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61.
Thermoplastic elastomers, prepared by melt blending of natural rubber (NR) and isotactic polypropylene (PP) through a dynamic vulcanization technique, were developed during the later 1970s. However, they have certain drawbacks due to thermal degradation and higher molecular weight of NR. In the study reported here, NR was masticated to different levels prior its addition to isotactic polypropylene to improve the flow properties and to reduce the incompatibility resulting from molecular weight mismatch of NR/PP thermoplastic blends. Mixing energy curves of uncrosslinked blends and those of dynamically vulcanized blends crosslinked using different cure systems were compared. The mixing energy curves of blends containing NR of different molecular weight (M n) and two grades of PP (injection and film grades) were also compared. Technological and processing properties of the dynamically vulcanized (sulphur and peroxide cure systems) and unvulcanized blends were compared with those of the samples containing unmasticated NR. The results indicated that a number average molecular weight in the range 4 × 105 for NR increased the procoessability without significantly affecting the technological properties of NR/PP thermoplastic blends. Among the three cure systems studied Luperox 101 and dicumyl peroxide gave better technological properties than the sulphur‐cured samples. Two antioxidants, viz. quinoline (TDQ) and imidazole (MBI) type, were tried in NR/PP blends. It was found that TDQ imparts better aging resistance compared to MBI. The improvement in processability due to the reduction in molecular weight of natural rubber by mastication is more noticeable in the case of peroxide vulcanized blends compared to sulphur vulcanized samples. © 2004 Wiley Periodicals, Inc. J Appl Polym Sci 92: 2063–2068, 2004  相似文献   
62.
Computer mediation of communication allows interaction with events remote in space or time. However, the uptake and use of videotechnology requires an understanding of its effects upon willingness to take risks. To understand how responses to remote events are influenced by computer mediation, the present study compared responses to collocated outcomes with those conveyed over a videolink or as pre-recordings. Willingness to risk on an outcome was quantified using wagering behaviour during a simulated game of roulette: measuring preferred outcome format, levels of risk sought, and times required to make decisions. Participants tended to be more confident of winning and preferred the collocated version of roulette. Participants took greater risks with pre-recorded video outcomes and tended to spend more time locating bets. For videolinked outcomes, participants were more cautious, hedging their bets, and taking more time deliberating the odds. Although the amounts wagered did not change, a potential predictability in pre-recordings appears to encourage risk taking, while the reduced presence inherent in real-time videolinks engenders caution.  相似文献   
63.
A square matrix V is called rigid if every matrix \({V^\prime}\) obtained by altering a small number of entries of V has sufficiently high rank. While random matrices are rigid with high probability, no explicit constructions of rigid matrices are known to date. Obtaining such explicit matrices would have major implications in computational complexity theory. One approach to establishing rigidity of a matrix V is to come up with a property that is satisfied by any collection of vectors arising from a low-dimensional space, but is not satisfied by the rows of V even after alterations. In this paper, we propose such a candidate property that has the potential of establishing rigidity of combinatorial design matrices over the field \({\mathbb{F}_2.}\) Stated informally, we conjecture that under a suitable embedding of \({\mathbb{F}_2^n}\) into \({\mathbb{R}^n,}\) vectors arising from a low-dimensional \({\mathbb{F}_2}\)-linear space always have somewhat small Kolmogorov width, i.e., admit a non-trivial simultaneous approximation by a low-dimensional Euclidean space. This implies rigidity of combinatorial designs, as their rows do not admit such an approximation even after alterations. Our main technical contribution is a collection of results establishing weaker forms and special cases of the conjecture above.  相似文献   
64.
Prior research on digital games illustrates a perceived gender gap in participation and performance, suggesting men as playing more and better than women. This article challenges the gender gap using longitudinal behavioral data of men and women in 2 MMOs in the United States and China. Results show that women advance at least as fast as men do in both games. Thus, perceived gender‐based performance disparities seem to result from factors that are confounded with gender (i.e., amount of play), not player gender itself. We conclude that the stereotype of female players as inferior is not only false, but also a potential cause for unequal participation in digital gaming.  相似文献   
65.
