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81.
82.
In this paper we study a class of CQ Horn functions introduced in Boros et al. (Ann Math Artif Intell 57(3–4):249–291, 2010). We prove that given a CQ Horn function f, the maximal number of pairwise disjoint essential sets of implicates of f equals the minimum number of clauses in a CNF representing f. In other words, we prove that the maximum number of pairwise disjoint essential sets of implicates of f constitutes a tight lower bound on the size (the number of clauses) of any CNF representation of f.  相似文献   
83.
This paper describes a user study on the benefits and drawbacks of simultaneous spatial sounds in auditory interfaces for visually impaired and blind computer users. Two different auditory interfaces in spatial and non-spatial condition were proposed to represent the hierarchical menu structure of a simple word processing application. In the horizontal interface, the sound sources or the menu items were located in the horizontal plane on a virtual ring surrounding the user’s head, while the sound sources in the vertical interface were aligned one above the other in front of the user. In the vertical interface, the central pitch of the sound sources at different elevations was changed in order to improve the otherwise relatively low localization performance in the vertical dimension. The interaction with the interfaces was based on a standard computer keyboard for input and a pair of studio headphones for output. Twelve blind or visually impaired test subjects were asked to perform ten different word processing tasks within four experiment conditions. Task completion times, navigation performance, overall satisfaction and cognitive workload were evaluated. The initial hypothesis, i.e. that the spatial auditory interfaces with multiple simultaneous sounds should prove to be faster and more efficient than non-spatial ones, was not confirmed. On the contrary—spatial auditory interfaces proved to be significantly slower due to the high cognitive workload and temporal demand. The majority of users did in fact finish tasks with less navigation and key pressing; however, they required much more time. They reported the spatial auditory interfaces to be hard to use for a longer period of time due to the high temporal and mental demand, especially with regards to the comprehension of multiple simultaneous sounds. The comparison between the horizontal and vertical interface showed no significant differences between the two. It is important to point out that all participants were novice users of the system; therefore it is possible that the overall performance could change with a more extensive use of the interfaces and an increased number of trials or experiments sets. Our interviews with visually impaired and blind computer users showed that they are used to sharing their auditory channel in order to perform multiple simultaneous tasks such as listening to the radio, talking to somebody, using the computer, etc. As the perception of multiple simultaneous sounds requires the entire capacity of the auditory channel and total concentration of the listener, it does therefore not enable such multitasking.  相似文献   
84.
Flood disasters are the most common natural risk and tremendous efforts are spent to improve their simulation and management. However, simulation-based investigation of actions that can be taken in case of flood emergencies is rarely done. This is in part due to the lack of a comprehensive framework which integrates and facilitates these efforts. In this paper, we tackle several problems which are related to steering a flood simulation. One issue is related to uncertainty. We need to account for uncertain knowledge about the environment, such as levee-breach locations. Furthermore, the steering process has to reveal how these uncertainties in the boundary conditions affect the confidence in the simulation outcome. Another important problem is that the simulation setup is often hidden in a black-box. We expose system internals and show that simulation steering can be comprehensible at the same time. This is important because the domain expert needs to be able to modify the simulation setup in order to include local knowledge and experience. In the proposed solution, users steer parameter studies through the World Lines interface to account for input uncertainties. The transport of steering information to the underlying data-flow components is handled by a novel meta-flow. The meta-flow is an extension to a standard data-flow network, comprising additional nodes and ropes to abstract parameter control. The meta-flow has a visual representation to inform the user about which control operations happen. Finally, we present the idea to use the data-flow diagram itself for visualizing steering information and simulation results. We discuss a case-study in collaboration with a domain expert who proposes different actions to protect a virtual city from imminent flooding. The key to choosing the best response strategy is the ability to compare different regions of the parameter space while retaining an understanding of what is happening inside the data-flow system.  相似文献   
85.
This study deals with a numerical solution of a 2D unsteady flow of a compressible viscous fluid in a channel for low inlet airflow velocity. The unsteadiness of the flow is caused by a prescribed periodic motion of a part of the channel wall with large amplitudes, nearly closing the channel during oscillations. The channel is a simplified model of the glottal space in the human vocal tract and the flow can represent a model of airflow coming from the trachea, through the glottal region with periodically vibrating vocal folds, and to the human vocal tract.  相似文献   
86.
87.
Urban environments possess many regularities which can be efficiently exploited for 3D dense reconstruction from multiple widely separated views. We present an approach utilizing properties of piecewise planarity and restricted number of plane orientations to suppress reconstruction and matching ambiguities causing failures of standard dense stereo methods. We formulate the problem of the 3D reconstruction in MRF framework built on an image pre-segmented into superpixels. Using this representation, we propose novel photometric and superpixel boundary consistency terms explicitly derived from superpixels and show that they overcome many difficulties of standard pixel-based formulations and handle favorably problematic scenarios containing many repetitive structures and no or low textured regions. We demonstrate our approach on several wide-baseline scenes demonstrating superior performance compared to previously proposed methods.  相似文献   
88.
89.
This paper presents a tunable content-based music retrieval (CBMR) system suitable the for retrieval of music audio clips. The audio clips are represented as extracted feature vectors. The CBMR system is expert-tunable by altering the feature space. The feature space is tuned according to the expert-specified similarity criteria expressed in terms of clusters of similar audio clips. The main goal of tuning the feature space is to improve retrieval performance, since some features may have more impact on perceived similarity than others. The tuning process utilizes our genetic algorithm. The R-tree index for efficient retrieval of audio clips is based on the clustering of feature vectors. For each cluster a minimal bounding rectangle (MBR) is formed, thus providing objects for indexing. Inserting new nodes into the R-tree is efficiently performed because of the chosen Quadratic Split algorithm. Our CBMR system implements the point query and the n-nearest neighbors query with the O(logn) time complexity. Different objective functions based on cluster similarity and dissimilarity measures are used for the genetic algorithm. We have found that all of them have similar impact on the retrieval performance in terms of precision and recall. The paper includes experimental results in measuring retrieval performance, reporting significant improvement over the untuned feature space.  相似文献   
90.
It is well known that help prompts shape how users talk to spoken dialogue systems. This study investigated the effect of help prompt placement on older users’ interaction with a smart home interface. In the dynamic help condition, help was only given in response to system errors; in the inherent help condition, it was also given at the start of each task. Fifteen older and sixteen younger users interacted with a smart home system using two different scenarios. Each scenario consisted of several tasks. The linguistic style users employed to communicate with the system (interaction style) was measured using the ratio of commands to the overall utterance length (keyword ratio) and the percentage of content words in the user’s utterance that could be understood by the system (shared vocabulary). While the timing of help prompts did not affect the interaction style of younger users, it was early task-specific help supported older users in adapting their interaction style to the system’s capabilities. Well-placed help prompts can significantly increase the usability of spoken dialogue systems for older people.  相似文献   
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