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31.
The usability of the user interface is a key aspect for the success of several industrial products. This assumption has led to the introduction of numerous design methodologies addressed to evaluate the user-friendliness of industrial products. Most of these methodologies follow the participatory design approach to involve the user in the design process. Virtual Reality is a valid tool to support Participatory Design, because it facilitates the collaboration among designers and users.The present study aims to evaluate the feasibility and the efficacy of an innovative Participatory Design approach where Virtual Reality plays a ‘double role’: a tool to evaluate the usability of the virtual product interface, and a communication channel that allows users to be directly involved in the design process as co-designers.In order to achieve these goals, we conducted three experiments: the purpose of the first experiment is to determine the influence of the virtual interface on the usability evaluation by comparing “user–real product” interaction and “user–virtual product” interaction. Subsequently, we tested the effectiveness of our approach with two experiments involving users (directly or through their participation in a focus group) in the redesign of a product user interface. The experiments were conducted with two typologies of consumer appliances: a microwave oven and a washing machine. 相似文献
32.
33.
Bruno Rossi Barbara Russo Giancarlo Succi 《Information and Software Technology》2011,53(11):1209-1226
Context
Adopting IT innovation in organizations is a complex decision process driven by technical, social and economic issues. Thus, those organizations that decide to adopt innovation take a decision of uncertain success of implementation, as the actual use of a new technology might not be the one expected. The misalignment between planned and effective use of innovation is called assimilation gap.Objective
This research aims at defining a quantitative instrument for measuring the assimilation gap and applying it to the case of the adoption of OSS.Method
In this paper, we use the theory of path dependence and increasing returns of Arthur. In particular, we model the use of software applications (planned or actual) by stochastic processes defined by the daily amounts of files created with the applications. We quantify the assimilation gap by comparing the resulting models by measures of proximity.Results
We apply and validate our method to a real case study of introduction of OpenOffice. We have found a gap between the planned and the effective use despite well-defined directives to use the new OS technology. These findings suggest a need of strategy re-calibration that takes into account environmental factors and individual attitudes.Conclusions
The theory of path dependence is a valid instrument to model the assimilation gap provided information on strategy toward innovation and quantitative data on actual use are available. 相似文献34.
Bruno R. de Araújo Tiago Guerreiro Manuel J. Fonseca Joaquim A. Jorge João M. Pereira Monica Bordegoni Francesco Ferrise Mario Covarrubias Michele Antolini 《Journal of Real-Time Image Processing》2010,5(2):73-90
Currently, the design of aesthetic products is a process that requires a set of activities where digital models and physical
mockups play a key role. Typically, these are modified (and built) several times before reaching the desired design, increasing
the development time and, consequently, the final product cost. In this paper, we present an innovative design environment
for computer-aided design (CAD) surface analysis. Our system relies on a direct visuo-haptic display system, which enables
users to visualize models using a stereoscopic view, and allows the evaluation of sectional curves using touch. Profile curves
are rendered using an haptic device that deforms a plastic strip, thanks to a set of actuators, to reproduce the curvature
of the shape co-located with the virtual model. By touching the strip, users are able to evaluate shape characteristics, such
as curvature or discontinuities (rendered using sound), and to assess the surface quality. We believe that future computer-aided
systems (CAS)/CAD systems based on our approach will contribute in improving the design process at industrial level. Moreover,
these will allow companies to reduce the product development time by reducing the number of physical mockups necessary for
the product design evaluation and by increasing the quality of the final product, allowing a wider exploration and comparative
evaluation of alternatives in the given time. 相似文献
35.
Bertrand Baud-Lavigne Samuel Bassetto Bruno Agard 《Journal of Intelligent Manufacturing》2016,27(4):741-749
This paper proposes a method for finding a robust solution to the problem of joint product family and supply chain design. Optimizing product design and the supply chain network at the same time brings substantial benefits. However, this approach involves decisions that can generate uncertainties in the long term. The challenge is to come up with a method that can adapt to most possible environments without straying too far from the optimal solution. Our approach is based on the generation of scenarios that correspond to combinations of uncertain parameters within the model. The performance of designs resulting from these scenario optimizations are compared to the performance of each of the other design scenarios, based on their probability of occurrence. The proposed methodology will allow practitioners to choose a suitable design, from the most profitable to the most reliable. 相似文献
36.
