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11.
Phan  Alex  Truong  Phuong  Schade  Christoph  Vasan  Aditya  Friend  James  Talke  Frank E. 《Microsystem Technologies》2021,27(6):2473-2479
Microsystem Technologies - “Zero drift” behavior of an optical intraocular pressure sensor is studied using an analytical model based on the deflection of a circular membrane. Results...  相似文献   
12.
Due to the increasing importance of producing and consuming energy more sustainably, Energy Informatics (EI) has evolved into a thriving research area within the CS/IS community. The article attempts to characterize this young and highly dynamic field of research by describing current EI research topics and methods and provides an outlook of how the field might evolve in the future. It is shown that two general research questions have received the most attention so far and are likely to dominate the EI research agenda in the coming years: How to leverage information and communication technology (ICT) to (1) improve energy efficiency, and (2) to integrate decentralized renewable energy sources into the power grid. Selected EI streams are reviewed, highlighting how the respective research questions are broken down into specific research projects and how EI researchers have made contributions based on their individual academic background.  相似文献   
13.
Temporal dynamics of social interaction networks as well as the analysis of communities are key aspects to gain a better understanding of the involved processes, important influence factors, their effects, and their structural implications. In this article, we analyze temporal dynamics of contacts and the evolution of communities in networks of face-to-face proximity. As our application context, we consider four scientific coil- ferences. On a structural level, we focus on static and dynamic properties of the contact graphs. Also, we analyze the resulting community structure using state-of-the-art automatic community detection algorithms. Specifically, we analyze tile evolution of contacts and communities over time to consider the stability of the respective conmmnities. Furthermore, we assess different factors which have an influence on the quality of com- munity prediction. Overall, we provide first important insights into the evolution of contacts and communities in face-to-face contact networks.  相似文献   
14.
Variational methods are employed in situations where exact Bayesian inference becomes intractable due to the difficulty in performing certain integrals. Typically, variational methods postulate a tractable posterior and formulate a lower bound on the desired integral to be approximated, e.g. marginal likelihood. The lower bound is then optimised with respect to its free parameters, the so-called variational parameters. However, this is not always possible as for certain integrals it is very challenging (or tedious) to come up with a suitable lower bound. Here, we propose a simple scheme that overcomes some of the awkward cases where the usual variational treatment becomes difficult. The scheme relies on a rewriting of the lower bound on the model log-likelihood. We demonstrate the proposed scheme on a number of synthetic and real examples, as well as on a real geophysical model for which the standard variational approaches are inapplicable.  相似文献   
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We study the price of anarchy and the structure of equilibria in network creation games. A network creation game is played by n players {1,2,…,n}, each identified with a vertex of a graph (network), where the strategy of player i, i=1,…,n, is to build some edges adjacent to i. The cost of building an edge is α>0, a fixed parameter of the game. The goal of every player is to minimize its creation cost plus its usage cost. The creation cost of player i is α times the number of built edges. In the SumGame variant, the usage cost of player i is the sum of distances from i to every node of the resulting graph. In the MaxGame variant, the usage cost is the eccentricity of i in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy of the game (of both variants) for various ranges of α, and give new insights into the structure of equilibria for various values of α. The two main results of the paper show that for α>273?n all equilibria in SumGame are trees and thus the price of anarchy is constant, and that for α>129 all equilibria in MaxGame are trees and the price of anarchy is constant. For SumGame this answers (almost completely) one of the fundamental open problems in the field—is price of anarchy of the network creation game constant for all values of α?—in an affirmative way, up to a tiny range of α.  相似文献   
17.
Entanglement in high-dimensional many-body systems plays an increasingly vital role in the foundations and applications of quantum physics. In the present paper, we introduce a theoretical concept which allows to categorize multipartite states by the number of degrees of freedom being entangled. In this regard, we derive computable and experimentally friendly criteria for arbitrary multipartite qudit systems that enable to examine in how many degrees of freedom a mixed state is genuine multipartite entangled.  相似文献   
18.
The recent deployment of smart grids promises to bring numerous advantages in terms of energy consumption reduction in both homes and businesses. A more transparent and instantaneous measurement of electricity consumption through smart meters utilization leads to an enhancement in the ability of monitoring, controlling and predicting energy usage. Nevertheless, it also has associated drawbacks related to the privacy of customers, since such management might reveal their personal habits, which electrical appliances they are using at each moment, whether they are at home or not, etc. In this work, we present a privacy-enhanced architecture for smart metering aimed at tackling this threat by means of encrypting individual measurements while allowing the electricity supplier to access the aggregation of the corresponding decrypted values.  相似文献   
19.
This letter presents an improved cue integration approach to reliably separate coherent moving objects from their background scene in video sequences. The proposed method uses a probabilistic framework to unify bottom-up and top-down cues in a parallel, "democratic" fashion. The algorithm makes use of a modified Bayes rule where each pixel's posterior probabilities of figure or ground layer assignment are derived from likelihood models of three bottom-up cues and a prior model provided by a top-down cue. Each cue is treated as independent evidence for figure-ground separation. They compete with and complement each other dynamically by adjusting relative weights from frame to frame according to cue quality measured against the overall integration. At the same time, the likelihood or prior models of individual cues adapt toward the integrated result. These mechanisms enable the system to organize under the influence of visual scene structure without manual intervention. A novel contribution here is the incorporation of a top-down cue. It improves the system's robustness and accuracy and helps handle difficult and ambiguous situations, such as abrupt lighting changes or occlusion among multiple objects. Results on various video sequences are demonstrated and discussed. (Video demos are available at http://organic.usc.edu:8376/ approximately tangx/neco/index.html .).  相似文献   
20.
We describe a neural network able to rapidly establish correspondence between neural feature layers. Each of the network's two layers consists of interconnected cortical columns, and each column consists of inhibitorily coupled subpopulations of excitatory neurons. The dynamics of the system builds on a dynamic model of a single column, which is consistent with recent experimental findings. The network realizes dynamic links between its layers with the help of specialized columns that evaluate similarities between the activity distributions of local feature cell populations, are subject to a topology constraint, and can gate the transfer of feature information between the neural layers. The system can robustly be applied to natural images, and correspondences are found in time intervals estimated to be smaller than 100 ms in physiological terms.  相似文献   
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