The use of the iris and periocular region as biometric traits has been extensively investigated, mainly due to the singularity of the iris features and the use of the periocular region when the image resolution is not sufficient to extract iris information. In addition to providing information about an individual’s identity, features extracted from these traits can also be explored to obtain other information such as the individual’s gender, the influence of drug use, the use of contact lenses, spoofing, among others. This work presents a survey of the databases created for ocular recognition, detailing their protocols and how their images were acquired. We also describe and discuss the most popular ocular recognition competitions (contests), highlighting the submitted algorithms that achieved the best results using only iris trait and also fusing iris and periocular region information. Finally, we describe some relevant works applying deep learning techniques to ocular recognition and point out new challenges and future directions. Considering that there are a large number of ocular databases, and each one is usually designed for a specific problem, we believe this survey can provide a broad overview of the challenges in ocular biometrics.
The classification task usually works with flat and batch learners, assuming problems as stationary and without relations between class labels. Nevertheless, several real-world problems do not assume these premises, i.e., data have labels organized hierarchically and are made available in streaming fashion, meaning that their behavior can drift over time. Existing studies on hierarchical classification do not consider data streams as input of their process, and thus, data is assumed as stationary and handled through batch learners. The same can be said about works on streaming data, as the hierarchical classification is overlooked. Studies concerning each area individually are promising, yet, do not tackle their intersection. This study analyzes the main characteristics of the state-of-the-art works on hierarchical classification for streaming data concerning five aspects: (i) problems tackled, (ii) datasets, (iii) algorithms, (iv) evaluation metrics, and (v) research gaps in the area. We performed a systematic literature review of primary studies and retrieved 3,722 papers, of which 42 were identified as relevant and used to answer the aforementioned research questions. We found that the problems handled by hierarchical classification of data streams include mainly classification of images, human activities, texts, and audio; the datasets are mostly created or synthetic data; the algorithms and evaluation metrics are well-known techniques or based on those; and research gaps are related to dynamic context, data complexity, and computational resources constraints. We also provide implications for future research and experiments to consider common characteristics shared amongst hierarchical classification and data stream classification.
We propose an experimental methodology to determine the secondary Bjerknes force between rigid particles. Measurements done for different particles sizes showed acoustical inter particles interactions. We use and extend the methodology presented in a previous work. The determination of this force will lead us a better understanding of the aggregation process in acoustic resonators. We report in this work, the results of two parabolic flights campaigns performed at the Airbus A300 ZERO-G (Novespace, France). 相似文献
The present work describes the process by which the pilot project of clinical management of the Hospital Complex Juan Canalejo, designated as "Heart Area", was implemented. In the first section, the needs and reasons that led to the undertaking of this project are explained. The project's objectives and operative strategies are listed. In the Material and Methods section, three basic aspects of the "Heart Area" are described: selection criteria of the "Area", its structure and function, and its foundation and development. In the Results section, we compare the activity undertaken in the "Area" to the situation present prior to its implementation, in relation to quality and costs. Finally, in the Conclusions, we comment on the important implications that our project can have within the Hospital Complex Juan Canalejo as well as in the health care field in general. 相似文献
Age differences in processing resources seem salient to age-related declines in secondary (or "recent") memory. Community-dwelling adults (N = 90, ages 30-80) completed 4 memory tests: Wechsler Memory Scale-Revised (WMS-R) Logical Memory (LM), Cowboy Story (CS), WMS-R Visual Reproductions (VR), and Extended Complex Figure Test (ECFT; Fastenau, in press). Two space-capacity measures (WMS-R Digit Span and Visual Memory Span) and 4 processing speed measures (cancellation and mental-tracking tasks) assessed processing resources. A statistical control procedure was used to isolate retrieval efficiency and measures contributions of age and processing resources to retrieval. A negative relationship between age and retrieval efficiency emerged on all measures (p < .05). The age effect was reduced 60% on LM and CS when processing resources were controlled, eliminated for VR, and unchanged on ECFT. It is possible that visual-spatial retrieval requires fewer processing resources than does verbal retrieval. 相似文献
As the dependence on mobile devices increases, the need for supporting a wider range of users and devices becomes crucial.
