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排序方式: 共有256条查询结果,搜索用时 31 毫秒
21.
Branch and bound algorithms for Mixed-Integer Linear Programming (MILP) almost universally branch on a single variable to create disjunctions. General linear expressions involving multiple variables are another option for branching disjunctions, but are not used for two main reasons: (i) descendent LPs tend to solve more slowly because of the added constraints, so the overall solution time is increased, and (ii) it is difficult to quickly find an effective general disjunction. We study the use of general disjunctions to reach the first MILP-feasible solution quickly, showing for the first time that general disjunctions can provide speed improvements for hard MILP models. The speed-up is due to new and efficient ways to (i) trigger the inclusion of a general disjunction only when it is likely to be beneficial, and (ii) construct effective general disjunctions very quickly. Our empirical results show performance improvements versus a state of the art commercial MILP solver.  相似文献   
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Estimating point-to-point demands from partially available information, such as total demand volumes originating and terminating at nodes and traffic volumes routed on links, has significant applications in various areas, such as communications network planning and transportation planning. Existing methods include matrix and link scaling methods, statistical methods, more complex mathematical programming models, and forecasting using demographic data. We present a new mathematical programming model based on equitable resource allocation. The model considers multiple services, e.g., data, video, and voice, and generates a point-to-point demand matrix for each service. Originating and terminating demands for each service and link loads, aggregated over all services, are viewed as resources. Each point-to-point demand is associated with a performance function that measures its weighted, normalized deviation from a target defined by a service-dependent community of interest matrix. The model formulation has a lexicographic minimax objective function and multiple knapsack resource constraints. The model has an intuitively appealing interpretation and a specialized algorithm can generate demand matrices for large network problems very fast.  相似文献   
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介绍一种采用微细加工技术,将热敏电阻微型化制作的针体外径φ0.40mm的微型医用温度传感针的设计、结构、工艺、实验及临床应用,并展望其发展前景。  相似文献   
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In applications where the quadtree is used as an underlying object representation, a number of basic operations are implemented as a trace along the border of the object's region. A technique is presented that determines a way to shift any given scene (as well as its quadtree), so that the border of all the objects in the scene can be traversed in time proportional to the length of all the borders in the scene (or the number of blocks when the scene is represented as a quadtree). This determination is shown to be performed in time proportional to the length of all the borders in the scene. This allows the direct translation of a number of chain-code algorithms into quadtree algorithms without loss of asymptotic worst-case efficiency. This results in improved worst-case analyses of algorithms that convert chain codes into quadtrees and that perform connected component labeling of images represented as quadtrees.  相似文献   
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One of the major concerns in wireless ad-hoc networks design is energy efficiency. Wireless devices are typically equipped with a limited energy supply sufficient only for a limited amount of time which is reversely proportional to the transmission power of the device. The network lifetime is defined as the time the first device runs out of its initial energy charge. In this paper we study the maximum network lifetime problem for broadcast and data gathering in wireless settings. We provide polynomial time approximation algorithms, with guaranteed performance bounds while considering omnidirectional and unidirectional transmissions. We also consider an extended variant of the maximum lifetime problem, which simultaneously satisfies additional constraints, such as bounded hop-diameter and degree of the routing tree, and minimizing the total energy used in a single transmission. Finally, we evaluate the performance of some of our algorithms through simulations.  相似文献   
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A new algorithm is presented for viewing three-dimensional objects, represented by an octree, from an arbitrary location. The algorithm generates aperspective view of the objects while eliminating hidden surfaces. The viewer can be located anywhere inside or outside the objects. The algorithm presented in this short notefixes an artifact that is generated by a previously published algorithm due to Meagher when the viewer is located in certain regions in space. The new algorithm traverses the octree in a back-to-front order and recursively chooses correct orders for visiting the sons of non-leaf nodes.  相似文献   
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