Rafael Xavier Lisandro Zambenedetti Granville Bruno Volckaert Filip De Turck 《Journal of Network and Systems Management》2017,25(4):699-734
Cloud technologies can provide elasticity to real-time audio and video (A/V) collaboration applications. However, cloud-based collaboration solutions generally operate on a best-effort basis, with neither delivery nor quality guarantees, and high-quality business focused solutions rely on dedicated infrastructure and hardware-based components. This article describes our 2-year of research in the EMD project, which targets to migrate a hardware-based and business focused A/V collaboration solution to a software-based platform hosted in the cloud, providing higher levels of elasticity and reliability. Our focus during this period was an educational collaboration scenario with teachers and students (locally present in the classroom or remotely following the classes). A model of collaboration streaming (e.g. network topology, codecs, stream, streaming workflow, software components) is defined as base for software deployment and preemptive VM allocation techniques. These heuristics are evaluated using a version of the CloudSim simulator extended to generate and simulate realistic collaboration scenarios, to manage network congestion and to monitor a.o. cost and session delay metrics. Our results show that the algorithms reduce costs when compared to previously designed approaches, having an effectiveness of 99% in meeting A/V collaboration setup deadlines, which is a stringent requirement for this collaboration application. 相似文献
37.
Sylvio BarbonJr Rodrigo Augusto Igawa Bruno Bogaz Zarpelão 《Multimedia Tools and Applications》2017,76(3):3213-3233
Compromising legitimate accounts has been the most used strategy to spread malicious content on OSN (Online Social Network). To address this problem, we propose a pure text mining approach to check if an account has been compromised based on its posts content. In the first step, the proposed approach extracts the writing style from the user account. The second step comprehends the k-Nearest Neighbors algorithm (k-NN) to evaluate the post content and identify the user. Finally, Baseline Updating (third step) consists of a continuous updating of the user baseline to support the current trends and seasonality issues of user’s posts. Experiments were carried out using a dataset from Twitter composed by tweets of 1000 users. All the three steps were individually evaluated, and the results show that the developed method is stable and can detect the compromised accounts. An important observation is the Baseline Updating contribution, which leads to an enhancement of accuracy superior of 60 %. Regarding average accuracy, the developed method achieved results over 93 %. 相似文献
38.
Bruno Salvy 《Theoretical computer science》2011,412(35):4469-4470
39.
Modeling and visualizing molecular surfaces is an important and challenging task in bioinformatics. Such surfaces play an essential role in better understanding the chemical and physical properties of molecules. However, constructing and displaying molecular surfaces requires complex algorithms. In this article we introduce MetaMol, a new program that generates high-quality images in interactive time. In contrast with existing software that discretizes the surface with triangles or grids, our program is based on a GPU accelerated ray-casting algorithm that directly uses the piecewise-defined algebraic equation of the molecular skin surface. As a result, both better performances and higher quality are obtained. 相似文献
40.
Operations on basic data structures such as queues, priority queues, stacks, and counters can dominate the execution time
of a parallel program due to both their frequency and their coordination and contention overheads. There are considerable
performance payoffs in developing highly optimized, asynchronous, distributed, cache-conscious, parallel implementations of
such data structures. Such implementations may employ a variety of tricks to reduce latencies and avoid serial bottlenecks,
as long as the semantics of the data structure are preserved. The complexity of the implementation and the difficulty in reasoning
about asynchronous systems increases concerns regarding possible bugs in the implementation.
In this paper we consider postmortem, black-box procedures for testing whether a parallel data structure behaved correctly. We present the first systematic study of algorithms
and hardness results for such testing procedures, focusing on queues, priority queues, stacks, and counters, under various
important scenarios. Our results demonstrate the importance of selecting test data such that distinct values are inserted
into the data structure (as appropriate). In such cases we present an O(n) time algorithm for testing linearizable queues, an O(n log n) time algorithm for testing linearizable priority queues, and an O( np
2
) time algorithm for testing sequentially consistent queues, where n is the number of data structure operations and p is the number of processors. In contrast, we show that testing such data structures for executions with arbitrary input
values is NP-complete. Our results also help clarify the thresholds between scenarios that admit polynomial time solutions
and those that are NP-complete. Our algorithms are the first nontrivial algorithms for these problems. 相似文献