Electrophoretic display (EPD) technology is attractive when used for reading devices such as e‐paper because of its paper‐like appearance. EPD driving is more complex than other display technologies such as liquid crystal display or organic light emission diode because the driving result of a pixel strongly depends on the initial display state. The particle size and distribution in the EPD film may vary, even if the initial state is the same. Therefore, the display devices vary between different manufacturing batches. Furthermore, different display modes such as videos, pictures or documents need different driving waveforms to achieve an optimal result. EPD manufacturers need to build a customized driving waveform for every manufacturing batch. This is very inconvenient if new applications on EPD are to be developed. And the workload is huge. In this work, an adaptive method is described for automatically creating EPD driving waveforms to fit different conditions. The central idea of this method is generally adjusting the driving time and the voltage state after getting the feedback from a measurement model. In this method, a new driving waveform is used to reduce refresh time and visual flicker. The experimental results show that the proposed approach can automatically and adaptively generate an EPD driving waveform with reasonable quality.  相似文献   
66.
In this paper, we present effective algorithms to automatically annotate clothes from social media data, such as Facebook and Instagram. Clothing annotation can be informally stated as recognizing, as accurately as possible, the garment items appearing in the query photo. This task brings huge opportunities for recommender and e-commerce systems, such as capturing new fashion trends based on which clothes have been used more recently. It also poses interesting challenges for existing vision and recognition algorithms, such as distinguishing between similar but different types of clothes or identifying a pattern of a cloth even if it has different colors and shapes. We formulate the annotation task as a multi-label and multi-modal classification problem: (i) both image and textual content (i.e., tags about the image) are available for learning classifiers, (ii) the classifiers must recognize a set of labels (i.e., a set of garment items), and (iii) the decision on which labels to assign to the query photo comes from a set of instances that is used to build a function, which separates labels that should be assigned to the query photo, from those that should not be assigned. Using this configuration, we propose two approaches: (i) the pointwise one, called MMCA, which receives a single image as input, and (ii) a multi-instance classification, called M3CA, also known as pairwise approach, which uses pair of images to create the classifiers. We conducted a systematic evaluation of the proposed algorithms using everyday photos collected from two major fashion-related social media, namely pose.com and chictopia.com. Our results show that the proposed approaches provide improvements when compared to popular first choice multi-label, multi-modal, multi-instance algorithms that range from 20 % to 30 % in terms of accuracy.  相似文献   
67.
Despite the large number of works devoted to understand P2P live streaming applications, most of them put forth so far rely on characterizing the static view of these systems. In this work, we characterize the SopCast, one of the most important P2P live streaming applications. We focus on its dynamics behavior as well as on the community formation phenomena. Our results show that SopCast presents a low overlay topology diameter and low end-to-end shortest path. In fact, diameter is smaller than 6 hops in almost 90 % of the observation time. More than 96 % of peers’ end-to-end connections present only 3 hops. These values combined may lead to low latencies and a fast streaming diffusion. Second, we show that communities in SopCast are well defined by the streaming data exchange process. Moreover, the SopCast protocol does not group peers according to their Autonomous System. In fact, the probability that a community contains 50 % of its members belonging to the same AS (when we observe the largest AS of our experiments) is lower then 10 %. Peers exchange more data with partners belonging to the same community instead of peers inside the same AS. For the largest AS we have, less than 18 % of peer traffic has been exchanged with another AS partners. Finally, our analysis provides important information to support the future design of more efficient P2P live streaming systems and new protocols that exploit communities’ relationships.  相似文献   
68.
This paper describes a novel model for fetal heart rate (FHR) monitoring from single-lead mother?s abdomen ECG (AECG) measurements. This novel method is divided in two stages: the first step consists on a one-step wavelet-based preprocessing for simultaneous baseline and high-frequency noise suppression, while the second stage efficiently detects fetal QRS complexes allowing FHR monitoring. The presented structure has been simplified as much as possible, in order to reduce computational cost and thus enable possible custom hardware implementations. Moreover, the proposed scheme and its fixed-point modeling have been tested using real abdominal ECG signals, which allow the validation of the presented approach and provide high accuracy.  相似文献   
69.
70.
This work presents a service oriented architecture for evolutionary algorithms, and an implementation of this architecture using a specific technology (called OSGiLiath). Service oriented architecture is a computational paradigm where users interact using services to increase the integration between systems. The presented abstract architecture is formed by loosely coupled, highly configurable and language-independent services. As an example of an implementation of this architecture, a complete process development using a specific service oriented technology is explained. With this implementation, less effort than classical development in integration, distribution mechanisms and execution time management has been attained. In addition, steps, ideas, advantages and disadvantages, and guidelines to create service oriented evolutionary algorithms are presented. Using existing software, or from scratch, researchers can create services to increase the interoperability in this area.  相似文献   
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