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981.
Numerous studies have established that using various forms of augmented feedback improves human motor learning. In this paper, we present a system that enables real-time analysis of motion patterns and provides users with objective information on their performance of an executed set of motions. This information can be used to identify individual segments of improper motion early in the learning process, thus preventing improperly learned motion patterns that can be difficult to correct once fully learned. The primary purpose of the proposed system is to serve as a general tool in the research on impact of different feedback modalities on the process of motor learning, for example, in sports or rehabilitation. The key advantages of the system are high-speed and high-accuracy tracking, as well as its flexibility, as it supports various types of feedback (auditory and visual, concurrent or terminal). The practical application of the proposed system is demonstrated through the example of learning a golf swing.  相似文献   
982.
Kim  Hayun  Matuszka  Tamás  Kim  Jea-In  Kim  Jungwha  Woo  Woontack 《Multimedia Tools and Applications》2017,76(24):26001-26029

Augmented reality (AR) has received much attention in the cultural heritage domain as an interactive medium for requesting and accessing information regarding heritage sites. In this study, we developed a mobile AR system based on Semantic Web technology to provide contextual information about cultural heritage sites. Most location-based AR systems are designed to present simple information about a point of interest (POI), but the proposed system offers information related to various aspects of cultural heritage, both tangible and intangible, linked to the POI. This is achieved via an information modeling framework where a cultural heritage ontology is used to aggregate heterogeneous data and semantically connect them with each other. We extracted cultural heritage data from five web databases and modeled contextual information for a target heritage site (Injeongjeon Hall and its vicinity in Changdeokgung Palace in South Korea) using the selected ontology. We then implemented a mobile AR application and conducted a user study to assess the learning and engagement impacts of the proposed system. We found that the application provides an agreeable user experience in terms of its affective, cognitive, and operative features. The results of our analysis showed that specific usage patterns were significant with regard to learning outcomes. Finally, we explored how the study’s key findings can provide practical design guidance for system designers to enhance mobile AR information systems for heritage sites, and to show system designers how to support particular usage patterns in order to accommodate specific user experiences better.

  相似文献   
983.
The performance of state-of-the-art speaker verification in uncontrolled environment is affected by different variabilities. Short duration variability is very common in these scenarios and causes the speaker verification performance to decrease quickly while the duration of verification utterances decreases. Linear discriminant analysis (LDA) is the most common session variability compensation algorithm, nevertheless it presents some shortcomings when trained with insufficient data. In this paper we introduce two methods for session variability compensation to deal with short-length utterances on i-vector space. The first method proposes to incorporate the short duration variability information in the within-class variance estimation process. The second proposes to compensate the session and short duration variabilities in two different spaces with LDA algorithms (2S-LDA). First, we analyzed the behavior of the within and between class scatters in the first proposed method. Then, both proposed methods are evaluated on telephone session from NIST SRE-08 for different duration of the evaluation utterances: full (average 2.5 min), 20, 15, 10 and 5 s. The 2S-LDA method obtains good results on different short-length utterances conditions in the evaluations, with a EER relative average improvement of 1.58%, compared to the best baseline (WCCN[LDA]). Finally, we applied the 2S-LDA method in speaker verification under reverberant environment, using different reverberant conditions from Reverb challenge 2013, obtaining an improvement of 8.96 and 23% under matched and mismatched reverberant conditions, respectively.  相似文献   
984.
We introduce mobile agents for mobile crowdsensing. Crowdsensing campaigns are designed through different roles that are implemented as mobile agents. The role-based tasks of mobile agents include collecting data, analyzing data and sharing data in the campaign. Mobile agents execute and control the campaign autonomously as a multi-agent system and migrate in the opportunistic network of participants’ devices. Mobile agents take into account the available resources in the devices and match participants’ privacy requirements to the campaign requirements. Sharing of task results in real-time facilitates cooperation towards the campaign goal while maintaining a selected global measure, such as energy efficiency. We discuss current challenges in crowdsensing and propose mobile agent based solutions for campaign execution and monitoring, addressing data collection and participant-related issues. We present a software framework for mobile agents-based crowdsensing that is seamlessly integrated into the Web. A set of simulations are conducted to compare mobile agent-based campaigns with existing crowdsensing approaches. We implemented and evaluated a small-scale real-world mobile agent based campaign for pedestrian flock detection. The simulation and evaluation results show that mobile agent based campaigns produce comparable results with less energy consumption when the number of agents is relatively small and enables in-network data processing with sharing of data and task results with insignificant overhead.  相似文献   
985.
