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171.
根据分布式存储并行计算机的体系结构特点,设计了一个结构动力数值仿真两级并行计算系统.首先通过两级分区为并行计算准备数据,并将数据分布式存储在各节点的局部存储器上;在结构动力分析过程中,通过进一步缩减问题规模和有效地提高通信效率大幅度减少了界面方程求解时间以及系统求解总时间.文中详细阐述了该系统工作原理、并行计算流程和系统实现的相关软件开发工具.最后通过典型数值算例验证了该系统的有效性.  相似文献   
172.
许多三维重建算法的结果以二进制体数据的形式给出,然而直接从中抽取等值面会造成阶梯化、锯齿化等走样现象.为此提出基于最大后验概率?马尔科夫随机场的二进制体数据优化方法.假设目标数据是随机变量并具有马尔科夫性,通过计算其最大后验概率推导了通用的优化公式,以及在常用模型下的优化公式;在此基础上,用户可选择不同的先验模型和观察模型来预测数据最有可能的取值,并将其作为优化结果.实验结果表明,文中方法可用于二进制体数据的可视化,光顺,去噪,修复等.  相似文献   
173.
This paper presents a timing controller embedded driver (TED) IC with 3.24‐Gbps embedded display port (eDP), which is implemented using a 45‐nm high‐voltage CMOS process for the chip‐on‐glass (COG) TFT‐LCD applications. The proposed TED‐IC employs the input offset calibration scheme, the zero‐adjustable equalizer, and the phase locked loop‐based bang‐bang clock and data recovery to enhance the maximum data rate. Also, the proposed TED‐IC provides efficient power management by supporting advanced link power management feature of eDP standard v1.4. Additionally, the smart charge sharing is proposed to reduce the dynamic power consumption of output buffers. Measured result demonstrates the maximum data rate of 3.24 Gbps from a 1.1 V supply voltage with a 7.9‐inch QXGA 60‐Hz COG‐LCD prototype panel and 44% power saving from the display system.  相似文献   
174.
We have developed a two‐way multi‐view 2‐D/3‐D display combining a liquid crystal lens and horizontally and vertically x times‐density pixels (HVxDP) arrangement. The two‐way multi‐view display features the same display resolution in 2‐D and 3‐D modes and a quite small color moiré for landscape and portrait, respectively, when using the HVxDP arrangement. In this paper, we realized suitable 3‐D properties for achieving a good balance between 3‐D moiré and 3‐D crosstalk for landscape and portrait by a two‐way liquid crystal lens with two kinds of focal lengths for the edge part and the center part of the lens.  相似文献   
175.
A novel framework to construct an efficient sensing (measurement) matrix, called mixed adaptive-random (MAR) matrix, is introduced for directly acquiring a compressed image representation. The mixed sampling (sensing) procedure hybridizes adaptive edge measurements extracted from a low-resolution image with uniform random measurements predefined for the high-resolution image to be recovered. The mixed sensing matrix seamlessly captures important information of an image, and meanwhile approximately satisfies the restricted isometry property. To recover the high-resolution image from MAR measurements, the total variation algorithm based on the compressive sensing theory is employed for solving the Lagrangian regularization problem. Both peak signal-to-noise ratio and structural similarity results demonstrate the MAR sensing framework shows much better recovery performance than the completely random sensing one. The work is particularly helpful for high-performance and lost-cost data acquisition.  相似文献   
176.
Online social platform, such as Wikipedia and Foursquare, has been increasingly exploded due to not only various useful services provided but also social gaming mechanisms that can keep users actively engaged. For example, users are awarded ”virtual goods” like badges and points when they contribute to the community in the network by voluntarily sharing ideas and other information. In this paper, we aim to examine the effectiveness of a social gamification mechanism, named user scores, designed in Foursquare which is one of most popular location-based social networks. A user’s score in Foursquare is an aggregate measure based on recent check-in activities of the user, which reflects a snapshot summary of the user’s temporal and spatial behaviors. Whenever a user checks in to a venue, a list of scores of the user’s friends are visible to the user via a ”leaderboard” which ranks these users’ scores in a descending order. Given a pair of friends who participate in a score competition in such a gimification mechanism, we identify if one user’s scores have significant influence on the other user’s scores by utilizing the Granger Causality Test. To understand what types of users and what types of friends tend to participate in the score competition (i.e., their check-ins are more likely driven by such a gamification mechanism), we extract users’ features (e.g. user’s degree) as well as the features of pairs of friends (e.g., number of common friends, score similarity and ranking difference) to examine whether these features have correlations with those pairs of users who are identified as being involved in the score game. The identified influence on user scores has the important implication on applications including friend and venue recommendations in location-based social networks.  相似文献   
177.
A class of body movement patterns called natural oscillation has been revealed to mimic the gaits observed in many animals. In this paper, we introduce an additional higher level control loop that is capable of manipulating a robot's motion orientation. With such a new orientation turning functionality, a snake‐like robot is able to achieve trajectory tracking while maintaining its body in a natural oscillation gait. The effectiveness of the control design is illustrated by some case studies with various trajectories.  相似文献   
178.
179.
一种基于字典学习的压缩感知视频编解码模型   总被引:2,自引:2,他引:0  
无线多媒体传感器网络中针对视频信号处理的两个重要的问题是如何高效编解码和如何抵抗信道误码。结合压缩感知和字典学习理论,提出了一种应用于无线传感器网络的基于字典学习的压缩感知视频编解码模型。模型整体采用压缩感知理论以降低编码端复杂度,提高系统抗误码性。编码端应用差分编码和跳帧模式大大减少了信道传输数据量;解码端采用字典学习算法增强图像的稀疏表示能力,从而提高视频重构精度。本模型在实现高效编码的同时将计算复杂度从编码端转移到解码端,从而满足编码端资源受限的应用场合。理论分析和仿真实验表明该模型可行并且有效。  相似文献   
180.
现代主义景观的兴起源于工业化生产,工业革命的快速发展对自然、社会,以及人类身心造成了严重的影响。现代主义景观作为一种协调人与自然之间关系的媒介,其产生与发展经历了漫长的过程,并受到了方方面面的影响,是一种根植于早期景观设计基础上的现代社会文化产物。了解西方现代主义景观设计的形成初始,有利于为当代景观设计提供思想溯源,具有一定学术意义。  相似文献   
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