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121.
This paper describes a level-of-detail rendering technique for large-scale irregular volume datasets. It is well known that the memory bandwidth consumed by visibility sorting becomes the limiting factor when carrying out volume rendering of such datasets. To develop a sorting-free volume rendering technique, we previously proposed a particle-based technique that generates opaque and emissive particles using a density function constant within an irregular volume cell and projects the particles onto an image plane with sub-pixels. When the density function changes significantly in an irregular volume cell, the cell boundary may become prominent, which can cause blocky noise. When the number of the sub-pixels increases, the required frame buffer tends to be large. To solve this problem, this work proposes a new particle-based volume rendering which generates particles using metropolis sampling and renders the particles using the ensemble average. To confirm the effectiveness of this method, we applied our proposed technique to several irregular volume datasets, with the result that the ensemble average outperforms the sub-pixel average in computational complexity and memory usage. In addition, the ensemble average technique allowed us to implement a level of detail in the interactive rendering of a 71-million-cell hexahedral volume dataset and a 26-million-cell quadratic tetrahedral volume dataset.  相似文献   
122.
We study a crossing minimization problem of drawing a bipartite graph with a radial drawing of two orbits. Radial drawings are one of well-known drawing conventions in social network analysis and visualization, in particular, displaying centrality indices of actors (Wasserman and Faust, Social Network Analysis: Methods and Applications. Cambridge University Press, Cambridge, 1994). The main problem in this paper is called the one-sided radial crossing minimization, if the positions of vertices in the outer orbit are fixed. The problem is known to be NP-hard (Bachmaier, IEEE Trans. Vis. Comput. Graph. 13, 583–594, 2007), and a number of heuristics are available (Bachmaier, IEEE Trans. Vis. Comput. Graph. 13, 583–594, 2007). However, there is no approximation algorithm for the crossing minimization problem in radial drawings. We present the first polynomial time constant-factor approximation algorithm for the one-sided radial crossing minimization problem.  相似文献   
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124.
We have produced diffraction gratings for obtaining high resolution X-ray phase imaging, such as X-ray Talbot interferometer. These diffraction gratings were required to have a fine, high accuracy, high aspect ratio structure. Therefore, we decided to use the X-rays lithography technique that used synchrotron radiation of the directivity for a manufacture process. The accuracy of the completed structure depends largely on the accuracy of the X-ray mask. In our group, a resin material is conventionally used for the membrane of large X-ray masks. However, X-ray masks comprising a resin membrane have the disadvantage that, after several cycles of X-ray exposure, they crease and sag due to X-ray-derived heat. As a substitute for the conventional resin membrane, we experimentally fabricated a new X-ray mask using a carbon wafer membrane. The newly fabricated X-ray mask was subjected to X-ray exposure experiment. We succeeded in making the structure body which was almost shape. And the experimental results verified that the new mask did not deteriorate even when used repeatedly, demonstrating that it was highly durable.  相似文献   
125.
In this paper, we describe an improved particle-based volume rendering (PBVR) technique for previewing a large irregular volume dataset using the CUDA architecture. This technique allows for opaque and emissive particles to render translucent volumes without visibility sorting. Our GPU acceleration of PBVR provides the multi-volume rendering feature while remaining compatible with both regular and irregular volumes. We also reduce the memory cost required for storing all sub-pixel values by proposing a pixel repetition technique for a large sub-pixel level. By adjusting the repetition level, we achieved a very smooth level of detail (LOD) control for trading quality for speed. Our work demonstrates a full-detail rendering rate from 5 to 10 fps for irregular volume data with mega-scale cell numbers on an NVIDIA GeForce 8800GTS.  相似文献   
126.
A new methodology, namely, artificial neural network (ANN) approach was proposed for modeling and predicting flow behavior of the polyethylene melt through nanochannels of nanoporous alumina templates. Wetting length of the nanochannels was determined to be a function of time, temperature, diameter of nanochannels, and surface properties of the inner wall of the nanochannels. An ANN was designed to forecast the relationship between the length of wetting as output parameter and other aforementioned parameters as input variables. It was demonstrated that the ANN method is capable of modeling this phenomenon with high accuracy. The designed ANN was then employed to obtain the wetting length of the nanochannels for those cases, which were not reported by the wetting experiments. The results were then analyzed statistically to identify the effect of each independent variable, namely, time, temperature, diameter of nanochannels, and surface properties of the inner wall of nanochannels as well as their combinations on the wetting length of the nanochannels. Interesting results were attained and discussed.  相似文献   
127.
This study addresses the optimal changes in geometry of a two-dimensional variable geometry truss (VGT) to identify the stiffness matrix of the truss using the concept of self-identification. The optimization of the geometry changing of the VGT is a problem of selecting the optimal combination of multiple design variables from a large number of candidate sets. This study proposes a simple optimization method for determining a set of optimal geometric parameters; in this method, the approximated mode shape matrix obtained using spline interpolation techniques is used to calculate the objective function for self-identification. The objective function used in this paper is a function of the condition number of the coefficient matrix of a linear matrix equation and a criterion for self-identification. The proposed algorithm can be used to reduce the number of actual vibration tests required for measuring the mode shapes and modal frequency while it maximizes the objective function. Numerical experiments are conducted to investigate the relationship between the convergence characteristics of the optimization and the target vibration modes. The effectiveness of the optimized geometry changing is verified by comparing the identification error for the uniform geometry changing, the optimized one for the three lower modes of the VGT, and the one found by a classical QR decomposition. Furthermore, the numerical results show that the identification sensitivity with respect to noisy data is reduced by the optimization.  相似文献   
128.
Recently, various techniques of shape reconstruction using cast shadows have been proposed. These techniques have the advantage that they can be applied to various scenes, including outdoor scenes, without using special devices. Previously proposed techniques usually require calibration of camera parameters and light source positions, and such calibration processes limit the range of application of these techniques. In this paper, we propose a method to reconstruct 3D scenes even when the camera parameters or light source positions are unknown. The technique first recovers the shape with 4-DOF indeterminacy using coplanarities obtained by cast shadows of straight edges or visible planes in a scene, and then upgrades the shape using metric constraints obtained from the geometrical constraints in the scene. In order to circumvent the need for calibrations and special devices, we propose both linear and nonlinear methods in this paper. Experiments using simulated and real images verified the effectiveness of this technique.  相似文献   
129.
The purpose of this study was to design an endoscopic dissector handle and objectively assess its usability. The handles were designed with increased contact area between the fingers and thumb and the eye rings, and the eye rings were modified to have a more perpendicular insertion angle to the finger midline. Four different handle models were compared, including a conventional product. Subjects performed dissection, exclusion, grasping, precision manipulation and precision handling tasks. Electromyography and subjective evaluations were measured. Compared to conventional handles, the designated handle reduced the muscle load in the extensor and flexor muscles of the forearm and increased subjective stability. The activity of the first dorsal interosseous muscle was sometimes influenced by the shape of the other parts. The ergonomically designed endoscopic dissector handle used in this study achieved high usability. Medical instrument designs based on ergonomic concepts should be assessed with objective indices.

Practitioner Summary: The endoscopic dissector handles were designed with increased contact area and more suitable insertion angle between the fingers and thumb and the eye rings. Compared to conventional handles, the designated handle reduced the muscle load in the extensor and flexor muscles of the forearm and increased subjective stability.  相似文献   

130.
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