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981.
Bi-objective scheduling for reentrant hybrid flow shop using Pareto genetic algorithm 总被引:1,自引:0,他引:1
Hang-Min Cho Suk-Joo Bae Jungwuk Kim In-Jae Jeong 《Computers & Industrial Engineering》2011,61(3):529-541
This paper deals with a scheduling problem for reentrant hybrid flowshop with serial stages where each stage consists of identical parallel machines. In a reentrant flowshop, a job may revisit any stage several times. Local-search based Pareto genetic algorithms with Minkowski distance-based crossover operator is proposed to approximate the Pareto optimal solutions for the minimization of makespan and total tardiness in a reentrant hybrid flowshop. The Pareto genetic algorithms are compared with existing multi-objective genetic algorithm, NSGA-II in terms of the convergence to optimal solution, the diversity of solution and the dominance of solution. Experimental results show that the proposed crossover operator and local search are effective and the proposed algorithm outperforms NSGA-II by statistical analysis. 相似文献
982.
Juyoung Wy Sangwon Jeong Byung-In Kim Junhyuk Park Jaejoon Shin Hyunjoong Yoon Sujeong Lee 《Computers & Industrial Engineering》2011
Simulation has been used to evaluate various aspects of manufacturing systems. However, building a simulation model of a manufacturing system is time-consuming and error-prone because of the complexity of the systems. This paper introduces a generic simulation modeling framework to reduce the simulation model build time. The framework consists of layout modeling software and a data-driven generic simulation model. The generic simulation model was developed considering the processing as well as the logistics aspects of assembly manufacturing systems. The framework can be used to quickly develop an integrated simulation model of the production schedule, operation processes and logistics of a system. The framework was validated by developing simulation models of cellular and conveyor manufacturing systems. 相似文献
983.
This paper presents an evolutionary algorithm, called the multi-objective symbiotic evolutionary algorithm (MOSEA), to solve a multi-objective FMS process planning (MFPP) problem with various flexibilities. The MFPP problem simultaneously considers four types of flexibilities related to machine, tool, sequence, and process and takes into account three objectives: balancing the machine workload, minimizing part movements, and minimizing tool changes. The MOSEA is modeled as a two-leveled structure to find a set of well-distributed solutions close to the true Pareto optimal solutions. To promote the search capability of such solutions, two main processes imitating symbiotic evolution and endosymbiotic evolution are introduced, together with an elitist strategy and a fitness sharing scheme. Evolutionary components suitable for the MFPP problem are provided. With a variety of test-bed problems, the performance of the proposed MOSEA is compared with those of existing multi-objective evolutionary algorithms. The experimental results show that the MOSEA is promising in solution convergence and diversity. 相似文献
984.
Investigating factors that influence social presence and learning outcomes in distance higher education 总被引:1,自引:0,他引:1
There are many factors that influence distance learning especially in higher education where collaborative and communicative discourse is necessary for pursuing knowledge. Social presence, among other factors, is an important concept to be facilitated, developed and sustained in distance higher education as it promotes and supports discourse based learning. This study examines the relationship among demographic and other variables, social presence and learning satisfaction. Results showed demographic variables, such as gender, online learning experience and work status were not significant factors in terms of influencing on either social presence or learning satisfaction. While media integration and instructor’s quality teaching were significant predictors of both social presence and learning satisfaction, interactivity among participants was a predictor of social presence but not of learning satisfaction. Along with the study findings, some implications were discussed for online learning practitioners in higher education setting. 相似文献
985.
Hyunhee Kim Author VitaeJihong KimAuthor Vitae 《Journal of Parallel and Distributed Computing》2011,71(12):1545-1557
This paper proposes a novel leakage management technique for applications with producer-consumer sharing patterns. Although previous research has proposed leakage management techniques by turning off inactive cache blocks, these techniques can be further improved by exploiting the various run-time characteristics of target applications in CMPs. By exploiting particular access sequences observed in producer-consumer sharing patterns and the spatial locality of shared buffers, our technique enables a more aggressive turn-off of L2 cache blocks of these buffers. Experimental results using a CMP simulator show that our proposed technique reduces the energy consumption of on-chip L2 caches, a shared bus, and off-chip memory by up to 31.3% over the existing cache leakage power management techniques with no significant performance loss. 相似文献
986.
