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81.
Advancements in technology have spurred the development of new in-vehicle applications. Drivers are faced with different driving contexts due to an increase in the number of devices that provide a wealth of diverse information. However, such a scenario can cause drivers to become distracted. Therefore, research on how the presentation of visual information can affect drivers’ performance is important. In this study, an analysis of quantifiable measurements that affect drivers’ perception of visual complexity and visual search performance was conducted. A questionnaire was administered to assess subjective perception of visual complexity, and a user experiment using eye tracking was designed to explore participants’ visual search performance. The results of subjective visual complexity perception and visual search performance suggested that some objective measurement variables were significantly related only to perceived visual complexity, whereas others affected both subjective and behavioral measurements. Thus it is possible to predict which quantifiable measurement variables affect subjective perception of visual complexity and which affect visual search performance. Therefore, this study allows understanding and explaining of perception of visual complexity by quantifiable measurements and the different ways by which these measurements affect visual search performance.  相似文献   
82.
As Web-based interactive 3D graphics (Web 3D), popularly referred to as Virtual Reality, continue to become more affordable, research and development groups in various fields have been adopting Web 3D technology. In addition to simulation of 3D content, the ability to instantly display alternative looks has been recognized as an innovative way to improve communication in such fields as product design, architecture, and e-commerce. Despite substantial adoption of Web 3D, how and how much the technology benefits target users as well as the providers who choose to adapt the Web 3D technology are not well understood. Previous research has established that interactive 3D graphics provide users with unique human–computer interaction (HCI). However, little is known about how users experience the Web 3D graphics technology and how user–system interaction contributes to system usability. The purpose of this study is to build new knowledge of the user experience with interactive-3D graphics systems used for product demonstration. By testing the impact of the technology on the user–system interaction and usability and comparing this impact with that of conventional two-dimensional (2D) graphics, this study tries to better understand the Web 3D technology from an interdisciplinary view of technology acceptance, sense of presence, and HCI. The study investigated how system usability is affected by HCI in the context of a furniture-style preference survey. The results of the study display the clear advantage for Web 3D for usability and show that perceived usefulness and sense of presence both mediate the effect of the technology treatment on the usability outcomes. The contribution of this study is that it includes empirical data to show how Web 3D benefits users when adopted in the context of a product demonstration and how the advantage is obtained through the user's interaction with the Web 3D technology.  相似文献   
83.
Video conferencing provides an environment for multiple users linked on a network to have meetings. Since a large quantity of audio and video data are transferred to multiple users in real time, research into reducing the quantity of data to be transferred has been drawing attention. Such methods extract and transfer only the features of a user from video data and then reconstruct a video conference using virtual humans. The disadvantage of such an approach is that only the positions and features of hands and heads are extracted and reconstructed, whilst the other virtual body parts do not follow the user. In order to enable a virtual human to accurately mimic the entire body of the user in a 3D virtual conference, we examined what features should be extracted to express a user more clearly and how they can be reproduced by a virtual human. This 3D video conferencing estimates the user’s pose by comparing predefined images with a photographed user’s image and generates a virtual human that takes the estimated pose. However, this requires predefining a diverse set of images for pose estimation and, moreover, it is difficult to define behaviors that can express poses correctly. This paper proposes a framework to automatically generate the pose-images used to estimate a user’s pose and the behaviors required to present a user using a virtual human in a 3D video conference. The method for applying this framework to a 3D video conference on the basis of the automatically generated data is also described. In the experiment, the framework proposed in this paper was implemented in a mobile device. The generation process of poses and behaviors of virtual human was verified. Finally, by applying programming by demonstration, we developed a system that can automatically collect the various data necessary for a video conference directly without any prior knowledge of the video conference system.  相似文献   
84.
This paper proposes a novel object-based home network middleware for supporting the interoperability among home devices and smart grid devices. This middleware provides various types of abstract objects for flexible representation of heterogeneous home devices, which are classified based on their characteristics. It is also flexible enough to allow addition of new protocols and message conversion between different protocols through an abstraction layer, which are not supported by existing home network middlewares so that various protocols can be supported. As a result, it can be utilized to provide the interoperability among a variety of devices from sensors to typical home appliances as well as smart grid devices such as a home electric generator and a battery, which adopt different protocols. In order to demonstrate that home devices and smart grid devices are interoperable through the proposed middleware, we implement applications based on the middleware on a target platform consisting of embedded boards, sensors and laptops for emulation purposes of a home network. According to our emulation, this middleware can provide efficient interoperability among home devices and smart grid devices for future energy efficient home.  相似文献   
85.
The problem of environmental sustainability has been growing in recent years with an interest from both researchers and practitioners. A major gap that exists is the absence of empirical studies that addressed business value of green IS (information systems). Thus, drawing on the resource-based view of the firm and IT (information technology) business value literature, this study aims to develop a comprehensive research model of green practice-IS alignment, the key cross-functional coordination of green practices with manufacturing and marketing functions, and firm performance. The study provides a better understanding of the relationship between green practice-manufacturing coordination and green practice-marketing coordination, and how both variables mediated the relationship between green practices-IS alignment and environmental performance. The data used in this study were collected from manufacturing firms. The results show that a firm’s green practices-IS alignment had a positive effect on both green practices-manufacturing coordination and green practices-marketing coordination. In turn, both green practices-manufacturing coordination and green practices-marketing coordination are the significant predictors of environmental performance. Meanwhile, green practices-IS alignment had an indirect effect on environmental performance via both green practices-manufacturing coordination and green practices-marketing coordination. Moreover, the findings of this study show that environmental performance is an important predictor of economic performance.  相似文献   
86.
