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991.
van Dam 《Algorithmica》2008,34(4):413-428
Abstract. In this article we investigate how we can employ the structure of combinatorial objects like Hadamard matrices and weighing
matrices to devise new quantum algorithms. We show how the properties of a weighing matrix can be used to construct a problem
for which the quantum query complexity is significantly lower than the classical one. It is pointed out that this scheme captures
both Bernstein and Vazirani's inner-product protocol, as well as Grover's search algorithm.
In the second part of the article we consider Paley's construction of Hadamard matrices, which relies on the properties of
quadratic characters over finite fields. We design a query problem that uses the Legendre symbol χ (which indicates if an element of a finite field F
q
is a quadratic residue or not). It is shown how for a shifted Legendre function f
s
(i)=χ(i+s) , the unknown s ∈ F
q
can be obtained exactly with only two quantum calls to f
s
. This is in sharp contrast with the observation that any classical, probabilistic procedure requires more than log q + log ((1-ɛ )/2) queries to solve the same problem. 相似文献
992.
Iris Reinbacher Marc Benkert Marc van Kreveld Joseph S. B. Mitchell Jack Snoeyink Alexander Wolff 《Algorithmica》2008,50(3):386-414
In geographic information retrieval, queries often name geographic regions that do not have a well-defined boundary, such
as “Southern France.” We provide two algorithmic approaches to the problem of computing reasonable boundaries of such regions
based on data points that have evidence indicating that they lie either inside or outside the region. Our problem formulation
leads to a number of subproblems related to red-blue point separation and minimum-perimeter polygons, many of which we solve
algorithmically. We give experimental results from our implementation and a comparison of the two approaches.
This research is supported by the EU-IST Project No. IST-2001-35047 (SPIRIT) and by grant WO 758/4-2 of the German Research
Foundation (DFG). 相似文献
993.
Mathematical simulation has been widely used in biomedical and biological sciences. In the case of the surface electromyographic (SEMG) activity, some models have been proposed aiming to study muscle contraction strategies that are used during different tasks and conditions. Most of SEMG simulators are based on energy modulation of a Gaussian noise. This work proposes a novel simulator in which the user-defined parameters are associated with the motor units (MUs) recruitment and their firing rate. Comparison between the mean spectrum of real SEMG signals collected in isometric contraction of the muscle biceps brachii and the mean spectrum obtained from simulated SEMG signals showed a good agreement, pointing the proposed simulator seems to be capable to generate consistent electromyographic signals in time and frequency domains and that can be used in many studies, in particular in the evaluation of automatic methods aimed to detect muscular contraction. 相似文献
994.
Ana Carolina Lorena André C. P. L. F. de Carvalho João M. P. Gama 《Artificial Intelligence Review》2008,30(1-4):19-37
Several real problems involve the classification of data into categories or classes. Given a data set containing data whose classes are known, Machine Learning algorithms can be employed for the induction of a classifier able to predict the class of new data from the same domain, performing the desired discrimination. Some learning techniques are originally conceived for the solution of problems with only two classes, also named binary classification problems. However, many problems require the discrimination of examples into more than two categories or classes. This paper presents a survey on the main strategies for the generalization of binary classifiers to problems with more than two classes, known as multiclass classification problems. The focus is on strategies that decompose the original multiclass problem into multiple binary subtasks, whose outputs are combined to obtain the final prediction. 相似文献
995.
In telecommunication and transportation systems, the uncapacitated multiple allocation hub location problem (UMAHLP) arises when we must flow commodities or information between several origin–destination pairs. Instead of establishing a direct node to node connection from an origin to its destination, the flows are concentrated with others at facilities called hubs. These flows are transported on links established between hubs, being then splitted and delivered to its final destination. Systems with this sort of topology are named hub-and-spoke (HS) systems or hub-and-spoke networks. They are designed to exploit the scale economies attainable through the shared use of high capacity links between hubs. Therefore, the problem is to find the least expensive HS network, selecting hubs and assigning traffic to them, given the demands between each origin–destination pair and the respective transportation costs. In the present paper, we present efficient Benders decomposition algorithms based on a well known formulation to tackle the UMAHLP. We have been able to solve some large instances, considered ‘out of reach’ of other exact methods in reasonable time. 相似文献
996.
