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91.
Recent advances in wireless communication technologies and auto-mobile industry have triggered a significant research interest in the field of vehicular ad-hoc networks (VANETs) over the past few years. A vehicular network consists of vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications supported by wireless access technologies such as IEEE 802.11p. This innovation in wireless communication has been envisaged to improve road safety and motor traffic efficiency in near future through the development of intelligent transportation system (ITS). Hence, governments, auto-mobile industries and academia are heavily partnering through several ongoing research projects to establish standards for VANETs. The typical set of VANET application areas, such as vehicle collision warning and traffic information dissemination have made VANET an interesting field of mobile wireless communication. This paper provides an overview on current research state, challenges, potentials of VANETs as well as the ways forward to achieving the long awaited ITS.  相似文献   
92.
We study assignment games in which jobs select machines, and in which certain pairs of jobs may conflict, which is to say they may incur an additional cost when they are both assigned to the same machine, beyond that associated with the increase in load. Questions regarding such interactions apply beyond allocating jobs to machines: when people in a social network choose to align themselves with a group or party, they typically do so based upon not only the inherent quality of that group, but also who amongst their friends (or enemies) chooses that group as well. We show how semi-smoothness, a recently introduced generalization of smoothness, is necessary to find tight bounds on the robust price of anarchy, and thus on the quality of correlated and Nash equilibria, for several natural job-assignment games with interacting jobs. For most cases, our bounds on the robust price of anarchy are either exactly 2 or approach 2. We also prove new convergence results implied by semi-smoothness for our games. Finally we consider coalitional deviations, and prove results about the existence and quality of strong equilibrium.  相似文献   
93.
Testing of reactive systems is challenging because long input sequences are often needed to drive them into a state to test a desired feature. This is particularly problematic in on-target testing, where a system is tested in its real-life application environment and the amount of time required for resetting is high. This article presents an approach to discovering a test case chain—a single software execution that covers a group of test goals and minimizes overall test execution time. Our technique targets the scenario in which test goals for the requirements are given as safety properties. We give conditions for the existence and minimality of a single test case chain and minimize the number of test case chains if a single test case chain is infeasible. We report experimental results with our ChainCover tool for C code generated from Simulink models and compare it to state-of-the-art test suite generators.  相似文献   
94.
95.
The ability to model search in a constraint solver can be an essential asset for solving combinatorial problems. However, existing infrastructure for defining search heuristics is often inadequate. Either modeling capabilities are extremely limited or users are faced with a general-purpose programming language whose features are not tailored towards writing search heuristics. As a result, major improvements in performance may remain unexplored. This article introduces search combinators, a lightweight and solver-independent method that bridges the gap between a conceptually simple modeling language for search (high-level, functional and naturally compositional) and an efficient implementation (low-level, imperative and highly non-modular). By allowing the user to define application-tailored search strategies from a small set of primitives, search combinators effectively provide a rich domain-specific language (DSL) for modeling search to the user. Remarkably, this DSL comes at a low implementation cost to the developer of a constraint solver. The article discusses two modular implementation approaches and shows, by empirical evaluation, that search combinators can be implemented without overhead compared to a native, direct implementation in a constraint solver.  相似文献   
96.
VALENCE is an interactive visualisation controlled by live brainwave monitoring. We used a wireless EEG headset to monitor the player's alpha waves (an indicator of relaxation) and valence (an indicator of emotion or arousal). The game world is an emergent system of attractive and repulsive forces responding to EEG input.  相似文献   
97.
This paper reports on a design experience for undergraduates in computer engineering, industrial design, and marketing that focuses on pervasive computing devices. Across a broad range of targeted application areas and user groups, many of the student designs have been wearable computers. Consequently, our course will be of interest to the wearable computing community, particularly in terms of our aim of bridging the gap between design and engineering. For the two most recent offerings of the course, we have utilized external observers and surveyed the students in order to validate the impact of aspects of our process and changes to it. This paper is based upon 5 years of experience and 2 years of analysis of our course, and it presents an overview of our process with both qualitative and quantitative results from these two most recent offerings.  相似文献   
98.
99.
Explaining IS continuance in environments where usage is mandatory   总被引:1,自引:0,他引:1  
Several research efforts over the last decade have attempted to explain user acceptance in mandated environments. This research is an attempt in the same direction. It addresses users’ satisfaction in mandated environments to further contribute to our understanding of how we can manage mandated use of information systems (IS) effectively beyond initial adoption. To better explain users’ IS continuance a revised post-acceptance model is proposed and empirically tested using the structural equation modelling technique. The results demonstrate the reliability and validity of the proposed measurement model and further demonstrate that confirmed expectations and ease of use perceptions explain 61% of the users’ satisfaction in this setting. Our findings have important implications for the management of users in mandated environments as well as for further research in the area of mandated use. To that end, we offer directions for future research.  相似文献   
100.
瘦客户机 瘦客户机对于目前的医疗保健、金融、教育及其它行业来说.是一项良好的解决方案。不但经济实惠,也更便于IT管理人员进行管理。我们评测的是实达WT-8040瘦客户机。  相似文献   
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