Multi-agent systems (MAS) literature often assumes decentralized MAS to be especially suited for dynamic and large scale problems. In operational research, however, the prevailing paradigm is the use of centralized algorithms. Present paper empirically evaluates whether a multi-agent system can outperform a centralized algorithm in dynamic and large scale logistics problems. This evaluation is novel in three aspects: (1) to ensure fairness both implementations are subject to the same constraints with respect to hardware resources and software limitations, (2) the implementations are systematically evaluated with varying problem properties, and (3) all code is open source, facilitating reproduction and extension of the experiments. Existing work lacks a systematic evaluation of centralized versus decentralized paradigms due to the absence of a real-time logistics simulator with support for both paradigms and a dataset of problem instances with varying properties. We extended an existing logistics simulator to be able to perform real-time experiments and we use a recent dataset of dynamic pickup-and-delivery problem with time windows instances with varying levels of dynamism, urgency, and scale. The OptaPlanner constraint satisfaction solver is used in a centralized way to compute a global schedule and used as part of a decentralized MAS based on the dynamic contract-net protocol (DynCNET) algorithm. The experiments show that the DynCNET MAS finds solutions with a relatively lower operating cost when a problem has all following three properties: medium to high dynamism, high urgency, and medium to large scale. In these circumstances, the centralized algorithm finds solutions with an average cost of 112.3% of the solutions found by the MAS. However, averaged over all scenario types, the average cost of the centralized algorithm is 94.2%. The results indicate that the MAS performs best on very urgent problems that are medium to large scale.  相似文献   
986.
This paper describes a 3D vision system for robotic harvesting of broccoli using low‐cost RGB‐D sensors, which was developed and evaluated using sensory data collected under real‐world field conditions in both the UK and Spain. The presented method addresses the tasks of detecting mature broccoli heads in the field and providing their 3D locations relative to the vehicle. The paper evaluates different 3D features, machine learning, and temporal filtering methods for detection of broccoli heads. Our experiments show that a combination of Viewpoint Feature Histograms, Support Vector Machine classifier, and a temporal filter to track the detected heads results in a system that detects broccoli heads with high precision. We also show that the temporal filtering can be used to generate a 3D map of the broccoli head positions in the field. Additionally, we present methods for automatically estimating the size of the broccoli heads, to determine when a head is ready for harvest. All of the methods were evaluated using ground‐truth data from both the UK and Spain, which we also make available to the research community for subsequent algorithm development and result comparison. Cross‐validation of the system trained on the UK dataset on the Spanish dataset, and vice versa, indicated good generalization capabilities of the system, confirming the strong potential of low‐cost 3D imaging for commercial broccoli harvesting.  相似文献   
987.
A framework for stability analysis of local on‐ramp metering control strategies based on the cell transmission model is presented. Within this framework, it is possible to formulate Lyapunov and input‐state stability results for on‐ramp metering control strategies in an open section of highway with on‐ramps. Using this analysis, recommendations for the design of on‐ramp metering control laws set points are derived. Two examples on the use of such analysis are presented. One deals with the stability analysis of a local on‐ramp metering control law and the other with the design of a disturbance observer that, used in combination with the local on‐ramp metering control law, provides a more robust response to traffic regulation. Simulation results are included that confirm the possibility of using this framework to test the impact of local on‐ramp metering control strategies.  相似文献   
988.
A macroscopic model is presented that simultaneously estimates route flows and trip matrices for congested road networks using data on link densities instead of link flows. The advantage of this approach is that it avoids errors that may occur in the individual links’ flow-cost relationships when congestion is heavy. Under the proposed methodology, both the flows and the matrices are estimated by the model using an image of the network such as an aerial photograph in which the number of vehicles on each link can be identified. The model itself is formulated as a maximum entropy optimization problem subject to linear constraints given by vehicle densities on the links, and is validated using analytic examples and traffic microsimulations. The results demonstrate the superiority of the link-density approach over the traditional flow-based method.  相似文献   
989.
One of the main current applications of intelligent systems is recommender systems (RS). RS can help users to find relevant items in huge information spaces in a personalized way. Several techniques have been investigated for the development of RS. One of them is evolutionary computational (EC) techniques, which is an emerging trend with various application areas. The increasing interest in using EC for web personalization, information retrieval and RS fostered the publication of survey papers on the subject. However, these surveys have analyzed only a small number of publications, around ten. This study provides a comprehensive review of more than 65 research publications focusing on five aspects we consider relevant for such: the recommendation technique used, the datasets and the evaluation methods adopted in their experimental parts, the baselines employed in the experimental comparison of proposed approaches and the reproducibility of the reported experiments. At the end of this review, we discuss negative and positive aspects of these papers, as well as point out opportunities, challenges and possible future research directions. To the best of our knowledge, this review is the most comprehensive review of various approaches using EC in RS. Thus, we believe this review will be a relevant material for researchers interested in EC and RS.  相似文献   
990.
With quantum computers being out of reach for now, quantum simulators are alternative devices for efficient and accurate simulation of problems that are challenging to tackle using conventional computers. Quantum simulators are classified into analog and digital, with the possibility of constructing “hybrid” simulators by combining both techniques. Here we focus on analog quantum simulators of open quantum systems and address the limit that they can beat classical computers. In particular, as an example, we discuss simulation of the chlorosome light-harvesting antenna from green sulfur bacteria with over 250 phonon modes coupled to each electronic state. Furthermore, we propose physical setups that can be used to reproduce the quantum dynamics of a standard and multiple-mode Holstein model. The proposed scheme is based on currently available technology of superconducting circuits consist of flux qubits and quantum oscillators.  相似文献   
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