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91.
Given recent experimental results suggesting that neural circuits may evolve through multiple firing states, we develop a framework for estimating state-dependent neural response properties from spike train data. We modify the traditional hidden Markov model (HMM) framework to incorporate stimulus-driven, non-Poisson point-process observations. For maximal flexibility, we allow external, time-varying stimuli and the neurons' own spike histories to drive both the spiking behavior in each state and the transitioning behavior between states. We employ an appropriately modified expectation-maximization algorithm to estimate the model parameters. The expectation step is solved by the standard forward-backward algorithm for HMMs. The maximization step reduces to a set of separable concave optimization problems if the model is restricted slightly. We first test our algorithm on simulated data and are able to fully recover the parameters used to generate the data and accurately recapitulate the sequence of hidden states. We then apply our algorithm to a recently published data set in which the observed neuronal ensembles displayed multistate behavior and show that inclusion of spike history information significantly improves the fit of the model. Additionally, we show that a simple reformulation of the state space of the underlying Markov chain allows us to implement a hybrid half-multistate, half-histogram model that may be more appropriate for capturing the complexity of certain data sets than either a simple HMM or a simple peristimulus time histogram model alone.  相似文献   
92.
Nowadays, the impact of technological developments on improving human activities is becoming more evident. In e-learning, this situation is no different. There are common to use systems that assist the daily activities of students and teachers. Typically, e-learning recommender systems are focused on students; however, teachers can also benefit from these type of tools. A recommender system can propose actions and resources that facilitate teaching activities like structuring learning strategies. In any case, a complete user’s representation is required. This paper shows how a fuzzy ontology can be used to represent user profiles into a recommender engine and enhances the user’s activities into e-learning environments. A fuzzy ontology is an extension of domain ontologies for solving the problems of uncertainty in sharing and reusing knowledge on the Semantic Web. The user profile is built from learning objects published by the user himself into a learning object repository. The initial experiment confirms that the automatically obtained fuzzy ontology is a good representation of the user’s preferences. The experiment results also indicate that the presented approach is useful and warrants further research in recommending and retrieval information.  相似文献   
93.
In this paper we propose and evaluate a set of new strategies for the solution of three dimensional separable elliptic problems on CPU–GPU platforms. The numerical solution of the system of linear equations arising when discretizing those operators often represents the most time consuming part of larger simulation codes tackling a variety of physical situations. Incompressible fluid flows, electromagnetic problems, heat transfer and solid mechanic simulations are just a few examples of application areas that require efficient solution strategies for this class of problems. GPU computing has emerged as an attractive alternative to conventional CPUs for many scientific applications. High speedups over CPU implementations have been reported and this trend is expected to continue in the future with improved programming support and tighter CPU–GPU integration. These speedups by no means imply that CPU performance is no longer critical. The conventional CPU-control–GPU-compute pattern used in many applications wastes much of CPU’s computational power. Our proposed parallel implementation of a classical cyclic reduction algorithm to tackle the large linear systems arising from the discretized form of the elliptic problem at hand, schedules computing on both the GPU and the CPUs in a cooperative way. The experimental result demonstrates the effectiveness of this approach.  相似文献   
94.
We consider devices equipped with multiple wired or wireless interfaces. By switching of various interfaces, each device might establish several connections. A connection is established when the devices at its endpoints share at least one active interface. Each interface is assumed to require an activation cost. In this paper, we consider two basic networking problems in the field of multi-interface networks. The first one, known as the Coverage problem, requires to establish the connections defined by a network. The second one, known as Connectivity problem, requires to guarantee a connecting path between any pair of nodes of a network. Both are subject to the constraint of keeping as low as possible the maximum cost set of active interfaces at each single node. We study the problems of minimizing the maximum cost set of active interfaces among the nodes of the network in order to cover all the edges in the first case, or to ensure connectivity in the second case. We prove that the Coverage problem is NP-hard for any fixed Δ≥5 and k≥16, with Δ being the maximum degree, and k being the number of different interfaces among the network. We also show that, unless P=NP, the problem cannot be approximated within a factor of ηln?Δ, for a certain constant η. We then provide a general approximation algorithm which guarantees a factor of O((1+b)ln?Δ), with b being a parameter depending on the topology of the input graph. Interestingly, b can be bounded by a constant for many graph classes. Other approximation and exact algorithms for special cases are presented. Concerning the Connectivity problem, we prove that it is NP-hard for any fixed Δ≥3 and k≥10. Also for this problem, the inapproximability result holds, that is, unless P=NP, the problem cannot be approximated within a factor of ηln?Δ, for a certain constant η. We then provide approximation and exact algorithms for the general problem and for special cases, respectively.  相似文献   
95.
