconstruct the relationship between head images and head poses. Head images were represented with the coefficients extracted from Principal Component Analysis. Eye gaze tracking provides precise results on the front view, while head pose tracking is more suitable for tracking areas of interest than for tracking points of interest on the side view.  相似文献   
219.
An intelligent control for a stand‐alone doubly‐fed induction generator (DFIG) system using a proportional‐integral‐derivative neural network (PIDNN) is proposed in this study. This system can be applied as a stand‐alone power supply system or as the emergency power system when the electricity grid fails for all sub‐synchronous, synchronous, and super‐synchronous conditions. The rotor side converter is controlled using field‐oriented control to produce 3‐phase stator voltages with constant magnitude and frequency at different rotor speeds. Moreover, the grid side converter, which is also controlled using field‐oriented control, is primarily implemented to maintain the magnitude of the DC‐link voltage. Furthermore, the intelligent PIDNN controller is proposed for both the rotor and grid side converters to improve the transient and steady‐state responses of the DFIG system for different operating conditions. Both the network structure and online learning algorithm are introduced in detail. Finally, the feasibility of the proposed control scheme is verified through experimentation. Copyright © 2011 John Wiley and Sons Asia Pte Ltd and Chinese Automatic Control Society  相似文献   
220.
A particle swarm optimization (PSO) algorithm combined with the random-key (RK) encoding scheme (named as PSORK) for solving a bi-objective personnel assignment problem (BOPAP) is presented. The main contribution of this work is to improve the f1_f2 heuristic algorithm which was proposed by Huang et al. [3]. The objective of the f1_f2 heuristic algorithm is to get a satisfaction level (SL) value which is satisfied to the bi-objective values f1, and f2 for the personnel assignment problem. In this paper, PSORK algorithm searches the solution of BOPAP space thoroughly. The experimental results show that the solution quality of BOPAP based on the proposed method is far better than that of the f1_f2 heuristic algorithm.  相似文献   
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