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131.
Support Vector Machine (SVM) classifiers are high-performance classification models devised to comply with the structural risk minimization principle and to properly exploit the kernel artifice of nonlinearly mapping input data into high-dimensional feature spaces toward the automatic construction of better discriminating linear decision boundaries. Among several SVM variants, Least-Squares SVMs (LS-SVMs) have gained increased attention recently due mainly to their computationally attractive properties coming as the direct result of applying a modified formulation that makes use of a sum-squared-error cost function jointly with equality, instead of inequality, constraints. In this work, we present a flexible hybrid approach aimed at augmenting the proficiency of LS-SVM classifiers with regard to accuracy/generalization as well as to hyperparameter calibration issues. Such approach, named as Mixtures of Weighted Least-Squares Support Vector Machine Experts, centers around the fusion of the weighted variant of LS-SVMs with Mixtures of Experts models. After the formal characterization of the novel learning framework, simulation results obtained with respect to both binary and multiclass pattern classification problems are reported, ratifying the suitability of the novel hybrid approach in improving the performance issues considered.  相似文献   
132.
Recently, some initiatives to start the so-called semantic web-based educational systems (SWBES) have emerged in the field of artificial intelligence in education (AIED). The main idea is to incorporate semantic web resources to the design of AIED systems aiming to update their architectures to provide more adaptability, robustness and richer learning environments. However, the construction of such systems is highly complex and faces several challenges in terms of software engineering and artificial intelligence aspects. This paper presents a computational model for developing SWBES focusing on the problem of how to make the development easier and more useful for both developers and authors. In order to illustrate the features of the proposed model, a case study is presented. Furthermore, a discussion about the results regarding the computational model construction is available.  相似文献   
133.
In an adaptive and intelligent educational system (AIES), the process of learning pedagogical policies according the students needs fits as a Reinforcement Learning (RL) problem. Previous works have demonstrated that a great amount of experience is needed in order for the system to learn to teach properly, so applying RL to the AIES from scratch is unfeasible. Other works have previously demonstrated in a theoretical way that seeding the AIES with an initial value function learned with simulated students reduce the experience required to learn an accurate pedagogical policy. In this paper we present empirical results demonstrating that a value function learned with simulated students can provide the AIES with a very accurate initial pedagogical policy. The evaluation is based on the interaction of more than 70 Computer Science undergraduate students, and demonstrates that an efficient and useful guide through the contents of the educational system is obtained.  相似文献   
134.
In the present work, a constructive learning algorithm was employed to design a near-optimal one-hidden layer neural network structure that best approximates the dynamic behavior of a bioprocess. The method determines not only a proper number of hidden neurons but also the particular shape of the activation function for each node. Here, the projection pursuit technique was applied in association with the optimization of the solvability condition, giving rise to a more efficient and accurate computational learning algorithm. As each activation function of a hidden neuron is defined according to the peculiarities of each approximation problem, better rates of convergence are achieved, guiding to parsimonious neural network architectures. The proposed constructive learning algorithm was successfully applied to identify a MIMO bioprocess, providing a multivariable model that was able to describe the complex process dynamics, even in long-range horizon predictions. The resulting identification model was considered as part of a model-based predictive control strategy, producing high-quality performance in closed-loop experiments.  相似文献   
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137.
Robots must be able to adapt their motor behavior to unexpected situations in order to safely move among humans. A necessary step is to be able to predict failures, which result in behavior abnormalities and may cause irrecoverable damage to the robot and its surroundings, i.e. humans. In this paper we build a predictive model of sensor traces that enables early failure detection by means of a skill memory. Specifically, we propose an architecture based on a biped locomotion solution with improved robustness due to sensory feedback, and extend the concept of Associative Skill Memories (ASM) to periodic movements by introducing several mechanisms into the training workflow, such as linear interpolation and regression into a Dynamical Motion Primitive (DMP) system such that representation becomes time invariant and easily parameterizable. The failure detection mechanism applies statistical tests to determine the optimal operating conditions. Both training and failure testing were conducted on a DARwIn-OP inside a simulation environment to assess and validate the failure detection system proposed. Results show that the system performance in terms of the compromise between sensitivity and specificity is similar with and without the proposed mechanism, while achieving a significant data size reduction due to the periodic approach taken.  相似文献   
138.
Relational learning algorithms mine complex databases for interesting patterns. Usually, the search space of patterns grows very quickly with the increase in data size, making it impractical to solve important problems. In this work we present the design of a relational learning system, that takes advantage of graphics processing units (GPUs) to perform the most time consuming function of the learner, rule coverage. To evaluate performance, we use four applications: a widely used relational learning benchmark for predicting carcinogenesis in rodents, an application in chemo-informatics, an application in opinion mining, and an application in mining health record data. We compare results using a single and multiple CPUs in a multicore host and using the GPU version. Results show that the GPU version of the learner is up to eight times faster than the best CPU version.  相似文献   
139.
Nowadays, the prevailing use of networks based on traditional centralized management systems reflects on a fast increase of the management costs. The growth in the number of network equipments and services reinforces the need to distribute the management responsibilities throughout the network devices. In this approach, each device executes common network management functionalities, being part of the overall network management platform. In this paper, we present a Unified Distributed Network Management (UDNM) framework that provides a unified (wired and wireless) management network solution, where further different network services can take part of this infrastructure, e.g., flow monitoring, accurate routing decisions, distributed policies dissemination, etc. This framework is divided in two main components: (A) Situation awareness, which sets up initial information through bootstrapping, discovery, fault-management process and exchange of management information; (B) Autonomic Decision System (ADS) that performs distributed decisions in the network with incomplete information. We deploy the UDNM framework in a testbed which involves two cities (\(\approx\)250 km between), different standards (IEEE 802.3, IEEE 802.11 and IEEE 802.16e) and network technologies, such as, wired virtual grid, wireless ad-hoc gateways, ad-hoc mobile access devices. The UDNM framework integrates management functionalities into the managed devices, proving to be a lightweight and easy-respond framework. The performance analysis shows that the UDNM framework is feasible to unify devices management functionalities and to take accurate decisions on top of a real network.  相似文献   
140.
This paper presents a real-time framework that combines depth data and infrared laser speckle pattern (ILSP) images, captured from a Kinect device, for static hand gesture recognition to interact with CAVE applications. At the startup of the system, background removal and hand position detection are performed using only the depth map. After that, tracking is started using the hand positions of the previous frames in order to seek for the hand centroid of the current one. The obtained point is used as a seed for a region growing algorithm to perform hand segmentation in the depth map. The result is a mask that will be used for hand segmentation in the ILSP frame sequence. Next, we apply motion restrictions for gesture spotting in order to mark each image as a ‘Gesture’ or ‘Non-Gesture’. The ILSP counterparts of the frames labeled as “Gesture” are enhanced by using mask subtraction, contrast stretching, median filter, and histogram equalization. The result is used as the input for the feature extraction using a scale invariant feature transform algorithm (SIFT), bag-of-visual-words construction and classification through a multi-class support vector machine (SVM) classifier. Finally, we build a grammar based on the hand gesture classes to convert the classification results in control commands for the CAVE application. The performed tests and comparisons show that the implemented plugin is an efficient solution. We achieve state-of-the-art recognition accuracy as well as efficient object manipulation in a virtual scene visualized in the CAVE.  相似文献   
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