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241.
Despite the burgeoning number of studies of public sector information systems, very few scholars have focussed on the relationship between e-Government policies and information systems choice and design. Drawing on Fountain’s (2001) technology enactment framework, this paper endeavours to conduct an in-depth investigation of the intricacies characterising the choice and design of new technologies in the context of e-Government reforms. By claiming that technologies are carriers of e-Government reform aims, this study investigates the logics embedded in the design of new technology and extant political interests and values inscribed in e-Government policies. The e-Government enactment framework is proposed as a theoretical and analytical approach to understand and study the complexity of these relationships which shape e-Government policies. 相似文献
242.
Carmelo Del Valle Antonio Márquez Irene Barba 《Journal of Intelligent Manufacturing》2010,21(1):165-174
This work presents a constraint satisfaction problem (CSP) model for the planning and scheduling of disassembly and assembly
tasks when repairing or substituting faulty parts. The problem involves not only the ordering of assembly and disassembly
tasks, but also the selection of them from a set of alternatives. The goal of the plan is the minimization of the total repairing
time, and the model considers, apart from the durations and resources used for the assembly and disassembly tasks, the necessary
delays due to the change of configuration in the machines, and to the transportation of intermediate subassemblies between
different machines. The problem considers that sub-assemblies that do not contain the faulty part are nor further disassembled,
but allows non-reversible and parallel repair plans. The set of all feasible repair plans are represented by an extended And/Or graph. This extended representation embodies all of the constraints of the problem, such as temporal and resource constraints
and those related to the selection of tasks for obtaining a correct plan. 相似文献
243.
Jose M. Chaves-González Miguel A. Vega-Rodríguez Juan A. Gómez-Pulido Juan M. Sánchez-Pérez 《Digital Signal Processing》2010,20(3):806-823
Skin colour detection is a technique very used in most of face detectors to find faces in images or videos. However, there is not a common opinion about which colour space is the best choice to do this task. Therefore, the motivation for our study is to discover which colour model is the best option to build an efficient face detector which can be embedded in a functional face recognition system. We have studied 10 of the most common and used colour spaces doing different comparisons among them, in order to know which one is the best option for human skin colour detection. In concrete, we have studied the models: RGB, CMY, YUV, YIQ, YPbPr, YCbCr, YCgCr, YDbDr, HSV—or HSI—and CIE-XYZ. To make the comparison among them, we have used 15 truth images where the skin colour of a face is clearly separated from the rest of the image (background, eyes, lips, hair, etc.). Thus we can compare at level pixel each colour model, doing a detailed study of each format. We present the final conclusions comparing different results, such as: right detections, false positives and false negatives for each colour space. According to the obtained results, the most appropriate colour spaces for skin colour detection are HSV model (the winner in our study), and the models YCgCr and YDbDr. 相似文献
244.
A Wireless Mesh Network (WMN) is composed of multiple Access Points (APs) that are connected together using the radio channel and by a limited number of gateway APs connected to the Internet. In this paper, we address the problem of gateway placement that consists of minimizing the number of gateways while satisfying system performance requirements. Along with the placement problem, the formulation includes joint routing and scheduling to account for the problem of interference and to enable spacial reuse. The problem, which we coined GPSRP (Gateway Placement and Spatial Reuse Problem), allows a much more efficient use of the available resources and reduces overall gateway costs. This article presents for the first time a mathematical formulation of the problem and discusses its advantages and limitations with respect to other approaches. 相似文献
245.
The availability of multicore processors and programmable NICs, such as TOEs (TCP/IP Offloading Engines), provides new opportunities for designing efficient network interfaces to cope with the gap between the improvement rates of link bandwidths and microprocessor performance. This gap poses important challenges related with the high computational requirements associated to the traffic volumes and wider functionality that the network interface has to support. This way, taking into account the rate of link bandwidth improvement and the ever changing and increasing application demands, efficient network interface architectures require scalability and flexibility. An opportunity to reach these goals comes from the exploitation of the parallelism in the communication path by distributing the protocol processing work across processors which are available in the computer, i.e. multicore microprocessors and programmable NICs.Thus, after a brief review of the different solutions that have been previously proposed for speeding up network interfaces, this paper analyzes the onloading and offloading alternatives. Both strategies try to release host CPU cycles by taking advantage of the communication workload execution in other processors present in the node. Nevertheless, whereas onloading uses another general-purpose processor, either included in a chip multiprocessor (CMP) or in a symmetric multiprocessor (SMP), offloading takes advantage of processors in programmable network interface cards (NICs). From our experiments, implemented by using a full-system simulator, we provide a fair and more complete comparison between onloading and offloading. Thus, it is shown that the relative improvement on peak throughput offered by offloading and onloading depends on the rate of application workload to communication overhead, the message sizes, and on the characteristics of the system architecture, more specifically the bandwidth of the buses and the way the NIC is connected to the system processor and memory. In our implementations, offloading provides lower latencies than onloading, although the CPU utilization and interrupts are lower for onloading. Taking into account the conclusions of our experimental results, we propose a hybrid network interface that can take advantage of both, programmable NICs and multicore processors. 相似文献
246.
