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This paper examines different technologies that can be applied in the design and development of a ground control station for Unmanned Aerial Vehicles (UAVs) equipped with multimodal interfaces. Multimodal technologies employ multiple sensory channels/modalities for information transmission as well as for system control. Examples of these technologies could be haptic feedback, head tracking, auditory information (3D audio), voice control, tactile displays, etc. The applicability and benefits of those technologies is analyzed for a task consisting in the acknowledgement of alerts in an UAV ground control station composed by three screens and managed by a single operator. For this purpose, several experiments were conducted with a group of individuals using different combinations of modal conditions (visual, aural and tactile).  相似文献   
77.
This paper presents the first hierarchical Byzantine fault-tolerant replication architecture suitable to systems that span multiple wide-area sites. The architecture confines the effects of any malicious replica to its local site, reduces message complexity of wide-area communication, and allows read-only queries to be performed locally within a site for the price of additional standard hardware. We present proofs that our algorithm provides safety and liveness properties. A prototype implementation is evaluated over several network topologies and is compared with a flat Byzantine fault-tolerant approach. The experimental results show considerable improvement over flat Byzantine replication algorithms, bringing the performance of Byzantine replication closer to existing benign fault-tolerant replication techniques over wide area networks.  相似文献   
78.
The twin‐screw configuration problem arises during polymer extrusion and compounding. It consists in defining the location of a set of pre‐defined screw elements along the screw axis in order to optimize different, typically conflicting objectives. In this paper, we present a simple yet effective stochastic local search (SLS) algorithm for this problem. Our algorithm is based on efficient single‐objective iterative improvement algorithms, which have been developed by studying different neighborhood structures, neighborhood search strategies, and neighborhood restrictions. These algorithms are embedded into a variation of the two‐phase local search framework to tackle various bi‐objective versions of this problem. An experimental comparison with a previously proposed multi‐objective evolutionary algorithm shows that a main advantage of our SLS algorithm is that it converges faster to a high‐quality approximation to the Pareto front.  相似文献   
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Searching in a dataset for elements that are similar to a given query element is a core problem in applications that manage complex data, and has been aided by metric access methods (MAMs). A growing number of applications require indices that must be built faster and repeatedly, also providing faster response for similarity queries. The increase in the main memory capacity and its lowering costs also motivate using memory-based MAMs. In this paper, we propose the Onion-tree, a new and robust dynamic memory-based MAM that slices the metric space into disjoint subspaces to provide quick indexing of complex data. It introduces three major characteristics: (i) a partitioning method that controls the number of disjoint subspaces generated at each node; (ii) a replacement technique that can change the leaf node pivots in insertion operations; and (iii) range and k-NN extended query algorithms to support the new partitioning method, including a new visit order of the subspaces in k-NN queries. Performance tests with both real-world and synthetic datasets showed that the Onion-tree is very compact. Comparisons of the Onion-tree with the MM-tree and a memory-based version of the Slim-tree showed that the Onion-tree was always faster to build the index. The experiments also showed that the Onion-tree significantly improved range and k-NN query processing performance and was the most efficient MAM, followed by the MM-tree, which in turn outperformed the Slim-tree in almost all the tests.  相似文献   
80.
Facilitating meetings is not an easy task. To assist the facilitator, we have been designing intelligent support systems, which can help contextual sensemaking, decision making and action. However, these systems are constructed based on behavioral models that provide guidelines to understand participant behaviors. This paper presents an ontology to describe participants’ behaviors in collaborative design meetings and rules that correlate them with the group’s acceptance of the final product. This ontology describes the group dynamics at collocated meetings, using verbal and non-verbal cues of attention shifts and attention maintenance as its basic constructs. The objective of creating this ontology was to better understand face-to-face meetings to eventually help meeting facilitators identify issues that may lead to dissatisfaction with the final product through behavioral cues. The ontology was derived through extensive analysis of a series of engineering design session videos. The design group was composed of experts with similar backgrounds, but working in different divisions of the same company. Different points of view were argued and decisions were made at the end of each meeting. After each meeting, participants were asked to asynchronously commit to the decisions made in the group. Our ontology can be used to identify the factors that lead to an undesired outcome, and now serves as a basis for a new project, which uses rules to support design meetings, improve final artifact acceptance and reduce rework. Our conclusions point out correlations between designers’ behaviors and future artifact acceptance and actions that interrupt or bring back group attention. The ontology was validated through application to other meeting situations. These findings may guide software developers in the creation of tools to support group design, and may be applied by an intelligent system.  相似文献   
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