Operations research and management science are often confronted with sequential decision making problems with large state spaces. Standard methods that are used for solving such complex problems are associated with some difficulties. As we discuss in this article, these methods are plagued by the so-called curse of dimensionality and the curse of modelling. In this article, we discuss reinforcement learning, a machine learning technique for solving sequential decision making problems with large state spaces. We describe how reinforcement learning can be combined with a function approximation method to avoid both the curse of dimensionality and the curse of modelling. To illustrate the usefulness of this approach, we apply it to a problem with a huge state space—learning to play the game of Othello. We describe experiments in which reinforcement learning agents learn to play the game of Othello without the use of any knowledge provided by human experts. It turns out that the reinforcement learning agents learn to play the game of Othello better than players that use basic strategies. 相似文献
997.
Despite the assumption that the integration of ICT influences the entire school system, research focusing on ICT in schools is generally limited to the study of variables at class level. In contrast to these studies, the present research explores ICT integration from a school improvement approach. More particularly, it examines the local school policy with respect to ICT integration from both the principal’s perspective and perceptions of teachers. Furthermore, it studies the relationship between school policies and the actual use of ICT in the classroom. To answer the research questions, a representative sample of 53 primary school principals was interviewed. In addition, the interview data were supplemented with survey data of 574 teachers from the same 53 schools. What emerged from the analyses was that school-related policies, such as an ICT plan, ICT support and ICT training have a significant effect on class use of ICT. In addition, the findings from the interviews indicate that school policies are often underdeveloped and underutilised. The discussion section focuses on challenges to improve the potential of an ICT school policy. 相似文献
998.
We have attempted to bring together two areas which are challenging for both IS research and practice: forms of coordination and management of knowledge in the context of global, virtual software development projects. We developed a more comprehensive, knowledge-based model of how coordination can be achieved, and\illustrated the heuristic and explanatory power of the model when applied to global software projects experiencing different degrees of success. We first reviewed the literature on coordination and determined what is known about coordination of knowledge in global software projects. From this we developed a new, distinctive knowledge-based model of coordination, which was then employed to analyze two case studies of global software projects, at SAP and Baan, to illustrate the utility of the model. 相似文献
999.
E. Sáenz de Argandoña A. Aztiria C. García N. Arana A. Izaguirre P. Fillatreau 《Robotics and Computer》2008
Forming processes are manufacturing processes that use force and pressure in order to modify the shape of a material part until obtaining the final product. The wide range of non-linear factors that drive this sort of processes make them very complex and extremely difficult to be controlled. Traditional control techniques, like PID controllers, have not offered a reliable solution when global control has been pursued and the figure of the operator still remains present in most of the forming facilities. On the other hand, although operators have demonstrated to be a very successful strategy when controlling this type of processes, the actual market evolution towards the fabrication of more complex parts, made of lower formability materials at higher production rates, is decreasing their capacity of reaction when solving the daily problems. Thus, the development of new global control systems based not on traditional control techniques and mathematical models but on the control strategy that has been used successfully for many years, the control through the experience and knowledge is now even more necessary. In the present work, an intelligent control system based on one of the main techniques within the artificial intelligence, expert systems, has been developed. The main purpose of this intelligent control system is to emulate the decisions that expert operators take but in a quicker and more reliable way. The developed intelligent control system has been installed in a blanking facility and very good results have been achieved. 相似文献
1000.
W.M. Charles E. van den BergAuthor Vitae H.X. LinAuthor VitaeA.W. HeeminkAuthor Vitae M. Verlaan 《Journal of Parallel and Distributed Computing》2008
This paper describes the parallel simulation of sediment dynamics in shallow water. By using a Lagrangian model, the problem is transformed to one in which a large number of independent particles must be tracked. This results in a technique that can be parallelised with high efficiency. We have developed a sediment transport model using three different sediment suspension methods. The first method uses a modified mean for the Poisson distribution function to determine the expected number of the suspended particles in each particular grid cell of the domain over all available processors. The second method determines the number of particles to suspend with the aid of the Poisson distribution function only in those grid cells which are assigned to that processor. The third method is based on the technique of using a synchronised pseudo-random-number generator to generate identical numbers of suspended particles in all valid grid cells for each processor. Parallel simulation experiments are performed in order to investigate the efficiency of these three methods. Also the parallel performance of the implementations is analysed. We conclude that the second method is the best method on distributed computing systems (e.g., a Beowulf cluster), whereas the third maintains the best load distribution. 相似文献