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11.
Intensional query answering by partial evaluation 总被引:1,自引:0,他引:1
Giuseppe de Giacomo 《Journal of Intelligent Information Systems》1996,7(3):205-233
12.
The ocean covers about two-thirds of the earth and has a great effect on the future existence of all human beings. About 37%
of the world’s population lives within 100 km of the ocean. The ocean is generally overlooked as we focus our attention on
land and atmospheric issues; we have not been able to explore the full depths of the ocean and its abundant living and non-living
resources. For example, it is estimated that there are about 2,000 billion tons of manganese nodules on the floor of the Pacific
Ocean near the Hawaiian Islands. We discovered, by using manned submersibles, that a large amount of carbon dioxide comes
from the seafloor and extraordinary groups of organisms live in hydrothermal vent areas. Marine robots including unmanned
surface vehicles and unmanned underwater vehicles can help us better understand marine and other environmental issues, protect
the ocean resources of the earth from pollution, and efficiently utilize them for human welfare. This paper briefly presents
some exemplary models of recent developments in marine robots in different application areas. 相似文献
13.
Giacomo Bucci Laura Carnevali Lorenzo Ridi Enrico Vicario 《International Journal on Software Tools for Technology Transfer (STTT)》2010,12(5):391-403
Oris is a tool for qualitative verification and quantitative evaluation of reactive timed systems, which supports modeling
and analysis of various classes of timed extensions of Petri Nets. As most characterizing features, Oris implements symbolic
state space analysis of preemptive Time Petri Nets, which enable schedulability analysis of real-time systems running under
priority preemptive scheduling; and stochastic Time Petri Nets, which enable an integrated approach to qualitative verification
and quantitative evaluation. In this paper, we present the current version of the tool and we illustrate its application to
two different case studies in the areas of qualitative verification and quantitative evaluation, respectively. 相似文献
14.
Giacomo Bonanno 《Artificial Intelligence》2009,173(12-13):1194-1203
15.
Giacomo Veneri Pietro PiuFrancesca Rosini Pamela Federighi Antonio FedericoAlessandra Rufa 《Pattern recognition letters》2011,32(13):1588-1593
Eye movement is the simplest and repetitive movement that enables humans to interact with the environment. The common daily activities, such as reading a book or watching television, involve this natural activity, which consists of rapidly shifting our gaze from one region to another. In clinical application, the identification of the main components of eye movement during visual exploration, such as fixations and saccades, is the objective of the analysis of eye movements: however, in patients affected by motor control disorder the identification of fixation is not banal. This work presents a new fixation identification algorithm based on the analysis of variance and covariance: the main idea was to use bivariate statistical analysis to compare variance over x and y to identify fixation. We describe the new algorithm, and we compare it with the common fixations algorithm based on dispersion. To demonstrate the performance of our approach, we tested the algorithm in a group of healthy subjects and patients affected by motor control disorder. 相似文献
16.
Mobile Agent Coordination for Distributed Network Management 总被引:4,自引:0,他引:4
Giacomo Cabri Letizia Leonardi Franco Zambonelli 《Journal of Network and Systems Management》2001,9(4):435-456
Mobile agents are a promising technology to face the problems raised by the increasing complexity and size of today's networks. In particular, in the area of network management, mobile agents can lead to a fully distributed paradigm to overcome the limits of traditional centralized approaches. A basic requirement for the management of a complex network is the definition of high-level and flexible models to coordinate the accesses to the resources—data and services—provided by the network nodes. On this basis, this paper describes the MARS coordination architecture for mobile agents. MARS is based on the definition of programmable tuple spaces associated with the network nodes: mobile agents can access the local resources and services via the tuple space, thus adopting a standard and high-level interface. The network administrator—via mobile agents—can dynamically program the behavior of the tuple space in reaction to the agents' access to the tuple space, thus leading to a flexible network model. Several examples show the effectiveness of the MARS approach in supporting network management activities. 相似文献
17.
José Maurício S. Bento Terezinha M. C. Della Lucia Rosa T. S. Frighetto 《Journal of chemical ecology》1993,19(10):2347-2351
Males of the sugarcane borer,Migdolus fryanus (Coleoptera: Cerambycidae), are attracted to females by means of a sex pheromone. Mating usually occurs during a few days from October to March under field conditions in São Paulo State, Brazil. This work reports on mating of this species as affected by daily climatic factors, during a single nuptial flight. Maximum male capture by the natural sex pheromone occurred from 1000 to 1100 AM at air and soil temperatures of 30.0°C and relative humidity of 57.0%. As these temperatures increased, females burrowed into the soil, as they are more sensitive to heat than males. Thus, it was concluded that sex pheromone-mediated mating in this cerambycid is directly affected by temperatures of air and soil. 相似文献
18.
In a recent paper by Liu et al. [Exact algorithm and heuristic for the closest string problem, Computers & Operations Research 2011;38:1513-20], a polynomial time heuristic procedure is proposed for the closest string problem (CSP). Such heuristic called LDDA_LSS is a combination of a previously published approximation algorithm and local search strategies. This paper points out that an instant algorithm deriving a feasible solution directly from the continuous relaxation solution of a standard ILP formulation of CSP already strongly outperforms LDDA_LSS both in terms of solution quality and computing time. Two core based procedures are then proposed that further improve the results of the instant algorithm. Based on these results, we conclude that such LP-based approaches for their efficiency and simplicity should be used as a benchmark for future heuristics on CSP. 相似文献
19.
Michael Würsch Giacomo Ghezzi Matthias Hert Gerald Reif Harald C. Gall 《Computing》2012,94(11):857-885
The Semantic Web provides a standardized, well-established framework to define and work with ontologies. It is especially apt for machine processing. However, researchers in the field of software evolution have not really taken advantage of that so far. In this paper, we address the potential of representing software evolution knowledge with ontologies and Semantic Web technology, such as Linked Data and automated reasoning. We present Seon, a pyramid of ontologies for software evolution, which describes stakeholders, their activities, artifacts they create, and the relations among all of them. We show the use of evolution-specific ontologies for establishing a shared taxonomy of software analysis services, for defining extensible meta-models, for explicitly describing relationships among artifacts, and for linking data such as code structures, issues (change requests), bugs, and basically any changes made to a system over time. For validation, we discuss three different approaches, which are backed by Seon and enable semantically enriched software evolution analysis. These techniques have been fully implemented as tools and cover software analysis with web services, a natural language query interface for developers, and large-scale software visualization. 相似文献
20.
Hyung Seok Kim Chris Joslin Thomas Di Giacomo Stephane Garchery Nadia Magnenat-Thalmann 《The Visual computer》2006,22(5):332-345
The goal of this research was the creation of an adaptation mechanism for the delivery of three-dimensional content. The adaptation of content, for various network and terminal capabilities – as well as for different user preferences, is a key feature that needs to be investigated. Current state-of-the art research of the adaptation shows promising results for specific tasks and limited types of content, but is still not well-suited for massive heterogeneous environments. In this research, we present a method for transmitting adapted three-dimensional content to multiple target devices. This paper presents some theoretical and practical methods for adapting three-dimensional content, which includes shapes and animation. We also discuss practical details of the integration of our methods into MPEG-21 and MPEG-4 architectures. 相似文献