In last years, Face recognition based on 3D techniques is an emergent technology which has demonstrated better results than
conventional 2D approaches. Using texture (180° multi-view image) and depth maps is supposed to increase the robustness towards
the two main challenges in Face Recognition: Pose and illumination. Nevertheless, 3D data should be acquired under highly
controlled conditions and in most cases depends on the collaboration of the subject to be recognized. Thus, in applications
such as surveillance or control access points, this kind of 3D data may not be available during the recognition process. This
leads to a new paradigm using some mixed 2D-3D face recognition systems where 3D data is used in the training but either 2D
or 3D information can be used in the recognition depending on the scenario. Following this concept, where only part of the
information (partial concept) is used in the recognition, a novel method is presented in this work. This has been called Partial
Principal Component Analysis (P2CA) since they fuse the Partial concept with the fundamentals of the well known PCA algorithm. This strategy has been proven
to be very robust in pose variation scenarios showing that the 3D training process retains all the spatial information of
the face while the 2D picture effectively recovers the face information from the available data. Furthermore, in this work,
a novel approach for the automatic creation of 180° aligned cylindrical projected face images using nine different views is
presented. These face images are created by using a cylindrical approximation for the real object surface. The alignment is
done by applying first a global 2D affine transformation of the image, and afterward a local transformation of the desired
face features using a triangle mesh. This local alignment allows a closer look to the feature properties and not the differences.
Finally, these aligned face images are used for training a pose invariant face recognition approach (P2CA). 相似文献
247.
High performance processor designs have evolved toward architectures that integrate multiple processing cores on the same chip. As the number of cores inside a Chip MultiProcessor (CMP) increases, the interconnection network will have significant impact on both overall performance and energy consumption as previous studies have shown. Moreover, wires used in such interconnect can be designed with varying latency, bandwidth and power characteristics. In this work, we show how messages can be efficiently managed in tiled CMP, from the point of view of both performance and energy, by combining both address compression with a heterogeneous interconnect. In particular, our proposal is based on applying an address compression scheme that dynamically compresses the addresses within coherence messages allowing for a significant area slack. The arising area is exploited for wire latency improvement by using a heterogeneous interconnection network comprised of a small set of very-low-latency wires for critical short-messages in addition to baseline wires. Detailed simulations of a 16-core CMP show that our proposal obtains average improvements of 10% in execution time and 38% in the energy-delay2 product of the interconnect. Additionally, the sensitivity analysis shows that our proposal performs well when either OoO cores or caches with higher latencies are considered. 相似文献
248.
Francisco J. Rubio Francisco J. Valero Jose Luis Suñer Vicente Mata 《Asian journal of control》2010,12(4):468-479
This paper addresses the solution of smooth trajectory planning for industrial robots in environments with obstacles using a direct method, creating the trajectory gradually as the robot moves. The presented method deals with the uncertainties associated with the lack of knowledge of kinematic properties of intermediate via‐points since they are generated as the algorithm evolves looking for the solution. Several cost functions are also proposed, which use the time that has been calculated to guide the robot motion. The method has been applied successfully to a PUMA 560 robot and four operational parameters (execution time, computational time, distance travelled and number of configurations) have been computed to study the properties and influence of each cost function on the trajectory obtained. Copyright © 2010 John Wiley and Sons Asia Pte Ltd and Chinese Automatic Control Society 相似文献
249.
This article proposes an optimization–simulation model for planning the transport of supplies to large public infrastructure
works located in congested urban areas. The purpose is to minimize their impact on the environment and on private transportation
users on the local road network. To achieve this goal, the authors propose and solve an optimization problem for minimizing
the total system cost made up of operating costs for various alternatives for taking supplies to the worksite and the costs
supported by private vehicle users as a result of increased congestion due to the movement of heavy goods vehicles transporting
material to the worksite. The proposed optimization problem is a bi-level Math Program model. The upper level defines the
total cost of the system, which is minimized taking into account environmental constraints on atmospheric and noise pollution.
The lower level defines the optimization problem representing the private transportation user behavior, assuming they choose
the route that minimizes their total individual journey costs. Given the special characteristics of the problem, a heuristic
algorithm is proposed for finding optimum solutions. Both the model developed and the specific solution algorithm are applied
to the real case of building a new port at Laredo (Northern Spain). A series of interesting conclusions are obtained from
the corresponding sensitivity analysis. 相似文献
250.
Liquid recirculation in microfluidic channels by the interplay of capillary and centrifugal forces 总被引:1,自引:1,他引:0
Jose L. Garcia-Cordero Lourdes Basabe-Desmonts Jens Ducrée Antonio J. Ricco 《Microfluidics and nanofluidics》2010,9(4-5):695-703
We demonstrate a technique to recirculate liquids in a microfluidic channel by alternating predominance of centrifugal and capillary forces to rapidly bring the entire volume of a liquid sample to within one diffusion length, δ, of the surface, even for sample volumes hundreds of times the product of δ and the geometric device area. This is accomplished by repetitive, random sampling of an on-disc sample reservoir to form a thin fluid layer of thickness δ in a microchannel, maintaining contact for the diffusion time, then rapidly exchanging the fluid layer for a fresh aliquot by disc rotation and stoppage. With this technique, liquid volumes of microlitres to millilitres can be handled in many sizes of microfluidic channels, provided the channel wall with greatest surface area is hydrophilic. We present a theoretical model describing the balance of centrifugal and capillary forces in the device and validate the model experimentally. 相似文献