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41.
Skin smoothing effects of Dead Sea minerals: comparative profilometric evaluation of skin surface 总被引:2,自引:0,他引:2
The skin smoothing effects of three different liquid gels were compared on 20 mature women. Treatment applications were performed twice a day over a period of 4 weeks, and the skin roughness parameter (Rz) of all test participants was determined at the beginning and at the end of the study using a computer-aided laser profilometry, in accordance with DIN 4768 ff. At the end of the application period, the liquid gel with 1% of a Dead Sea mineral solution had an average skin roughness parameter reduction of 40.7%. The liquid gel without mineral additives showed an average reduction in skin roughness of 27.8%. The control gel without anti-wrinkle agents or the additives showed an average reduction of only 10.4%. 相似文献
42.
The impact of a shaped charge jet, created by a stationary charge onto a moving target, creates an elongated cut on the target face. The length of the cut, together with additional data about the charge and target configuration, enables the calculation of the jet tail velocity. It was found that this velocity increases with the stand-off distance between the charge and the target. A possible cause for this acceleration is that the jet material is under tension due to the velocity gradient along it and the stress throughout it equals the dynamic flow stress of the material. This stress pulls on the jet material towards the center of gravity and tends to reduce the velocity gradient, i.e. decelerate the tip and accelerate the tail. 1D simulations show that this mechanism results in a constant acceleration of the tail, and that the acceleration depends on the flow stress of the jet material, hence on its temperature. Based on the experimental evidence and on the simulations, it is postulated that in addition to the velocity gradient along the jet, there are temperature and strength gradients along it, as well. 相似文献
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This paper reports preliminary computational fluid dynamics (CFD) simulations of backdraft observed in an experimental rig at Lund University. The analysis was performed with the CFX software using the Detached Eddy Simulation (DES) turbulence model, a hybrid of Large Eddy Simulation (LES) and RANS, in combination with the EDM combustion model. The DES model uses a RANS formulation in wall proximity to avoid computationally expensive grid resolution that is necessary for realistic LES predictions in wall layers. 相似文献
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Yehuda Afek Eli Gafni Sergio Rajsbaum Michel Raynal Corentin Travers 《Distributed Computing》2010,22(3):185-195
This paper introduces and investigates the k-simultaneous consensus task: each process participates at the same time in k independent consensus instances until it decides in any one of them. It is shown that the k-simultaneous consensus task is equivalent to the k-set agreement task in the wait-free read/write shared memory model, and furthermore k-simultaneous consensus possesses properties that k-set does not. In particular we show that the multivalued version and the binary version of the k-simultaneous consensus task are wait-free equivalent. These equivalences are independent of the number of processes. Interestingly, this provides us with a new characterization of the k-set agreement task that is based on the fundamental binary consensus problem. 相似文献
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The structure and luminescent properties of lightly doped CaF2:Pr crystals and Ca0.65Pr0.35F2.35 solid solution have been studied. The results demonstrate that the evolution of the emission spectra of the crystals with increasing PrF3 concentration can be understood in terms of the structural changes in the fluorite solid solutions, namely, the formation of defect clusters. 相似文献
50.
Pioneering psychology and co-design research has highlighted the potential that multi-user virtual environment (MUVE) may help architects’ exploratory creativity that is a recursive search to discover an optimal match of novel and appropriate solutions. However, it has been not reported hitherto in what ways MUVE helps or obstructs architects’ exploratory creativity in individual and collaborative modes of collaboration. To investigate this issue, we compared MUVE and sketching media in face-to-face and remote collaboration modes, involving 22 pairs of architecture major students. Based on interview and video-observation, we discovered that (1) in MUVE, anthropomorphic avatars, which other media do not have, enabled individual and collaborative explorations to discover unexpected affordances of new solutions, with evaluation on physical properties and layouts of solutions. In addition, (2) co-presence with collaborator’s avatars enabled inspiration on new ways of problem-solving and puzzle-making through shared design processes and events, with co-evaluation on social aspects of design solutions. (3) Co-presence in a shared environment also allowed mutual co-exploration that promotes emerging creative solutions, with co-modification on design errors. As barriers of MUVE, (4) avatar’s immersion caused inconvenient perception to explore large-scaled environments and track collaborators’ different experiences, but the barriers were not reported in remote collaboration. 相似文献