96.
97.
We propose a new technique for minimization of convex functions not necessarily smooth. Our approach employs an equivalent constrained optimization problem and approximated linear programs obtained with cutting planes. At each iteration a search direction and a step length are computed. If the step length is considered “non serious”, a cutting plane is added and a new search direction is computed. This procedure is repeated until a “serious” step is obtained. When this happens, the search direction is a feasible descent direction of the constrained equivalent problem. To compute the search directions we employ the same formulation as in FDIPA, the Feasible Directions Interior Point Algorithm for constrained optimization. We prove global convergence of the present method. A set of numerical tests is described. The present technique was also successfully applied to the topology optimization of robust trusses. Our results are comparable to those obtained with other well known established methods.  相似文献   
98.
In this paper the system ACOPlan for planning with non uniform action cost is introduced and analyzed. ACOPlan is a planner based on the ant colony optimization framework, in which a colony of planning ants searches for near optimal solution plans with respect to an overall plan cost metric. This approach is motivated by the strong similarity between the process used by artificial ants to build solutions and the methods used by state?Cbased planners to search solution plans. Planning ants perform a stochastic and heuristic based search by interacting through a pheromone model. The proposed heuristic and pheromone models are presented and compared through systematic experiments on benchmark planning domains. Experiments are also provided to compare the quality of ACOPlan solution plans with respect to state of the art satisficing planners. The analysis of the results confirm the good performance of the Action?CAction pheromone model and points out the promising performance of the novel Fuzzy?CLevel?CAction pheromone model. The analysis also suggests general principles for designing performant pheromone models for planning and further extensions of ACOPlan to other optimization models.  相似文献   
99.
The aim of this paper is to show how the hybridization of a multi-objective evolutionary algorithm (MOEA) and a local search method based on the use of rough set theory is a viable alternative to obtain a robust algorithm able to solve difficult constrained multi-objective optimization problems at a moderate computational cost. This paper extends a previously published MOEA [Hernández-Díaz AG, Santana-Quintero LV, Coello Coello C, Caballero R, Molina J. A new proposal for multi-objective optimization using differential evolution and rough set theory. In: 2006 genetic and evolutionary computation conference (GECCO’2006). Seattle, Washington, USA: ACM Press; July 2006], which was limited to unconstrained multi-objective optimization problems. Here, the main idea is to use this sort of hybrid approach to approximate the Pareto front of a constrained multi-objective optimization problem while performing a relatively low number of fitness function evaluations. Since in real-world problems the cost of evaluating the objective functions is the most significant, our underlying assumption is that, by aiming to minimize the number of such evaluations, our MOEA can be considered efficient. As in its previous version, our hybrid approach operates in two stages: in the first one, a multi-objective version of differential evolution is used to generate an initial approximation of the Pareto front. Then, in the second stage, rough set theory is used to improve the spread and quality of this initial approximation. To assess the performance of our proposed approach, we adopt, on the one hand, a set of standard bi-objective constrained test problems and, on the other hand, a large real-world problem with eight objective functions and 160 decision variables. The first set of problems are solved performing 10,000 fitness function evaluations, which is a competitive value compared to the number of evaluations previously reported in the specialized literature for such problems. The real-world problem is solved performing 250,000 fitness function evaluations, mainly because of its high dimensionality. Our results are compared with respect to those generated by NSGA-II, which is a MOEA representative of the state-of-the-art in the area.  相似文献   
100.
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