首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3112篇
  免费   102篇
  国内免费   41篇
电工技术   98篇
综合类   40篇
化学工业   755篇
金属工艺   76篇
机械仪表   136篇
建筑科学   114篇
矿业工程   23篇
能源动力   96篇
轻工业   272篇
水利工程   27篇
石油天然气   10篇
武器工业   2篇
无线电   265篇
一般工业技术   460篇
冶金工业   307篇
原子能技术   55篇
自动化技术   519篇
  2023年   12篇
  2022年   51篇
  2021年   64篇
  2020年   28篇
  2019年   55篇
  2018年   68篇
  2017年   45篇
  2016年   60篇
  2015年   65篇
  2014年   83篇
  2013年   167篇
  2012年   144篇
  2011年   216篇
  2010年   198篇
  2009年   206篇
  2008年   218篇
  2007年   181篇
  2006年   149篇
  2005年   167篇
  2004年   105篇
  2003年   107篇
  2002年   103篇
  2001年   65篇
  2000年   59篇
  1999年   48篇
  1998年   74篇
  1997年   54篇
  1996年   51篇
  1995年   37篇
  1994年   39篇
  1993年   46篇
  1992年   36篇
  1991年   24篇
  1990年   24篇
  1989年   15篇
  1988年   27篇
  1987年   22篇
  1986年   10篇
  1985年   23篇
  1984年   17篇
  1983年   19篇
  1982年   9篇
  1981年   18篇
  1980年   13篇
  1979年   6篇
  1977年   5篇
  1976年   6篇
  1975年   2篇
  1974年   3篇
  1973年   4篇
排序方式: 共有3255条查询结果,搜索用时 0 毫秒
81.
T. Noda  K. Oikawa  S. Itoh  M. Hino  T. Nagasaka   《Calphad》2009,33(3):557-560
Thermodynamic evaluation of Cu–Cu3P system has been conducted by applying subregular solution model with Gibbs energy of Cu3P formation that was newly determined by means of triple Knudsen cell mass spectrometry. Both the calculated vapor pressure of phosphorus and phase diagram of Cu–P system are excellently consistent with the literature data in the composition range of Cu–Cu3P, indicating that there is no significant thermodynamic inconsistency between the present work based on the Gibbs energy of Cu3P formation determined and the literature data.  相似文献   
82.
We propose a system that allows the user to design a continuous flow animation starting from a still fluid image. The basic idea is to apply the fluid motion extracted from a video example to the target image. The system first decomposes the video example into three components, an average image, a flow field and residuals. The user then specifies equivalent information over the target image. The user manually paints the rough flow field, and the system automatically refines it using the estimated gradients of the target image. The user semi-automatically transfers the residuals onto the target image. The system then approximates the average image and synthesizes an animation on the target image by adding the transferred residuals and warping them according to the user-specified flow field. Finally, the system adjusts the appearance of the resulting animation by applying histogram matching. We designed animations of various pictures, such as rivers, waterfalls, fires, and smoke.  相似文献   
83.
Recent works in image editing are opening up new possibilities to manipulate and enhance input images. Within this context, we leverage well-known characteristics of human perception along with a simple depth approximation algorithm to generate non-photorealistic renditions that would be difficult to achieve with existing methods. Once a perceptually plausible depth map is obtained from the input image, we show how simple algorithms yield powerful new depictions of such an image. Additionally, we show how artistic manipulation of depth maps can be used to create novel non-photorealistic versions, for which we provide the user with an intuitive interface. Our real-time implementation on graphics hardware allows the user to efficiently explore artistic possibilities for each image. We show results produced with six different styles proving the versatility of our approach, and validate our assumptions and simplifications by means of a user study.  相似文献   
84.
We are interested in information management for decision support applications, especially those that monitor distributed, heterogeneous databases to assess time-critical decisions. Users of such applications can easily be overwhelmed with data that may change rapidly, may conflict, and may be redundant. Developers are faced with a dilemma: either filter out most information and risk excluding critical items, or gather possibly irrelevant or redundant information, and overwhelm the decision maker. This paper describes a solution to this dilemma called decision-centric information monitoring (DCIM). First, we observe that decision support systems should monitor only information that can potentially change some decision. We present an architecture for DCIM that meets the requirements implied by this observation. We describe techniques for identifying the highest value information to monitor and techniques for monitoring that information despite autonomy, distribution, and heterogeneity of data sources. Finally, we present lessons learned from building LOOKOUT, which is to our knowledge the first implementation of a top-to-bottom system performing decision-centric information monitoring.  相似文献   
85.