Few prior studies have directly compared 3D and 2D menus for cell phones. Because the technology available for cell phone interfaces has changed in recent years, interface guidelines for cell phones need to be re-evaluated, especially with regard to the use of 3D interfaces. In the present study, we first compared performance of tasks for menus with different breadths using three 3D menus (revolving stage, 3D carousel, and collapsible cylindrical tree) shown on the small display screen of an iPhone® simulator. Performance was best with the revolving stage menu, and there was a nonsignificant tendency for it to be rated as preferred by the participants. Then, we compared the 3D revolving stage menu to a 2D overview menu, for tasks of different complexity and menus of different breadths, on an actual iPhone. The 3D menu was preferred by users at high breadth levels, and the 2D menu showed better performance than the 3D menu with low memory load. From the results, recommendations for the design of menus for small displays were developed. 相似文献
987.
Examining knowledge contribution from the perspective of an online identity in blogging communities 总被引:1,自引:0,他引:1
Knowledge contribution is one of the essential factors behind the success of blogging communities (BCs). This research studies knowledge contribution behavior in a BC from the perspective of knowledge contributors and their characteristics using the lens of social identity theory. Social identity theory asserts that individuals are fundamentally motivated to present or communicate their identities in everyday social life through behavior. A similar line of reasoning can be used to argue that members of a BC would also be motivated to communicate their online identities through their behavior, that is, through knowledge contribution in the BC. Specifically, this study conceptualized the online identity and examined the effects of its personal (online kindness, online social skills, and online creativity) and social aspects (BC involvement) on knowledge contribution. The data was collected using an online survey from the members of Cyworld, a popular BC in South Korea and a few other countries (members from South Korea were included in this study). The results indicate that both the personal and social aspects of online identity and their interactions significantly influenced knowledge contribution. Based on the findings, this study offers suggestions to organizers of BCs to enhance the knowledge contribution from their members. 相似文献
988.
989.
We present a probabilistic interpretation of inverse kinematics and extend it to sequential data. The resulting model is used
to estimate articulated human motion in visual data. The approach allows us to express the prior temporal models in spatial
limb coordinates, which is in contrast to most recent work where prior models are derived in terms of joint angles. This approach
has several advantages. First of all, it allows us to construct motion models in low dimensional spaces, which makes motion
estimation more robust. Secondly, as many types of motion are easily expressed in spatial coordinates, the approach allows
us to construct high quality application specific motion models with little effort. Thirdly, the state space is a real vector
space, which allows us to use off-the-shelf stochastic processes as motion models, which is rarely possible when working with joint angles. Fourthly, we avoid the problem
of accumulated variance, where noise in one joint affects all joints further down the kinematic chains. All this combined
allows us to more easily construct high quality motion models. In the evaluation, we show that an activity independent version
of our model is superior to the corresponding state-of-the-art model. We also give examples of activity dependent models that
would be hard to phrase directly in terms of joint angles. 相似文献
990.
Incremental Linear Discriminant Analysis Using Sufficient Spanning Sets and Its Applications 总被引:1,自引:0,他引:1
Tae-Kyun Kim Björn Stenger Josef Kittler Roberto Cipolla 《International Journal of Computer Vision》2011,91(2):216-232
This paper presents an incremental learning solution for Linear Discriminant Analysis (LDA) and its applications to object
recognition problems. We apply the sufficient spanning set approximation in three steps i.e. update for the total scatter matrix, between-class scatter matrix and the projected data
matrix, which leads an online solution which closely agrees with the batch solution in accuracy while significantly reducing
the computational complexity. The algorithm yields an efficient solution to incremental LDA even when the number of classes
as well as the set size is large. The incremental LDA method has been also shown useful for semi-supervised online learning.
Label propagation is done by integrating the incremental LDA into an EM framework. The method has been demonstrated in the
task of merging large datasets which were collected during MPEG standardization for face image retrieval, face authentication
using the BANCA dataset, and object categorisation using the Caltech101 dataset. 相似文献