Elders and people with disabilities adopt new technologies reluctantly, a tendency caused by the lack of adaptation of these
technologies to their needs. To address this challenge, this paper describes a framework, Imhotep, whose aim is to aid developers
in the accessible application creation process, making the creation of user-centered applications easier and faster. Our framework
allows to easily adapt the applications to the constraints imposed by the user capabilities (sensorial, cognitive, and physical
capabilities) and device capabilities by providing a repository that will manage the compilation and deployment of applications
that include a set of preprocessor directives in the source code. These directives are enhanced with concepts that are automatically
adjusted to the current trends of mobile devices by using a Fuzzy Knowledge-Eliciting Reasoner. Our final goal is to increase
the number of applications targeted to elders and people with disabilities providing tools that facilitate their development.
The paper also describes the evaluation of both the accuracy of the fuzzy terms generated for mobile devices and the usability
of the proposed platform. 相似文献
Numerous numerical methods have been developed in an effort to accurately predict stresses in bones. The largest group are variants of the h-version of the finite element method (h-FEM), where low order Ansatz functions are used. By contrast, we3 investigate a combination of high order FEM and a fictitious domain approach, the finite cell method (FCM). While the FCM has been verified and validated in previous publications, this article proposes methods on how the FCM can be made computationally efficient to the extent that it can be used for patient specific, interactive bone simulations. This approach is called computational steering and allows to change input parameters like the position of an implant, material or loads and leads to an almost instantaneous change in the output (stress lines, deformations). This direct feedback gives the user an immediate impression of the impact of his actions to an extent which, otherwise, is hard to obtain by the use of classical non interactive computations. Specifically, we investigate an application to pre-surgical planning of a total hip replacement where it is desirable to select an optimal implant for a specific patient. Herein, optimal is meant in the sense that the expected post-operative stress distribution in the bone closely resembles that before the operation. 相似文献
Three-dimensional (3D) representations of complex geometric shapes, especially when they are reconstructed from magnetic resonance imaging (MRI) and computed tomography (CT) data, often result in large polygon meshes which require substantial storage for their handling, and normally have only one fixed level of detail (LOD). This can often be an obstacle for efficient data exchange and interactive work with such objects. We propose to replace such large polygon meshes with a relatively small set of coefficients of the patchwise partial differential equation (PDE) function representation. With this model, the approximations of the original shapes can be rendered with any desired resolution at interactive rates. Our approach can directly work with any common 3D reconstruction pipeline, which we demonstrate by applying it to a large reconstructed medical data set with irregular geometry. 相似文献
Web resources in Latin American higher education institutions have been reported to show a much stronger emphasis on Information than on Communication. A Course Management System (CMS), according to Social Constructivism framework, is an opportunity for fostering learning through interaction in a virtual environment for learning; hence, stimulating the use of a CMS for communication purposes seems quite appropriate. A quantitative analysis of 63.06% of the virtual classrooms was conducted, using the users log database to describe five variables: Participation, Informational Interaction Level, Communicational Interaction Level, and the use of Informational Resources and Communicational Resources in the CMS. An assessment of the first 2 years of implementation of Moodle in a campus confirmed prominence levels of interaction and resources that favor Information over Communication purposes in the use of the CMS. It is not conclusive whether this necessarily implies more or better learning; a profound qualitative study would be needed to answer these questions. Teachers and students show different behaviors in the face of this new ICT campus resource, while faculty members appear to have behaved in an erratic manner, students show steady levels of CMS usage. 相似文献
I am presenting a new design for the head sub-system of the humanoid robot iCub. ICub is a humanoid robot platform that has been conceived as a result of the development of the European Project RobotCub. Mechanical problems of the current head sub-system of iCub robot have been studied in order to figure out improvements for a new design. The feasibility of the new design has been checked through dynamic simulations of the head operations. The successful results have shown plots with curve evolutions of smooth shapes and suitable values of important kinematic and dynamic parameters of the head structure. 相似文献