Replica Placement Strategies in Data Grid   总被引:1,自引:0,他引:1  
Replication is a technique used in Data Grid environments that helps to reduce access latency and network bandwidth utilization. Replication also increases data availability thereby enhancing system reliability. The research addresses the problem of replication in Data Grid environment by investigating a set of highly decentralized dynamic replica placement algorithms. Replica placement algorithms are based on heuristics that consider both network latency and user requests to select the best candidate sites to place replicas. Due to dynamic nature of Grid, the candidate site holds replicas currently may not be the best sites to fetch replicas in subsequent periods. Therefore, a replica maintenance algorithm is proposed to relocate replicas to different sites if the performance metric degrades significantly. The study of our replica placement algorithms is carried out using a model of the EU Data Grid Testbed 1 [Bell et al. Comput. Appl., 17(4), 2003] sites and their associated network geometry. We validate our replica placement algorithms with total file transfer times, the number of local file accesses, and the number of remote file accesses.  相似文献   
86.
We have developed a unique device, a dynamic diamond anvil cell (dDAC), which repetitively applies a time-dependent load/pressure profile to a sample. This capability allows studies of the kinetics of phase transitions and metastable phases at compression (strain) rates of up to 500 GPa/s (approximately 0.16 s(-1) for a metal). Our approach adapts electromechanical piezoelectric actuators to a conventional diamond anvil cell design, which enables precise specification and control of a time-dependent applied load/pressure. Existing DAC instrumentation and experimental techniques are easily adapted to the dDAC to measure the properties of a sample under the varying load/pressure conditions. This capability addresses the sparsely studied regime of dynamic phenomena between static research (diamond anvil cells and large volume presses) and dynamic shock-driven experiments (gas guns, explosive, and laser shock). We present an overview of a variety of experimental measurements that can be made with this device.  相似文献   
87.
Although developments on software agents have led to useful applications in automation of routine tasks such as electronic mail filtering, there is a scarcity of research that empirically evaluates the performance of a software agent versus that of a human reasoner, whose problem-solving capabilities the agent embodies. In the context of a game of a chance, namely Yahtzee©, we identified strategies deployed by expert human reasoners and developed a decision tree for agent development. This paper describes the computer implementation of the Yahtzee game as well as the software agent. It also presents a comparison of the performance of humans versus an automated agent. Results indicate that, in this context, the software agent embodies human expertise at a high level of fidelity.  相似文献   
88.
Pipeline architectures provide a versatile and efficient mechanism for constructing visualizations, and they have been implemented in numerous libraries and applications over the past two decades. In addition to allowing developers and users to freely combine algorithms, visualization pipelines have proven to work well when streaming data and scale well on parallel distributed-memory computers. However, current pipeline visualization frameworks have a critical flaw: they are unable to manage time varying data. As data flows through the pipeline, each algorithm has access to only a single snapshot in time of the data. This prevents the implementation of algorithms that do any temporal processing such as particle tracing; plotting over time; or interpolation, fitting, or smoothing of time series data. As data acquisition technology improves, as simulation time-integration techniques become more complex, and as simulations save less frequently and regularly, the ability to analyze the time-behavior of data becomes more important. This paper describes a modification to the traditional pipeline architecture that allows it to accommodate temporal algorithms. Furthermore, the architecture allows temporal algorithms to be used in conjunction with algorithms expecting a single time snapshot, thus simplifying software design and allowing adoption into existing pipeline frameworks. Our architecture also continues to work well in parallel distributed-memory environments. We demonstrate our architecture by modifying the popular VTK framework and exposing the functionality to the ParaView application. We use this framework to apply time-dependent algorithms on large data with a parallel cluster computer and thereby exercise a functionality that previously did not exist.  相似文献   
89.
OBJECTIVE: This study examined the way in which the type and preexisting strength of association between an auditory icon and a warning event affects the ease with which the icon/event pairing can be learned and retained. BACKGROUND: To be effective, an auditory warning must be audible, identifiable, interpretable, and heeded. Warnings consisting of familiar environmental sounds, or auditory icons, have potential to facilitate identification and interpretation. The ease with which pairings between auditory icons and warning events can be learned and retained is likely to depend on the type and strength of the preexisting icon/event association. METHOD: Sixty-three participants each learned eight auditory-icon/denotative-referent pairings and attempted to recall them 4 weeks later. Three icon/denotative-referent association types (direct, related, and unrelated) were employed. Participants rated the strength of the association for each pairing on a 7-point scale. RESULTS: The number of errors made while learning pairings was greater for unrelated than for either related or direct associations, whereas the number of errors made while attempting to recall pairings 4 weeks later was greater for unrelated than for related associations and for related than for direct associations. Irrespective of association type, both learning and retention performance remained at very high levels, provided the strength of the association was rated greater than 5. CONCLUSION: This suggests that strong preexisting associations are used to facilitate learning and retention of icon/denotative-referent pairings. APPLICATION: The practical implication of this study is that auditory icons having either direct or strong, indirect associations with warning events should be preferred.  相似文献   
90.
对牛顿—拉夫逊法潮流计算作出适当简化,解除方程式中各节点之间的耦合关系,形成了一种新的节点解耦算法.该方法将雅可比矩阵简化为广义分块对角阵,进而取消雅可比矩阵所需的存储单元及其求逆运算过程,并引入高斯—塞德尔的迭代方式进一步加快收敛速度.算例验证了该方法的可行性,尤其是在复杂系统计算中具有占用内存小、计算速度快的特点.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号