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91.
Mg-Al-Sr-based alloys (AJ alloys) have shown superior creep performance and tensile strength at temperatures as high as 175° with stresses up to 70 MPa. Mg-6Al-2.4Sr (AJ62x) exhibits an optimum combination of creep resistance and excellent castability, while AJ62Lx (strontium <2.1) has better ductility than other AJ formulations. The AJ alloy microstructure is characterized by the Al4Sr-α(Mg) lamellar phase that forms at the interdendritic/grain boundary region of the primary magne sium matrix. Mg-5Al-2Sr (AJ52x) contains a ternary phase that was tentatively named Al3Mg13Sr. When the strontium level is low in AJ62x, the volume fraction of Al4Sr is reduced, the aluminum supersaturation of the magnesium primary phase increases, and Mg17Al12 forms. In this article, a mechanism is proposed whereby the creep resistance decreases with the strontium level but the tensile strength and ductility increase. For more information, contact Eric Baril, Noranda, Noranda Technologies Centre, 240 Hymus Pointe-Claire (Montréal), Québec, H9R 1G5 Canada; (514) 630-9347; fax (514) 630-9379; e-mail eric.baril@ntc.noranda.com.  相似文献   
92.
93.
The problem of determining whether several finite automata accept a word in common is closely related to the well-studied membership problem in transformation monoids. We raise the issue of limiting the number of final states in the automata intersection problem. For automata with two final states, we show the problem to be \({\oplus}\)L-complete or NP-complete according to whether a nontrivial monoid other than a direct product of cyclic groups of order 2 is allowed in the automata. We further consider idempotent commutative automata and (Abelian, mainly) group automata with one, two, or three final states over a singleton or larger alphabet, elucidating (under the usual hypotheses on complexity classes) the complexity of the intersection nonemptiness and related problems in each case.  相似文献   
94.
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of microfacets may be retrieved by solving an eigenvector problem that is built solely from backscattering samples. We show that the eigenvector associated to the largest eigenvalue is always the only solution to this problem, and compute it using the power iteration method. This approach is straightforward to implement, much faster to compute, and considerably more robust than solutions based on nonlinear optimizations. In addition, we provide simple conversion procedures of our fits into both Beckmann and GGX roughness parameters, and discuss the advantages of microfacet slope space to make our fits editable. We apply our method to measured materials from two large databases that include anisotropic materials, and demonstrate the benefits of spatially varying roughness on texture mapped geometric models.  相似文献   
95.
Node‐link infographics are visually very rich and can communicate messages effectively, but can be very difficult to create, often involving a painstaking and artisanal process. In this paper we present an investigation of node‐link visualizations for communication and how to better support their creation. We begin by breaking down these images into their basic elements and analyzing how they are created. We then present a set of techniques aimed at improving the creation workflow by bringing more flexibility and power to users, letting them manipulate all aspects of a node‐link diagram (layout, visual attributes, etc.) while taking into account the context in which it will appear. These techniques were implemented in a proof‐of‐concept prototype called GraphCoiffure, which was designed as an intermediary step between graph drawing/editing software and image authoring applications. We describe how GraphCoiffure improves the workflow and illustrate its benefits through practical examples.  相似文献   
96.
Matrix models are ubiquitous for constraint problems. Many such problems have a matrix of variables $\mathcal{M}$ , with the same constraint C defined by a finite-state automaton $\mathcal{A}$ on each row of $\mathcal{M}$ and a global cardinality constraint $\mathit{gcc}$ on each column of $\mathcal{M}$ . We give two methods for deriving, by double counting, necessary conditions on the cardinality variables of the $\mathit{gcc}$ constraints from the automaton $\mathcal{A}$ . The first method yields linear necessary conditions and simple arithmetic constraints. The second method introduces the cardinality automaton, which abstracts the overall behaviour of all the row automata and can be encoded by a set of linear constraints. We also provide a domain consistency filtering algorithm for the conjunction of lexicographic ordering constraints between adjacent rows of $\mathcal{M}$ and (possibly different) automaton constraints on the rows. We evaluate the impact of our methods in terms of runtime and search effort on a large set of nurse rostering problem instances.  相似文献   
97.
We present an efficient method for importance sampling the product of multiple functions. Our algorithm computes a quick approximation of the product on the fly, based on hierarchical representations of the local maxima and averages of the individual terms. Samples are generated by exploiting the hierarchical properties of many low-discrepancy sequences, and thresholded against the estimated product. We evaluate direct illumination by sampling the triple product of environment map lighting, surface reflectance, and a visibility function estimated per pixel. Our results show considerable noise reduction compared to existing state-of-the-art methods using only the product of lighting and BRDF.  相似文献   
98.
Search games are attractive for their correspondence with classical width parameters. For instance, the invisible search number (a.k.a. node search number) of a graph is equal to its pathwidth plus 1, and the visible search number of a graph is equal to its treewidth plus 1. The connected variants of these games ask for search strategies that are connected, i.e., at every step of the strategy, the searched part of the graph induces a connected subgraph. We focus on monotone search strategies, i.e., strategies for which every node is searched exactly once. The monotone connected visible search number of an n-node graph is at most O(logn) times its visible search number. First, we prove that this logarithmic bound is tight. Precisely, we prove that there is an infinite family of graphs for which the ratio monotone connected visible search number over visible search number is Ω(logn). Second, we prove that, as opposed to the non-connected variant of visible graph searching, “recontamination helps” for connected visible search. Precisely, we prove that, for any k4, there exists a graph with connected visible search number at most k, and monotone connected visible search number >k  相似文献   
99.
An autonomous navigation system for near-Earth spacecraft is described; this system allows determination of the satellite orbit and prediction of its motion parameters. Radio navigation measurements of GLONASS and GPS satellite systems are used for this purpose. The autonomous navigation system is designated for operation on near-Earth orbits which do not go beyond the navigation areas of GLONASS and/or GPS and on orbits with large eccentricity whose apocenter is at a distance of 50–70 thousand km from the Earth’s surface. The developed methods and algorithms for orbit determination are based on the application of laws of motion dynamics of a spacecraft directly at processing primary phase measurements of the carrier frequency and code pseudo-range using an extended measurement base. Algorithms for determination of motion parameters of the spacecraft and results of simulation and operation of a model system are presented. The possibility of creation of an onboard autonomous navigation system with precision and reliability higher than those of the ground measuring complex is demonstrated.  相似文献   
100.
This paper introduces time stream Pétri nets (Ts treamPn), a model for the formal specification of multimedia synchronization scenarios. This new model extends time Pétri nets to formally describe the timed behaviour of multimedia objects and streams in asynchronous distributed systems. The proposed approach uses time intervals to label the arcs exiting from the places of the net, and typed transitions to define different firing rules. This model allows a complete and accurate specification of synchronization constraints between multimedia streams and can be used at different levels of granularity.  相似文献   
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