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971.
UNITY, introduced by Chandy and Misra [ChM88], is a programming logic intended to reason about temporal properties of distributed programs. Despite the fact that UNITY does not have the full power of, for example, linear temporal logic, it enjoys popularity due to its simplicity.There was however a serious problem with the Substitution Rule. The logic is incomplete without the rule, and with the rule it is inconsistent.  相似文献   
972.
Prolog/Rex represents a powerful amalgamation of the latest techniques for knowledge representation and processing, rich in semantic features that ease the difficult task of encoding heterogeneous knowledge of real-world applications. The Prolog/Rex concept mechanism lets a user represent domain entities in terms of their structural and behavioral properties, including multiple inheritance, arbitrary user-defined relations among entities, annotated values (demons), incomplete knowledge, etc. A flexible rule language helps the knowledge engineer capture human expertise and provide flexible control of the reasoning process. Additional Prolog/Rex strength that cannot be found in any other hybrid language made on top of Prolog is language level support for keeping many potentially contradictory solutions to a problem, allowing possible solutions and their implications to be automatically generated and completely explored before they are committed. The same mechanism is used to model time-states, which are useful in planning and scheduling applications of Prolog/Rex  相似文献   
973.
It is well known that the effectiveness of relational database systems is greatly dependent on the efficiency of the data access strategies. For this reason, much work has been devoted to the development of new access techniques, supported by adequate access structures such as the B+trees. The effectiveness of the B +tree also depends on the data distribution characteristics; in particular, poor performance results when the data show strong key value distribution unbalancing. The aim of this paper is to present the partial index: a new access structure that is useful in such cases of unbalancing, as an alternative to the B+tree unclustered indexes. The access structures are built in the physical design phase, and at execution (or compilation) time, the optimizer chooses the most efficient access path. Thus, integration of the partial indexing technique in the design and in the optimization process are also described  相似文献   
974.
Uses a Markov process to model a real-time expert system architecture characterized by message passing and event-driven scheduling. The model is applied to the performance evaluation of rule grouping for real-time expert systems running on this architecture. An optimizing algorithm based on Kernighan-Lin heuristic graph partitioning for the real-time architecture is developed and a demonstration system based on the model and algorithm has been developed and tested on a portion of the advanced GPS receiver (AGR) and manned manoeuvring unit (MMU) knowledge bases  相似文献   
975.
We propose and evaluate a parallel “decomposite best-first” search branch-and-bound algorithm (dbs) for MIN-based multiprocessor systems. We start with a new probabilistic model to estimate the number of evaluated nodes for a serial best-first search branch-and-bound algorithm. This analysis is used in predicting the parallel algorithm speed-up. The proposed algorithm initially decomposes a problem into N subproblems, where N is the number of processors available in a multiprocessor. Afterwards, each processor executes the serial best-first search to find a local feasible solution. Local solutions are broadcasted through the network to compute the final solution. A conflict-free mapping scheme, known as the step-by-step spread, is used for subproblem distribution on the MIN. A speedup expression for the parallel algorithm is then derived using the serial best-first search node evaluation model. Our analysis considers both computation and communication overheads for providing realistic speed-up. Communication modeling is also extended for the parallel global best-first search technique. All the analytical results are validated via simulation. For large systems, when communication overhead is taken into consideration, it is observed that the parallel decomposite best-first search algorithm provides better speed-up compared to other reported schemes  相似文献   
976.
A constant-time algorithm for labeling the connected components of an N×N image on a reconfigurable network of N3 processors is presented. The main contribution of the algorithm is a novel constant-time technique for determining the minimum-labeled PE in each component. The number of processors used by the algorithm can be reduced to N/sup 2+(1/d/), for any 1⩽d⩽log N, if O(d) time is allowed  相似文献   
977.
Presents protocols for determining processor membership in asynchronous distributed systems that are subject to processor and communication faults. These protocols depend on the placement of a total order on broadcast messages. The types of systems for which each of these protocols is applicable are characterized by the properties of the communication mechanisms and by the availability of stable storage. In the absence of stable storage or of a mechanism for distinguishing promptly delivered messages, the authors show that no membership protocol can exist. They also discuss their experience in implementing these membership protocols  相似文献   
978.
Considers the use of massively parallel architectures to execute a trace-driven simulation of a single cache set. A method is presented for the least-recently-used (LRU) policy, which, regardless of the set size C, runs in time O(log N) using N processors on the EREW (exclusive read, exclusive write) parallel model. A simpler LRU simulation algorithm is given that runs in O(C log N) time using N/log N processors. We present timings of this algorithm's implementation on the MasPar MP-1, a machine with 16384 processors. A broad class of reference-based line replacement policies are considered, which includes LRU as well as the least-frequently-used (LFU) and random replacement policies. A simulation method is presented for any such policy that, on any trace of length N directed to a C line set, runs in O(C log N) time with high probability using N processors on the EREW model. The algorithms are simple, have very little space overhead, and are well suited for SIMD implementation  相似文献   
979.
Several variations of cache-based checkpointing for rollback error recovery from transient errors in shared-memory multiprocessors have been recently developed. By modifying the cache replacement policy, these techniques use the inherent redundancy in the memory hierarchy to periodically checkpoint the computation state. Three schemes, different in the manner in which they avoid rollback propagation, are evaluated in this paper. By simulation with address traces from parallel applications running on an Encore Multimax shared-memory multiprocessor, we evaluate the performance effect of integrating the recovery schemes in the cache coherence protocol. Our results indicate that the cache-based schemes can provide checkpointing capability with low performance overhead, but with uncontrollable high variability in the checkpoint interval  相似文献   
980.
Multicast communication, in which the same message is delivered from a source node to an arbitrary number of destination nodes, is being increasingly demanded in parallel computing. System supported multicast services can potentially offer improved performance, increased functionality, and simplified programming, and may in turn be used to support various higher-level operations for data movement and global process control. This paper presents efficient algorithms to implement multicast communication in wormhole-routed direct networks, in the absence of hardware multicast support, by exploiting the properties of the switching technology. Minimum-time multicast algorithms are presented for n-dimensional meshes and hypercubes that use deterministic, dimension-ordered routing of unicast messages. Both algorithms can deliver a multicast message to m-1 destinations in [log 2 m] message passing steps, while avoiding contention among the constituent unicast messages. Performance results of implementations on a 64-node nCUBE-2 hypercube and a 168-node Symult 2010 2-D mesh are given  相似文献   
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