In this study, zero-valent iron (ZVI) was produced using iron oxide that is a by-product of a pickling line at a steel works. The reaction activity of the produced ZVI was evaluated through a series of decomposition experiments of Orange II aqueous solution. The size of ZVI particles increased with reduction temperature due to coalescence. Correspondingly, the specific surface area of ZVI decreased with increasing reduction temperature. The decomposition efficiency of synthesized ZVI particles was higher at a lower pH. In particular, no significant decomposition reaction was observed at pH of 4 and higher. The rate of the ZVI-assisted decomposition of Orange II was increased by addition of H2O2 at pH of 3, whereas it was reduced by addition of H2O2 at a higher pH of 6. Nevertheless, simultaneous use of ZVI, UV and H2O2 led to a considerable increase in the decomposition rate even at a high pH condition (pH = 6).  相似文献   
87.
In most of the previous studies on parallel mechanisms (PMs), architectural design mainly relying on symmetric geometry was investigated without in-depth analysis of its performance. This work demonstrates that such a symmetric geometry of multiple subchains sometimes induces a forward kinematic singularity which degrades the overall kinematic performance of PMs within the desired workspace and claims that an asymmetric attachment of those subchains on a moving platform can effectively resolve such a singularity problem. A 4-Degree-of-Freedom (DOF) PM exhibiting Schönflies motions is examined as an example device. First, its mobility analysis and kinematic modeling via screw theory are conducted. Then a singularity analysis based on Grassmann line geometric conditions is carried out, and the forward kinematic singularities of the mechanism are identified and verified by simulations. Based on these analysis and simulations, a forward kinematic singularity-free design is suggested. To show the high potential of the device in practical applications, its output stiffness and dynamic motion capability are examined. Then a prototype is built and its motions capability is verified through experiments.  相似文献   
88.
This paper presents a bio-inspired mechanism design for a quadruped walking robot. The approach is derived from the observation on the behaviors of quadruped locomotion, skeletal structure, and the study on the stability of walking based on morphological analysis. In the first, we define the design parameters such as the dimensions of the body and limbs, the center of mass position, and locomotion mechanisms based on surveys on the literatures from biologists. Then, by using the parameters, we propose an useful framework for determining the design parameters of a quadruped walking robot. For implementations, we manufacture a dog-type self-contained quadruped walking robot, named AiDIN-III (Artificial Digitigrade for Natural Environment version III) and the effectiveness of the proposed idea is validated via experimental works.  相似文献   
89.
A nanofluidic preconcentrator with the capability of rapidly preconcentrating and precisely positioning protein bands in multiple microchannels has been developed for highly sensitive detection of biomolecules. A novel electrical resistive network model is developed to guide the design of the nanofluidic preconcentrator which consists of a PDMS slab bonded with a glass slide. In the prototype design, two microchannels (23 mm long, 25–50 μm wide, and 5–15 μm deep), one preconcentration microchannel and one ground microchannel are connected in the middle via 16 nanochannels (25–50 μm long, 25 μm wide, and 50–80 nm deep). With two sets of optimal voltage settings applied on the opposite ends of the nanofluidic chip, the ion depletion region and electrokinetic trapping were generated to carry out the preconcentration. With the optimal voltage settings (30–30 V) predicted by the model, the ionic current of the nanochannel in our optimized preconcentrator was adjusted to be greater than the threshold value (3.9 nA) needed for the occurrence of the preconcentration, and a preconcentration factor >105 was achieved in 5 min. The sample positioning capability of the preconcentrator was demonstrated by adjusting the applied voltages and moving the preconcentrated protein bands to multiple sites by a distance from several micrometers to several millimeters in the preconcentration channel. The multi-channel preconcentration capability was also demonstrated by preconcentrating two protein bands in two separate microchannels. In this work, the resistive network model was developed and validated to optimize nanofluidic preconcentrators for rapid, high throughput and highly sensitive sensing of low abundance analytes.  相似文献   
90.
In this paper, we present a personal area situation understanding (PASU) system, a novel application of a smart device using wireless camera sensor networks. The portability of a PASU system makes it an attractive solution for monitoring and understanding the current situation of the personal area around a user. The PASU system allows its user to construct a 3D scene of the environment and view the scene from various vantage points for better understanding of the environment. The paper describes the architecture and implementation of the PASU system addressing limitations of wireless camera sensor networks, such as low bandwidth and limited computational capabilities. The capabilities of PASU are validated with extensive experiments. The PASU system demonstrates the potential of a portable system combining a smart device and a wireless camera sensor network for personal area monitoring and situation understanding.  相似文献   
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